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		<title><![CDATA[Latest posts for the thread "1850 eldar list (7th edition)"]]></title>
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				<title>1850 eldar list (7th edition)</title>
				<description><![CDATA[ Ok here is my take, let me know how screwed i am!!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> 4x spirit Seers<br /> notes - They all roll telepathy want shroud or invisibility<br /> <br /> 2x jetbike spear wielding warlocks and 2x walking spear wielding warlocks<br /> notes - jetbikes go with jetbikes, the footlocks go with vaul support batteries<br /> <br /> <br /> TROOPS<br /> <br /> 5x wraithguard<br /> 5x wraithguard<br /> 6x windrider bikers with 2x shurk cannons<br /> 6x windrider bikers with 2x shurk cannons<br /> <br /> FAST<br /> <br /> Hemlock wraith fighter<br /> Hemlock wraith fighter<br /> <br /> HEAVY<br /> <br /> 3x vaul support battery (shadow weavers)<br /> 3x vaul support battery (vibro cannons)<br /> Wraith Knight<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 07:12:34]]> GMT</pubDate>
				<author><![CDATA[ Theorius]]></author>
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				<title>1850 eldar list (7th edition)</title>
				<description><![CDATA[ I would include  wave serpents instead of 1 of the hemlock wraith fighters . And wraith lords instead of support batterys then you could transport the wraith guard and also sit on objectives with the lords. Thats what I think but im quite new to the game. Depends what you want to do with each individual unit]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 09:21:14]]> GMT</pubDate>
				<author><![CDATA[ J05H]]></author>
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				<title>1850 eldar list (7th edition)</title>
				<description><![CDATA[ Interesting list... I cannot comment because I have never used the hemlock before, ideas? The list on a whole isn't very focused, maybe combine the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit, and drop 2 spiritseers and take a farseer and some other stuff?]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 10:54:26]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1850 eldar list (7th edition)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/597937/6886604.page"><b>Arbiter wrote:</b></a><br/>Interesting list... I cannot comment because I have never used the hemlock before, ideas? The list on a whole isn't very focused, maybe combine the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit, and drop 2 spiritseers and take a farseer and some other stuff?</div></blockquote><br /> <br /> The hemlocks has seen some awesome buffs in 7th and it was always my favorite unit eldar have ever gotten next to 5th edition shining spears.<br /> <br /> Buffs it got<br /> <br /> Movement then psychic phase so it can come on the board and use terrify.<br /> <br /> It gained psychic shrieks so in the psychic phase up to 18" it can attack which means even if it has to junk it can still attack with no penalties.<br /> <br /> The buff to vehicles in General makes it more resilient.<br /> <br /> Works well with warlocks if they get embolden <br /> <br /> Warlocks also now cast in the psychic phase so they can move and then cast where malefactions and blessings use to be before movement.<br /> <br /> What is a lack if focus?<br /> <br /> I plan to use psychic powers and d weapons to murder people, protecting my own with invis, shroud, or conceal!]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2014 19:10:09]]> GMT</pubDate>
				<author><![CDATA[ Theorius]]></author>
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				<title>1850 eldar list (7th edition)</title>
				<description><![CDATA[ As for the lack of focus, your <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are slow, and your bikes are fast, you have no <span class="glossaryitem" onmouseover='gp(805);'>AA</span> other then snap shooting. your only <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is from vibro unit (without guide your shooting at S8 Ap3 on average) and the WK in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Your only anti infantry is the hemlocks (who are good at it) and the bikes within 12" (again good at it). ]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2014 14:04:22]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1850 eldar list (7th edition)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/597937/6889538.page"><b>Arbiter wrote:</b></a><br/>As for the lack of focus, your <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are slow, and your bikes are fast, you have no <span class="glossaryitem" onmouseover='gp(805);'>AA</span> other then snap shooting. your only <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is from vibro unit (without guide your shooting at S8 Ap3 on average) and the WK in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Your only anti infantry is the hemlocks (who are good at it) and the bikes within 12" (again good at it). </div></blockquote><br /> <br /> wraithguard speed - Speed is relative based on what you plan to do with it, you have takers and holders. The wraith guard with seers are holders and they dare to to come for them while the do slowly advance across the board taking objectives that need to be cracked, I could have two of the seers potentially get <span class="glossaryitem" onmouseover='gp(224);'>th</span> battlefocus spell for the wriathguard if I need speed. Even at 6" a turn if they are deployed 12" up its 2-3 turns to get to enemies deployment zone if they march 6" a turn (doesnt even take into account running) <br /> <br /> Flier issues - flying monsterous creatures are ale to be owned with psychic shriek, but you do have a point about vehiclel fliers but the plan is to ignore them, if I have invisibility and shroad I will wether the shots while I kill the rest, but I may need to modify this when I face some necron fliers and see how it goes.<br /> <br /> Anti tank - vibro cannons, d-weapons from 10x wraith guard and 4x big s-cannons from hemlcocks and the wraith cannons from the knight not to mention singing spears (think that isnt enough? what do you suggest? a crimson hunter for anti air and anti vehicle?<br /> <br /> Anti infantry (horde and heavy armor) - 6x psychic shriek, 3x vibro cannons, 3x shadow weavers, 2x hemlock big d cannons, terrify, and the bikers as you mentioned.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2014 06:03:49]]> GMT</pubDate>
				<author><![CDATA[ Theorius]]></author>
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				<title>1850 eldar list (7th edition)</title>
				<description><![CDATA[ Well a few things,<br /> <br /> <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are still slow but if that's ok then no problem.<br /> <br /> <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> are hit on 6s even by psychic shriek, and ignoring flyers isn't a great idea.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is mostly from vibros and in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, your HWC doesn't have enough shooting alone to kill tanks. <span class="glossaryitem" onmouseover='gp(221);'>SS</span> are short ranged.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The <span class="glossaryitem" onmouseover='gp(225);'>WG</span> cannons are short ranged as well, chances are they won't be effective till turn 3+. Your anti infantry is good. I would recommend turning 1 hemlock into a <span class="glossaryitem" onmouseover='gp(598);'>CH</span> exarch though, it would kill 1 flyer per turn.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2014 13:01:12]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:1850 eldar list (7th edition)</title>
				<description><![CDATA[ Arbiter,<br /> <br /> <br /> I made some changes and I played a game today that I won!!<br /> <br /> was 1750 not 1850 and we tried the new mealstrom tactical objectives <br /> <br /> Farseer, bike, gem of 1 less warpcharge <br /> 2x spirit seers<br /> 6x warlocks on bikes, 2 with spears<br /> <br /> <br /> 5x wraithblades (seers ride with them)<br /> 1x serpent with holo fields, scatter laser, cannons<br /> <br /> 3x bikers cannons<br /> 3x bikers cannons<br /> 3x bikers cannons<br /> 3x bikers cannons<br /> <br /> 3x shining spears, exarch, hit and run - took out a vaul battery for these guys for some counter melee charging<br /> 1x hemlock wraith fighter<br /> <br /> 3x vaul vibro cannons<br /> 1x wraith knight<br /> <br /> <br /> Faced a adeptas soritas army<br /> <br /> celestine<br /> cannoness<br /> <br /> 10x sister troopers in rhinos (flamers and melta i think)<br /> 10x sister troopers in rhinos (flamers and melta i think)<br /> <br /> 5x celesial guard in immolator with multi melta<br /> 5x celesial guard in immolator with multi melta<br /> <br /> Unit of 10 jum pack girls<br /> <br /> 2x exorcist<br /> 1x avenger strike fighter<br /> <br /> Comments - the exorcist, avenger and multi melta immolators were mauling my wraith knight, I also failed two spell attempt to heal him....and he went down in the third having only dropped 1 exorcist, i should have got him into melee but i didnt....stupid....<br /> <br /> the avenger was a pain in my butt, I didnt even wound it and my serpent was firing on it every turn with everything it had...<br /> <br /> Things that went well<br /> <br /> I went second, and I got a tactical card that scored me d3 points by being in enemy deployment zone with 3 units. End of game I turbo boosted 3 biker uits rolled a 5, and this also net me line breaker for 4 <span class="glossaryitem" onmouseover='gp(140);'>vps</span> (i won by 2)<br /> speed was amazing!!! everything was so fast!<br /> I got invisibility on my farseer and 1 spiritseer, my opponent declared invis broken, especially when the seers and warlocks had protect as well, imagine his complaints if I had fortune as well....<br /> the wraith blades were dead hard, I also enjoyed using psychic shriek from the comfort of my serpent until I had them come out and start eating units.<br /> psychic powers were awesome I threw 5 dice at my invisibility spells each on both units though meaning I typically had very little for everything else, my priorities were - invis, heal spell, psychic shriek, protect...I barely ever got to use my other warlock/psyker powers....opponent did NOT like invis...<br /> hemlock was good until the avenger gunned him down once he was done with my wraith knight...<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2014 06:32:30]]> GMT</pubDate>
				<author><![CDATA[ Theorius]]></author>
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