<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Proposed Chaos Warband Tactics"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Proposed Chaos Warband Tactics"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Proposed Chaos Warband Tactics</title>
				<description><![CDATA[  While being an Eldar player myself, I thought that Chaos should have Warband Tactics to counter <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Chapter Tactics as <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> some underpowered compared to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> (Except Heldrakes). After playing my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> playing friend numerous times I've seen that they need a boost.<br />  They have some drawbacks to hopefully not seem to overpowered. I created these a bit ago and so were designed in 6th and might need updating as the only change I've made is Word Bearers not Periling on any doubles for Daemonology.<br /> <br /> Criticism and Comments appreciated.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/599009/6904311.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/599009/6904311.page</link>
				<pubDate><![CDATA[Thu, 5 Jun 2014 16:43:41]]> GMT</pubDate>
				<author><![CDATA[ DireAvenger20]]></author>
			</item>
			<item>
				<title>Proposed Chaos Warband Tactics</title>
				<description><![CDATA[ I think this will take a lot more work. For instance, the thousand sons one introduces a wild host of changes being applied to ALL non-vehicles. For starters, The equivalent to a rubric marine goes from 23 points to 16 pts? This is probably a bit much. Also all havocs get slow purposeful, meaning they can move and shoot. This is way too huge to get for free.  In addition it only really hurts or is wasted on infantry that already have an invuln such possessed, warptalons, termis, etc.<br /> <br /> I don't like the Night Lords trait being so heavily invested in fear. As is it seems pretty powerful vs half the armies out there and forgettable vs the other half. Widespread <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> really kinda ruins fear as a mechanic.<br /> <br /> I didn't go through the rest in detail but at a glance many have the same problem to where they affect some units in huge ways without adding any cost and make the equivalent to current cult marines much much cheaper.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/599009/6923300.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/599009/6923300.page</link>
				<pubDate><![CDATA[Wed, 11 Jun 2014 15:58:30]]> GMT</pubDate>
				<author><![CDATA[ JubbJubbz]]></author>
			</item>
	</channel>
</rss>