<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2000 pt pure Eldar Seerstar"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 pt pure Eldar Seerstar"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2000 pt pure Eldar Seerstar</title>
				<description><![CDATA[ Pondering the need for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with some of the changes in 7th (ie: the lower need for grisly trouphies, the ability of <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> to join single models, etc).  What do you think of this in an unbound Eldar list?  Could even go Iyanden and try to get the star <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> Autarch, BM, MotLG, Fusion gun, Laser Lance, JB<br /> Farseer x6, JB x6, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x6, WoWarding x2, Shard (this gives you 4 extra <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/powers, 4 extra wounds VS 2 seers and 8 locks.  You still have a fearless star which has stealth, shrouded, hit and run.  It's even pretty much guaranteed to always go first with the BM.  With that many farseers you will get both invis and fortune.)<br /> <br /> Warlock, JB, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> (goes with windridersx6)<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> x5, serpent, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(219);'>SL</span><br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> x5, serpent, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(219);'>SL</span><br /> <br /> Windrider x6, <span class="glossaryitem" onmouseover='gp(382);'>SC</span> x2<br /> Windrider x3 (reserves)<br /> <br /> <span class="glossaryitem" onmouseover='gp(598);'>CH</span>, exarch, lances<br /> <br /> Wraithknight, wraithcannons<br /> ==========<br /> 1998pts<br /> <br /> <br /> Optionally, drop the lock, split the windriderx6 in half and pick up an extra 3man bike squad.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6890263.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6890263.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2014 19:38:02]]> GMT</pubDate>
				<author><![CDATA[ w0lfgang7]]></author>
			</item>
			<item>
				<title>2000 pt pure Eldar Seerstar</title>
				<description><![CDATA[ interesting, ive been thinking of a list with 9 seers and a soloautarch costing around 1500pts itself and then filling up 500pts on cheap troops.<br /> <br /> Not sure how well it would do, looks good on paper, but on the board it is a whole different game, that said your casting is limeted to 1 try so roll well, and the lonely <span class="glossaryitem" onmouseover='gp(598);'>CH</span> will take out a plane before it dies to a second (normally people run them in pairs).<br /> <br /> My only opinion would be dumping the serpents/avengers for more bike units, more scoring = win.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6890512.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6890512.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2014 21:07:57]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
			</item>
			<item>
				<title>2000 pt pure Eldar Seerstar</title>
				<description><![CDATA[ Yeah as Arbiter says you're limited to 1 casting of each spell in 7th and due to that I'm not sure a Seerstar is really viable anymore. But this is an inventive build and attaching Seers to a Solitarch seems the best bet for it. I would personally either drop the <span class="glossaryitem" onmouseover='gp(598);'>CH</span> and bikes for more tough units with more DAVU or another Knight. Or drop the Knight and DAVUs and get a 2nd <span class="glossaryitem" onmouseover='gp(598);'>CH</span> Exarch and load up on bikes. Either present a front of tough units or just spam <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> and scoring so you grab as many objectives as you can.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6890771.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6890771.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2014 22:33:32]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>2000 pt pure Eldar Seerstar</title>
				<description><![CDATA[ It appears to be a more objective based game then before (finally), and thus the whole deathstar builds are becoming obsolete compared to objective secured spam.<br /> <br /> Maybe just run 6 separate farseers? Go for shriek and maledictions as apposed to grouping and hoping for invisibility?<br /> <br /> I will try running a bunch of seers single and then as a group and see how they work.<br /> <br /> Best of luck!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6890862.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6890862.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2014 23:13:37]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
			</item>
			<item>
				<title>2000 pt pure Eldar Seerstar</title>
				<description><![CDATA[ Good points.  Thanks for the input.  What if I went with something like this?<br /> <br /> Iyanden<br /> <br /> Autarch, BM, MotLG, Fusion gun, Laser Lance, JB <br />  Farseer x2, JB x2, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x1, WoWarding x1, Shard on one wraithforge stone on the other<br /> (this becomes an extremely mobile, fearless hunter/killer squad which has stealth, shrouded, and hit and run. It's even pretty much guaranteed to always go first with the BM. fish for invis/fortune.  It can also split off as required.  Say, for example, to guide/heal the wraithknights.) <br /> <br /> Warlock, JB, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> (goes with windridersx6) <br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> x5, serpent, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(219);'>SL</span> <br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> x5, serpent, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(219);'>SL</span><br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> x5, serpent, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(219);'>SL</span> <br /> <br />  Windrider x6, <span class="glossaryitem" onmouseover='gp(382);'>SC</span> x2 <br />  Windrider x3<br />  Windrider x3<br />  Windrider x3<br /> <br />  Warp Spiders x5<br /> <br />  Wraithknight, wraithcannons <br />  Wraithknight, wraithcannons <br />  ========== <br />  2000pts <br /> <br /> (alternately, drop the lock, split the 6x windriders in half and make three 3x windriders for a total of six 3x windrider squads.  Would leave me with an extra 24 points to spend too.  I have enough bikes to go either way.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6895290.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6895290.page</link>
				<pubDate><![CDATA[Tue, 3 Jun 2014 05:17:18]]> GMT</pubDate>
				<author><![CDATA[ w0lfgang7]]></author>
			</item>
			<item>
				<title>2000 pt pure Eldar Seerstar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a9408b4cd33dc0d014d1f3ca839e6ea3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/598233/6890263.page"><b>w0lfgang7 wrote:</b></a><br/> It's even pretty much guaranteed to always go first with the BM.  </div></blockquote><br /> <br /> What's this now? Dunno what you're referring to.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6895521.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6895521.page</link>
				<pubDate><![CDATA[Tue, 3 Jun 2014 08:21:52]]> GMT</pubDate>
				<author><![CDATA[ Belly]]></author>
			</item>
			<item>
				<title>2000 pt pure Eldar Seerstar</title>
				<description><![CDATA[ The BM stands for banshee mask, which reduces their I by 5, but you still have no assault grenades so if you charge into cover chances are your hitting at same I of 1. Also with your new  list it isn't a seerstar, all it becomes is farseers riding with guardian jetbikes, which while by itself isn't bad  can be done better.<br /> <br /> But if your meaning to put 2 farseers with a MotLG autarch then it becomes poorer, its bad at <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as the farseers don't add much and they are still restricted to casting 1 of each power.<br /> <br /> I would either stick to the first list, or try running 6 jetbike units each with warlock and farseer, giving you pretty good shooting, and psychic powers galore.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6896349.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598233/6896349.page</link>
				<pubDate><![CDATA[Tue, 3 Jun 2014 14:42:12]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
			</item>
	</channel>
</rss>