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		<title><![CDATA[Latest posts for the thread "Difficult terrain, running, charging quick fix"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Difficult terrain, running, charging quick fix"]]></description>
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				<title>Difficult terrain, running, charging quick fix</title>
				<description><![CDATA[ The problem with difficult terrain, running, and charging always seems to be the wide range of randomness. Seems like an easy solution is to replace difficult terrain and running with 2d3, so that they have a 2" minimum move and less variance.<br /> <br /> A more controversial change, for charging: 2d3 + initiative. This way there are no more failed 4" charges, but we also eliminate ridiculously far charges for all but the most fleet footed enemies. I think this would buff <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies without breaking the game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/597126/6871182.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/597126/6871182.page</link>
				<pubDate><![CDATA[Tue, 27 May 2014 14:22:18]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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