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		<title><![CDATA[Latest posts for the thread "Grey Knight and the New Psychic phase question"]]></title>
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				<title>Grey Knight and the New Psychic phase question</title>
				<description><![CDATA[ A few questions that arose when playing my first 7th Edition game. I mostly play a Purifier List with Castellen Crow so a few questions arose throughout our game. <br /> <br /> 1. If you combat squad a 10 man unit of Grey Knights, would you get an additional warp charge for having two separate Psychic Brotherhood?<br /> <br /> 2. The new Satanic Powers include a new Hammerhand and Cleansing Flames,  would you use those powers versions over the powers of the ones in the Grey Knight codex? If not how would you use such powers?<br /> <br /> 3. How does Heroic Sacrifice psychic power work now?<br /> <br /> 4. Is there no limit in how many dice you can throw to deny the witch of your opponents dice rolls, I felt having over 22+ dice plud <span class="glossaryitem" onmouseover='gp(24);'>d6</span> was overkill against his 2+<span class="glossaryitem" onmouseover='gp(24);'>d6</span>. (If we assume combat squads generate their own warp charges)<br /> <br /> One thing for sure, we will need a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on this Codex asap, Any thoughts?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 05:18:32]]> GMT</pubDate>
				<author><![CDATA[ rnlmeat0666]]></author>
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				<title>Grey Knight and the New Psychic phase question</title>
				<description><![CDATA[ 1. Probably, per the rules of Combat Squadding as soon as you do it they're treated as two separate units<br /> <br /> 2. I'd use the updated versions over the codex versions, but <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will fix it<br /> <br /> 3. Probably 1 warp charge power, most <span class="glossaryitem" onmouseover='gp(305);'>GK</span> powers are used by mainly level 1 characters<br /> <br /> 4. No limit.]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 05:56:16]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Grey Knight and the New Psychic phase question</title>
				<description><![CDATA[ 2. Incorrect I think, you have to use codex powers unless you have a specific rule in the codex saying you can swap.<br /> <br /> See page 390 (ibook) second para under Generating Psychic Powers.<br /> <br /> This seems to contradict <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 402 (comment re <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Psykers and Santic powers).  Per <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 402 it would seem possible for a <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> squad to try for Vortex of Doom...not sure that was intended!<br /> <br /> I don't think it is correct to simply swap for the updated version....I think you'd have to roll on the table and see what you got.]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 06:52:22]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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