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		<title><![CDATA[Latest posts for the thread "I need help point costing my gargant!"]]></title>
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				<title>I need help point costing my gargant!</title>
				<description><![CDATA[ Hello Dakka, I need help point costing/rules for my ork gargant. It is going to land somewhere around great gargant to mega gargant. I have it mostly built <a href="http://www.dakkadakka.com/dakkaforum/posts/list/596100.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/596100.page</a> , right now it has a belly gun, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, and a 4 twin cannons across the chest. I am going to add a eye weapon and some sort of D weapon on the gun arm but I am open to suggestions.  <br /> <br /> I am planning on being in an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game in a week from now so any help would be awesome.]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 15:11:22]]> GMT</pubDate>
				<author><![CDATA[ DaKrumpa]]></author>
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				<title>Re:I need help point costing my gargant!</title>
				<description><![CDATA[ So I am planning on using this based off of 5thEd Warlord Titan. Assuming structure points equal 3 hull points. <br /> Points: 2500<br /> Hull Points: 27<br /> Power Fields: 6<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2<br /> S 10<br /> Front 13<br /> Side 13<br /> Rear 12<br /> I 1<br /> A 4<br /> <br /> Weapons:<br /> <b>Gut Buster</b> (Quake Cannon)<br /> -Barrage Ordnance2 Range360", 10" Blast<br /> -STR9 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3<br /> <br /> <b>Da Deff Kannons</b> (Apocalypse Missile Launcher Modified)<br /> -Apocalypse Barrage (<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>)<br /> -STR7 AP3<br /> <br /> <b>Gaze of Mork<br /> </b><br /> <b>Titan <span class="glossaryitem" onmouseover='gp(20);'>CCW</span></b><br /> <br /> I still have one arm left to build. I want something fun and random.<br /> <br /> Special rules:<br /> Effigy<br /> -All Ork models within 12" are fearless.<br /> <br /> Embodiment of Gork<br /> -If this model destroys any unit in close combat the effect of Effigy is extended to line of sight till the beginning of your next turn.<br /> <br /> <br /> I don't know if I need to increase the point cost over the Warlord or lower it. They have four weapons and I'll have four plus a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>. Should I allow transport slots? Stompas have room and it would make sense?]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2014 02:19:09]]> GMT</pubDate>
				<author><![CDATA[ DaKrumpa]]></author>
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				<title>I need help point costing my gargant!</title>
				<description><![CDATA[ So I have an idea for a custom weapon that doesn't do damage but forces a roll on the deep strike mishap table, if the model is tellaported the also have to make dangerous terrain tests.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I was thinking that you place two points on the field 6inches apart then scatter each point <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> (scatter always, even on a hit). All units crossed between the two points must roll on the deep strike mishap table. ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 16:41:14]]> GMT</pubDate>
				<author><![CDATA[ DaKrumpa]]></author>
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				<title>Re:I need help point costing my gargant!</title>
				<description><![CDATA[ I like the idea of a weapon that teleports the target, I'm assuming a large blast then all models hit roll on the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> mishap table, kind of like a time-out gun. Might want to give the targets some kind of test to avoid the effect so as to not annoy your opponent too much.<br /> <br /> Basing it off a warlord seems like a sensible approach, I notice you've given the gargant less <span class="glossaryitem" onmouseover='gp(9);'>AV</span> which is fine but I'd suggest a few more hull points to make up for the difference, its alot bulkier after all. Perhaps 30-33 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>.<br /> <br /> Weapon wise remember that the warlord has twice the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the Gargant so don't be scared of giving it as good weapons as the Imperial beast as it will always be less accurate.<br /> <br /> Perhaps and extra large stomp attack would work well and it definitely should have some transport capacity.<br /> <br /> Keep up the good works he's looking really nice :-) ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2014 17:08:43]]> GMT</pubDate>
				<author><![CDATA[ WisdomLS]]></author>
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