<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "proposed changes to summoning spells"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "proposed changes to summoning spells"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>proposed changes to summoning spells</title>
				<description><![CDATA[ obviously they dont work currently for fair gaming.   I propose these changes:<br /> <br /> For the first 2 powers, if successfully cast, instead of resolving immediately place a small warp rift token anywhere within 12" of the casting psyker.   On the players following move phase, at the same time reserves would be rolled for, the summoned units deep strike out of their respective warp rift token.  <br /> <br /> For possession, a psyker may only cast possession if it has lost half its wounds, or has won or lost an assault.<br /> <br /> <br /> <br /> These changes should make the spells much more fair, without hurting any other psychic abilities.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/596759/6865256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/596759/6865256.page</link>
				<pubDate><![CDATA[Sun, 25 May 2014 20:03:15]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
			</item>
			<item>
				<title>proposed changes to summoning spells</title>
				<description><![CDATA[ no comments?<br /> <br /> Is it a good idea for a change?<br /> <br /> How would you tweak it?<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/596759/6869494.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/596759/6869494.page</link>
				<pubDate><![CDATA[Tue, 27 May 2014 01:00:45]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
			</item>
			<item>
				<title>proposed changes to summoning spells</title>
				<description><![CDATA[ Putting the units in ongoing reserves is a decent idea, with them deepstriking around a rift, maybe only do 6" though.<br /> <br /> For the possession, too complicated. Do the same thing for all 3 conjurations.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/596759/6869817.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/596759/6869817.page</link>
				<pubDate><![CDATA[Tue, 27 May 2014 03:10:15]]> GMT</pubDate>
				<author><![CDATA[ invisiblade]]></author>
			</item>
	</channel>
</rss>