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		<title><![CDATA[Latest posts for the thread "New Apocalypse Chaos Toys"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "New Apocalypse Chaos Toys"]]></description>
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				<title>New Apocalypse Chaos Toys</title>
				<description><![CDATA[ I will add to this overtime, at the rate of 1 new thing, every 12 hours.<br />  Revamped An'ggrath the Unbound<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:10/ <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:10/ S:10/ T:9/ W:9/ I:10/ A:8/ <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10/ <span class="glossaryitem" onmouseover='gp(157);'>SV</span>: 2+/ 3+ 888 points<br /> Unit type: Flying Gargantuan Creature<br /> Special Rules: <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>, Chosen of Khorne, Rage, Rampage, Furious Charge, Khorne's Counter-strike<br /> Wargear: Khorne's Axe, Brass Armor, Khorne's Lash<br /> <br /> Chosen of Khorne: Due to the sheer amount of power Khorne has invested in An'ggrath, An'ggrath has unbelievable strength and speed. An'ggrath's Vector strikes use <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1 instead of D3+1. An'ggrath's stomp attacks use a 5 inch blast, and he has D3+2, with one reroll, Stomp attacks instead of the norm. An'ggrath has D3+2 Hammer of Wrath attacks instead of the norm.<br /> Khorne's Counter-strike: Whenever an opposing <span class="glossaryitem" onmouseover='gp(583);'>GC</span> of <span class="glossaryitem" onmouseover='gp(93);'>MC</span> misses with a melee hit, on a roll of 6 An'ggrath get's a free hit on that <span class="glossaryitem" onmouseover='gp(583);'>GC</span> or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> Khorne's Axe: S:=, A+3, Shred<br /> Khorne's Lash: S:10, 45" range, Assault 2, Disabling Strike (As per Horus' rules)
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</div><br /> <br /> Doombreed<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:10/ <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:10/ S:8/ T:7/ W:7/ I:7/ A:7/ <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10/ 2+/ 4+ 650 points<br /> Unit Type: Monstrous Creature<br /> Special Rules: War Incarnate, Aura of Violence, <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>, 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Rage, Hatred (Everything)<br /> Wargear: Axe of Khorne, Khorne's Lash<br /> <br /> War Incarnate: Doombreed has been gifted by the War god, the ability to incite ignorant violence in all those who see him. Every Enemy unit that can see Doombreed takes a test on <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>. On a 12, the player controlling Doombreed, gains control of that unit for a full turn.<br /> Aura of Violence: Doombreed is a master at inciting rage within others, and using it for constructive purposes in battle. Every friendly unit within 12 inches of Doombreed, gains Rage, and Rampage, as long as they are within range.
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</div><br /> <br /> Revamped Banelord of Khorne<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:6/ <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4/ S: D/ Front:14/ Sides:14/ Rear:13/ Hull Points:27/ Void Shield:6/ I:1/ A:6<br /> Wargear: 2 arm mounted Banelord Doomfists, 2 Carapace mounted Vulcan Mega Bolters,Gaze of Khorne<br /> Special Rules: <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>, Daemon, Possessed, Crazed, Towering Monstrosity, Reactor Meltdown, Rage, Hatred (Everything)<br /> <br /> Doomfist: 30" range/ Assault 15, Melta/ S:10, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1/ The Doomfist is also a melee weapon with the Shred and Disabling Strike (+2 to weapon destroyed results) rules.<br /> Gaze of Khorne: S:10, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1, 5" blast, Assault 3, 100" range. The Banelord's only truly "titan range" weapon.<br /> <br /> Crazed:<br /> Crazed: Roll on the following table at the start of the Chaos Movement phase for each unengaged Banelord Titan.<br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Roll of 1 Fire Frenzy. The Banelord may not move or assault this turn. Instead, in the Shooting phase it will fire all of its weapons twice. The Banelord's weapons count as having Get's Hot!, and have an additional 20 inches to their effective range. This is the "Home Run" result. You want to get this for obvious reasons.<br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Roll of 2-4 Sane. The player controls the model normally.<br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Roll of 5 Blood God's Blessing: Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. The Banelod loses <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Hull Points, and gains <span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks.<br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Roll of 6 Blood Rage. In the Movement phase, the Banelord must move as far as possible towards the nearest enemy. In the Shooting phase it may not shoot, but instead moves an extra 1D6" as per the Fleet of Foot rule. It must move towards the nearest enemy, ending its move facing towards the target. The Banelord must then assault this enemy in the Assault phase, if able.
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</div><br /> <br /> Set, the Prince of Change<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:8/ <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:8/ S:8/ T:7/ W:7/ I:5/ A:5/ <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10/ 2+/ 4+<br /> Unit Type: Monstrous Creature<br /> Special Rules: Master of the Winds of Change, Psyker (Mastery Level 6), Master Psyker<br /> Wargear: Force Staff, Tzeentch's Grimoire<br /> <br /> Master of the winds of Change: Instead of rolling once on the  Warp Storm table, roll 3 times and pick 1 result from those 3.<br /> Master Psyker: Set has the Summoning, Incursion, Warp Speed, Iron Arm, and a chosen power from divination.]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 23:41:15]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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