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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ Hey all. I've always liked these two models, and with 7th making walkers more durable, I really want to pick one up. Problem is, I know next to nothing about either. Could you all give me a hand and enlighten me on the merits of these two?<br /> <br /> As I understand it, their rules are in <span class="glossaryitem" onmouseover='gp(60);'>IA</span> <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> 2013, right? <br /> <br /> What weapons are best? Buying all of the weapons isn't an option. I'm thinking 3, maybe 4. For the Decimator, I was thinking 1-2 claws, butcher, and a conversion beam? Contemptor, I have no clue.<br /> <br /> I run all sorts of lists. I'm an equal opportunist employer when it comes to Chaos. If one is more well rounded than the other and can fit into multiple lists, that would big a big bonus though.<br /> <br /> Any help is much appreciated. Thanks.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 05:52:14]]> GMT</pubDate>
				<author><![CDATA[ Create Chaos]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ The contemptor is kind of pricey, pointwise, so its basicly a model you add for cool or fluff.<br /> The way I understand it, there is no weaponry that stand out, its all equally good/bad.<br /> <br /> You need to decide if its a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> guy or opt for distance shooting.<br /> The conversion beamer is great for long distance, and you could add the missile launchers to that. Its tempting to have him guard your home base far from meltas and powerfists.<br /> However, what separate the contemptor from your ordinary dreads is that they are good in close quarters.<br /> <br /> I kit my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> contemptor with assault cannon, flamer and cyclone missiles.<br /> This fit the wolves playstyle to play close to the enemy I think, and makes the most of what the contempor can do compared to other units I have. Although, it then cost about as much as a landraider and dont get fielded most of the time. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 12:31:48]]> GMT</pubDate>
				<author><![CDATA[ Fayric]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ I have 3 Decimators, all kitted out with Siege Claws and Conversion Beamers. They are painted up as Daemons of Nurgle, and are absolutely a pain in the butt for my opponents.<br /> <br /> The little guys always pull their point values back, sometimes even tripling it. <br /> <br /> Park them in some cover, behind a D-Line and enjoy your Cover Saves, Beam some high priority targets and try to hit as many models as possible. The constant threat of models hiding in terrain is a pain in the rear but hey, the more you hit, the more you wound, and hopefully, they can't save <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> On a side note if you are fighting a <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> heavy army, they slaughter them in droves. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 14:16:36]]> GMT</pubDate>
				<author><![CDATA[ GoliothOnline]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3aab6fa2ea70f24ae7b14d9f357fb40c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6910009.page"><b>Fayric wrote:</b></a><br/>The contemptor is kind of pricey, pointwise, so its basicly a model you add for cool or fluff.<br /> The way I understand it, there is no weaponry that stand out, its all equally good/bad.<br /> <br /> You need to decide if its a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> guy or opt for distance shooting.<br /> The conversion beamer is great for long distance, and you could add the missile launchers to that. Its tempting to have him guard your home base far from meltas and powerfists.<br /> However, what separate the contemptor from your ordinary dreads is that they are good in close quarters.<br /> <br /> I kit my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> contemptor with assault cannon, flamer and cyclone missiles.<br /> This fit the wolves playstyle to play close to the enemy I think, and makes the most of what the contempor can do compared to other units I have. Although, it then cost about as much as a landraider and dont get fielded most of the time. </div></blockquote><br /> <br /> Well, I would lean more towards shooting as most Chaos is already pretty <span class="glossaryitem" onmouseover='gp(19);'>CC</span> heavy. Do they all have the same weapon options? I'm liking the Sons of Horus model<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/599304/6910182.page"><b>GoliothOnline wrote:</b></a><br/>I have 3 Decimators, all kitted out with Siege Claws and Conversion Beamers. They are painted up as Daemons of Nurgle, and are absolutely a pain in the butt for my opponents.<br /> <br /> The little guys always pull their point values back, sometimes even tripling it. <br /> <br /> Park them in some cover, behind a D-Line and enjoy your Cover Saves, Beam some high priority targets and try to hit as many models as possible. The constant threat of models hiding in terrain is a pain in the rear but hey, the more you hit, the more you wound, and hopefully, they can't save <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> On a side note if you are fighting a <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> heavy army, they slaughter them in droves. </div></blockquote><br /> <br /> Do you just kit them out with 1 beam/1 claw each?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 14:28:55]]> GMT</pubDate>
				<author><![CDATA[ Create Chaos]]></author>
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				<title>Re:Decimator/Contemptor Help</title>
				<description><![CDATA[ I would be a bit careful about buying them right now, though.  The next Imperial Armour book from Forgeworld is supposed to be about Chaos, so it will most likely have updated rules for these model.  ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 14:47:00]]> GMT</pubDate>
				<author><![CDATA[ Tannhauser42]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <br /> <br /> <blockquote class="uncited"><div>Do you just kit them out with 1 beam/1 claw each?</div></blockquote><br /> <br /> Yup, Claw + Conversion Beamer. <br /> <br /> If I can suggest targets, go for vehicles and heavy infantry. Nothing T6 or higher. Don't bother with them. Aim the Beamer at things it can blow up, since at max range things like Rail-Hammer Head gunships will be getting hit with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 large blasts, your chances of doing damage is a heck of a lot higher. Maxing your points back rather easily. Anything that gets caught under the blast as secondary casualties is just bonus. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2014 17:11:39]]> GMT</pubDate>
				<author><![CDATA[ GoliothOnline]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/599304/6910511.page"><b>GoliothOnline wrote:</b></a><br/><br /> <br /> <blockquote class="uncited"><div>Do you just kit them out with 1 beam/1 claw each?</div></blockquote><br /> <br /> Yup, Claw + Conversion Beamer. <br /> <br /> If I can suggest targets, go for vehicles and heavy infantry. Nothing T6 or higher. Don't bother with them. Aim the Beamer at things it can blow up, since at max range things like Rail-Hammer Head gunships will be getting hit with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 large blasts, your chances of doing damage is a heck of a lot higher. Maxing your points back rather easily. Anything that gets caught under the blast as secondary casualties is just bonus. </div></blockquote><br /> <br /> I......don't get it.<br /> <br /> Decimator + Conversion beamer + siege claw + nurgle = 265 points right?<br /> <br /> Giving you an AV13, 5+ invul, 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> (Daemonic Resilience is a 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> right?) with <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>.<br /> <br /> Okay, it's a pain in the butt to kill...an ABSOLUTE pain even (like, Land Raider+ survivability) but it's damage output is LAUGHABLE at best. A S10 AP1 large blast at BS3 that only works when fired at units &gt;42&quot; away and cannot move and be fired is....not amazing. It's a glorified vinidicator, but with an inverse weapon range, way harder to kill, and costs more than twice as much. Vindicators are nothing to write home about, and these things have less than HALF the damage output for the cost.<br /> <br /> The best thing about it is that it's an Elite choice, in a book with crappy elite choices.<br /> <br /> There are better things to spend points on....is what I'd say, but this is the Chaos codex we are talking about here. I think you can do better elsewhere, especially via allies.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 00:33:39]]> GMT</pubDate>
				<author><![CDATA[ Carnage43]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/958d1a50f99243bba98a47b3aec27f5d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6911398.page"><b>Carnage43 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/599304/6910511.page"><b>GoliothOnline wrote:</b></a><br/><br /> <br /> <blockquote class="uncited"><div>Do you just kit them out with 1 beam/1 claw each?</div></blockquote><br /> <br /> Yup, Claw + Conversion Beamer. <br /> <br /> If I can suggest targets, go for vehicles and heavy infantry. Nothing T6 or higher. Don't bother with them. Aim the Beamer at things it can blow up, since at max range things like Rail-Hammer Head gunships will be getting hit with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 large blasts, your chances of doing damage is a heck of a lot higher. Maxing your points back rather easily. Anything that gets caught under the blast as secondary casualties is just bonus. </div></blockquote><br /> <br /> I......don't get it.<br /> <br /> Decimator + Conversion beamer + siege claw + nurgle = 265 points right?<br /> <br /> Giving you an AV13, 5+ invul, 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> (Daemonic Resilience is a 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> right?) with <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>.<br /> <br /> Okay, it's a pain in the butt to kill...an ABSOLUTE pain even (like, Land Raider+ survivability) but it's damage output is LAUGHABLE at best. A S10 AP1 large blast at BS3 that only works when fired at units &gt;42&quot; away and cannot move and be fired is....not amazing. It's a glorified vinidicator, but with an inverse weapon range, way harder to kill, and costs more than twice as much. Vindicators are nothing to write home about, and these things have less than HALF the damage output for the cost.<br /> <br /> The best thing about it is that it's an Elite choice, in a book with crappy elite choices.<br /> <br /> There are better things to spend points on....is what I'd say, but this is the Chaos codex we are talking about here. I think you can do better elsewhere, especially via allies.</div></blockquote><br /> <br /> Well sure, there's better units in the world, but the talk was about the Contemptor and Decimator. Allies sure, why not. Unless <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> you don't have the models for them or simply want a mono army. Chaos Space Marines have decent Elite Choices in terms of Forgeworld additions. The Decimator stocks a 2+ cover save from being a Daemon of Nurgle behind a D-Line, or in a Ruin. Park them inside your Deployment and as long as your opponent tries to draw <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to you, you have <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to him. Luck of the dice goes both ways. <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 really doesn't matter when you're rolling scatter and 1/3 of the time you're getting a hit. It only takes one, trust me. The amount of times rolling 1-2 of these things have not only nailed me First Blood, but pegged things like Fast Attack choices during the Scouring, Heavy Supports and just basic troop choices being vaporized are innumerable. Far more satisfying having a model that has survivability and a ranged weapon that even inside of 42" you're still <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8. Heck, even below 18" you're <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6! That's really nothing short of hilarious for the little bugger all considering. Oops those Fast attacks are coming in to try and blow me up, better get my <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 Large blast off on them before they close the gap! ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 00:52:58]]> GMT</pubDate>
				<author><![CDATA[ GoliothOnline]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ If you really want a conversion beamer, stick it on a relic predator for half the points.<br /> <br /> I think Decimators work best as pure assault walkers with double siege claws and dedication to khorne. They can deepstrike in, flame stuff, and then go to town. It's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and points cost make not the greatest gun platform. While it's shooting that conversion beamer, it isnt using like half of it's potential.<br /> <br /> That said, I think contemptors make the best mixed-role unit, able to put out considerable firepower with butcher cannons, and also able to wreck face in combat. I run mine with a powerfist, butcher cannon, and dedication to khorne. It may cost as much as a landraider, but it can literally perform any role I need, and unlike most jack of all trade units, it excells at all of them.<br /> <br /> So, my breakdown is essentially:<br /> Shooty platform: Use a tank. Relic predators are cheap and will outperform either of the walkers.<br /> Mixed roles: Contemptor<br /> Assault: Decimater.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 03:20:10]]> GMT</pubDate>
				<author><![CDATA[ McGibs]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/599304/6911436.page"><b>GoliothOnline wrote:</b></a><br/><br /> <br /> Well sure, there's better units in the world, but the talk was about the Contemptor and Decimator. Allies sure, why not. Unless <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> you don't have the models for them or simply want a mono army. Chaos Space Marines have decent Elite Choices in terms of Forgeworld additions. The Decimator stocks a 2+ cover save from being a Daemon of Nurgle behind a D-Line, or in a Ruin. Park them inside your Deployment and as long as your opponent tries to draw <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to you, you have <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to him. Luck of the dice goes both ways. <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 really doesn't matter when you're rolling scatter and 1/3 of the time you're getting a hit. It only takes one, trust me. The amount of times rolling 1-2 of these things have not only nailed me First Blood, but pegged things like Fast Attack choices during the Scouring, Heavy Supports and just basic troop choices being vaporized are innumerable. Far more satisfying having a model that has survivability and a ranged weapon that even inside of 42&quot; you're still <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8. Heck, even below 18&quot; you're <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6! That's really nothing short of hilarious for the little bugger all considering. Oops those Fast attacks are coming in to try and blow me up, better get my <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 Large blast off on them before they close the gap! </div></blockquote><br /> <br /> <br /> First, according to Imperial Armour <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> 2013, you don't get Demon of Nurgle (and shrouding, like in the demon codex). you get DEDICATION of Nurgle, which is <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>. So you are only looking at a 4+ cover save with some regen. That's a non-trivial difference in terms of survivability.<br /> <br /> Secondly, firepower. Okay, sitting on your board edge, probably in corners and shooting at stuff &gt;42&quot; away, these things are mediocre. If you are shooting at targets  18&quot;-42&quot;, you are looking at a worse than battlecannon equivalent...missing that AP3 or AP2 HURTS. God, within 18&quot; you are looking at a 265 point WHIRLWIND which is hilariously bad.<br /> <br /> If you are looking for a shooty large blast platform, in the chaos books try Blight Drones, a Plague Hulk, or a Relic Predator w/Conversion beamer for 140 point....hell, slap some lascannons on that bad boy and it's still 75 points cheaper than your decimator is. Granted, it won't have <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> or <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>, and takes a heavy support slot, but it's straight up better. In a discussion of contemptor vs decimator, and I HAD to take one....well, I might lean towards a contemptor with butcher cannon and plasma blaster, maybe with mark of Khorne. Really solid in melee, some reach for anti-tank and 6 shots means it can contribute towards anti-air. It's walking around with a 4+ invul in the open, and can move forward to support the rest of your force, so it isn't tied to a corner. I feel that the new Tactical objective....things....benefit a more mobile force, and it's melee capabilities will let it bury pretty much 95% of units/models in the game, while still being able to contribute decently at range.<br /> <br /> For competitive choices in this game you shouldn't be spending points on defense when you could be spending on more firepower. The best choices are the ones that are reasonably tough FOR THEIR POINTS COST, and have superior firepower, for their cost. Decimators are close to tough enough for their point cost, but their firepower is only worth ~140 points, which means you are &quot;paying&quot; 125+ points for defense.<br /> <br /> Edit: High 5 for McGibs, almost the exact same suggestion as I gave, You beat me to it.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 03:24:33]]> GMT</pubDate>
				<author><![CDATA[ Carnage43]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ You guys make good points (Espeically on my oversight of the Dedication outside the Daemons Codex, I must have missed that they are only considered Daemons of X when used as elite choices while within the Chaos Daemons Dex) I'll have to try my Decimators out as melee monsters! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 03:49:20]]> GMT</pubDate>
				<author><![CDATA[ GoliothOnline]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ ^ High five.<br /> <br /> With the inclusion of deepstrike in the most recent rules, Decimaters really got over their biggest weakness previously, which was mobility. They basically become a super-ironclad dreads, with built in drop pod. In a walker-heavy list, I can see them working well with other deep striking assault walkers, such as helbrute mayhem packs, soul grinders, or my favorite, blood slaughterers. Dealing with AV13 walkers is bad enough. Dealing with AV13 walkers that are falling on your head is even worse.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 12:13:20]]> GMT</pubDate>
				<author><![CDATA[ McGibs]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ Could you guys please elaborate concerning the Decimator? I want it to be useful but we're talking at least 205 points - Yes you get 13 front armour and Unholy Vigour but we're still talking strength 8, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I of 3... Compared to a Contemptor or Blood Slaughterer, this thing will hit on 4+ where the others will mostly hit on 3+ - the higher value of <span class="glossaryitem" onmouseover='gp(149);'>WS</span> is also a way of making them tougher. When facing Terminators the strength 8 will not make a difference so that's a good thing but when they fight back they will hit on 3+...<br /> <br /> I just don't get it why people ever would choose a Decimator over other Chaos Walkers. Three Helbrutes via the Mayhem Pack will at the most cost 95 points more and they will all Deep Strike and have It Will Not Die.... Just look at all you get with this -  9 Hull Points, better <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, I and S, 3 Multi-Meltas... Of course only 12 front armour and we could keep on comparing... But... I still think that those 95 points are points very well spend.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 13:08:22]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85f05fba69508ab21231a58d6961d5ee.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6911710.page"><b>McGibs wrote:</b></a><br/>If you really want a conversion beamer, stick it on a relic predator for half the points.<br /> <br /> I think Decimators work best as pure assault walkers with double siege claws and dedication to khorne. They can deepstrike in, flame stuff, and then go to town. It's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and points cost make not the greatest gun platform. While it's shooting that conversion beamer, it isnt using like half of it's potential.<br /> <br /> That said, I think contemptors make the best mixed-role unit, able to put out considerable firepower with butcher cannons, and also able to wreck face in combat. I run mine with a powerfist, butcher cannon, and dedication to khorne. It may cost as much as a landraider, but it can literally perform any role I need, and unlike most jack of all trade units, it excells at all of them.<br /> <br /> So, my breakdown is essentially:<br /> Shooty platform: Use a tank. Relic predators are cheap and will outperform either of the walkers.<br /> Mixed roles: Contemptor<br /> Assault: Decimater.</div></blockquote><br /> <br /> I know neither of these walkers are the best use of points, and that there are other options that are much better.<br /> <br /> That said, I really just want one just because. I like playing fluffy lists for the most part and using all the different chaos options, even if those options aren't always optimal. I was originally leaning towards the decimator, but if it's best loadout is all melee, that's not going to work for me. Mixed roll works better for me because of all the different lists I like to run.<br /> <br /> So loadout do you think works best on the contemptor? Butcher/clawfist? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/958d1a50f99243bba98a47b3aec27f5d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6911718.page"><b>Carnage43 wrote:</b></a><br/>In a discussion of contemptor vs decimator, and I HAD to take one....well, I might lean towards a contemptor with butcher cannon and plasma blaster, maybe with mark of Khorne. Really solid in melee, some reach for anti-tank and 6 shots means it can contribute towards anti-air. It's walking around with a 4+ invul in the open, and can move forward to support the rest of your force, so it isn't tied to a corner. I feel that the new Tactical objective....things....benefit a more mobile force, and it's melee capabilities will let it bury pretty much 95% of units/models in the game, while still being able to contribute decently at rang<br /> <br /> Edit: High 5 for McGibs, almost the exact same suggestion as I gave, You beat me to it.</div></blockquote><br /> <br /> If you kit it out with butcher/plasma, does the contemptor still have <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 21:27:31]]> GMT</pubDate>
				<author><![CDATA[ Create Chaos]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ Yes, the plasma blaster is mounted in the fist of the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> arm.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jun 2014 03:37:05]]> GMT</pubDate>
				<author><![CDATA[ BarBoBot]]></author>
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				<title>Re:Decimator/Contemptor Help</title>
				<description><![CDATA[ Can the Decimator wreck face the turn it arrives from deepstrike? ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 16:08:48]]> GMT</pubDate>
				<author><![CDATA[ Create Chaos]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ I believe it operates as per normal after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'ing. That is, shooting allowed, but no assaulting.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 16:40:15]]> GMT</pubDate>
				<author><![CDATA[ JubbJubbz]]></author>
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				<title>Re:Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/599304/6923321.page"><b>Create Chaos wrote:</b></a><br/>Can the Decimator wreck face the turn it arrives from deepstrike? </div></blockquote><br /> <br /> If you really meant if it can Assault the same turn it Deep Strikes, then what should the reason be for it to be different?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 16:56:32]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Re:Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/599304/6923496.page"><b>Chaospling wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/599304/6923321.page"><b>Create Chaos wrote:</b></a><br/>Can the Decimator wreck face the turn it arrives from deepstrike? </div></blockquote><br /> <br /> If you really meant if it can Assault the same turn it Deep Strikes, then what should the reason be for it to be different?</div></blockquote><br /> <br /> No reason. Wasn't sure if it had any special rules which made it different (being Forgeworld) I assumed it didn't, but I've never seen its rules.<br /> <br /> If it's optimal loadout is a pair of claws, and the best way to get that <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monster into combat is <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.....Yah, that's a good sized point sink to stand there looking pretty for a turn. Having a hard time justifying taking one of these over 3 <span class="glossaryitem" onmouseover='gp(471);'>DS</span> oblits, or 3 <span class="glossaryitem" onmouseover='gp(471);'>DS</span> helbruts.<br /> <br /> Think I'm pretty much leaning towards the contemptor, as it seems a little more versatile.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 17:28:34]]> GMT</pubDate>
				<author><![CDATA[ Create Chaos]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/599304/6911759.page"><b>GoliothOnline wrote:</b></a><br/>You guys make good points (Espeically on my oversight of the Dedication outside the Daemons Codex, I must have missed that they are only considered Daemons of X when used as elite choices while within the Chaos Daemons Dex) I'll have to try my Decimators out as melee monsters! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> </div></blockquote><br /> <br /> Those guys need to re-read <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> 2013.<br /> <br /> "Note that a dedicated decimator counts as a daemon of the appropriate alignment when used in a codex: chaos daemons army"<br /> <br /> So nurgle gets, <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>, shrouded and defensive grenades, slaanesh gets assault and defensive grenades,  +3 inches and fleet. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 18:11:25]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ It seems really weird that chaos daemons get an extra buff compared to <span class="glossaryitem" onmouseover='gp(22);'>csm</span> at no additional cost. They aren't negligible buffs either. Why does <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hate <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> so?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 18:22:21]]> GMT</pubDate>
				<author><![CDATA[ JubbJubbz]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ There must be a reason to why they worded it "counts as" instead of just "gets"... As a Chaos Daemons player I think it's too far fetched to say that it gets the specific bonuses of Daemon of X - I would rather say that they worded it this way because of the Warp Storm table, Icons and Instruments. On top of this much more reasonable thinking, it also explains that there's no buff to it when including it in a Chaos Daemons detachment, it's just integrated better into the army.<br /> <br /> @Create Chaos: Actually Chaos has a single unit which indirectly can assault the turn it Deep Strikes but I'm not sure how many Chaos players actually know this <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 18:42:02]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ If that were the case, why tie dedication to the presence of a corresponding character with the mark/daemon of x? <br /> <br /> The Warp Storm table is only bad with regard to "daemon of" as it is the opposite power that targets them, nothing that buffs them, so it would be odd to link something with a down side to the requirement to ensure you're investing points in a corresponding unit. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 18:54:32]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6924081.page"><b>azreal13 wrote:</b></a><br/>If that were the case, why tie dedication to the presence of a corresponding character with the mark/daemon of x? <br /> <br /> The Warp Storm table is only bad with regard to "daemon of" as it is the opposite power that targets them, nothing that buffs them, so it would be odd to link something with a down side to the requirement to ensure you're investing points in a corresponding unit. </div></blockquote><br /> <br /> Sorry I don't follow your logic/arguments... Can't see how the discussion has anything to do with the Dedication tied to characters.<br /> <br /> With "counts as" I just see the unit better integrated into the rules of the Chaos Daemons codex no matter if the rules are actually good or bad. Yes through the Warp Storm table this is a bad thing, through Icons and Instruments it's a good thing.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 19:07:31]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ A Decimator can only be dedicated if there is a corresponding <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with Mark or Daemon in the army. <br /> <br /> So you cannot dedicate your Decimator to Nurgle, for instance, unless there is another Daemon Of Nurgle or Nurgle Marked Character. <br /> <br /> While it isn't impossible this is for fluff reasons, I'd say this is most likely an imposed cost because of the benefits. <br /> <br /> And just screws <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> a little bit more. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 19:24:44]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6924217.page"><b>azreal13 wrote:</b></a><br/>A Decimator can only be dedicated if there is a corresponding <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with Mark or Daemon in the army. <br /> <br /> So you cannot dedicate your Decimator to Nurgle, for instance, unless there is another Daemon Of Nurgle or Nurgle Marked Character. <br /> <br /> While it isn't impossible this is for fluff reasons, I'd say this is most likely an imposed cost because of the benefits. <br /> <br /> And just screws <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> a little bit more. </div></blockquote><br /> <br /> Yes I'm fully aware of how the rules work regarding what is needed for dedicating the Decimator, I just don't see it at all what it has to do with buffing it in a Chaos Daemons detachment as opposed to a Chaos Space Marines detachment - maybe someone else can explain it to me...]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 19:45:46]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ Without the benefits of "daemon of...x" then the need to take another model to allow dedication is imposing an additional requirement for what is technically a small nerf. <br /> <br /> The reasons that it works in a CD detachment and not a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> detachment is cos <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 20:37:50]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6924517.page"><b>azreal13 wrote:</b></a><br/>Without the benefits of "daemon of...x" then the need to take another model to allow dedication is imposing an additional requirement for what is technically a small nerf. <br /> <br /> The reasons that it works in a CD detachment and not a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> detachment is cos <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. </div></blockquote><br /> <br /> But it doesn't get the specific "Daemon of X" - benefits in Chaos Daemons codex either. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 21:38:14]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ That's a matter of interpretation, I'd disagree, if you're "counting as" a "daemon of" then I'd argue that means you get the benefits. I am aware you think otherwise, but there's no way to call it from the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 22:02:45]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/94381808a959b8c49fba448b6713b9fd.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6923867.page"><b>gwarsh41 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/599304/6911759.page"><b>GoliothOnline wrote:</b></a><br/>You guys make good points (Espeically on my oversight of the Dedication outside the Daemons Codex, I must have missed that they are only considered Daemons of X when used as elite choices while within the Chaos Daemons Dex) I'll have to try my Decimators out as melee monsters! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> </div></blockquote><br /> <br /> Those guys need to re-read <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> 2013.<br /> <br /> "Note that a dedicated decimator counts as a daemon of the appropriate alignment when used in a codex: chaos daemons army"<br /> <br /> So nurgle gets, <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>, shrouded and defensive grenades, slaanesh gets assault and defensive grenades,  +3 inches and fleet. </div></blockquote><br /> <br /> Actually I knew this. But I had mixed up the rulings and thought that a Decimator taken for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> was considered a Daemon of the appropriate god XD So they are actually quite correct <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 22:05:43]]> GMT</pubDate>
				<author><![CDATA[ GoliothOnline]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ Here's a thing...<br /> <br /> Although you lose attacks for replacing them with ranged weapons, nowhere does it say that the bonus attack for two  DSCs are included in it's profile, so does it technically have 5A base?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 22:13:11]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/599304/6924825.page"><b>azreal13 wrote:</b></a><br/>Here's a thing...<br /> <br /> Although you lose attacks for replacing them with ranged weapons, nowhere does it say that the bonus attack for two  DSCs are included in it's profile, so does it technically have 5A base?</div></blockquote><br /> <br /> I would say <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, yes it has 5 Attacks but <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> (as I play it), no only the 4 Attacks. It would be the first time that an amount of Attacks were reduced by 2 when discarding a single close combat weapon. Though I think it's also quite unique that you'll lose an Attack when the last close combat weapon is removed. If a Dreadnought lost it's single Dreadnought close combat weapon it wouldn't lose an Attack...]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 22:53:21]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ It's tricky huh? Because nearly every other walker with a similar set up has their primary attacks characteristic then another in brackets, or some other indication what the base attacks characteristic is, so is this an oversight or deliberate design. <br /> <br /> Soul Grinders have 4 attacks base with one <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, which doesn't mean anything in reality, but is an analogous unit in a lot of ways. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 22:57:05]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ I've now been emailing and calling Forgeworld and here's some answers (these are not quotes from the emails):<br /> <br /> Additional attack of having two Siege Claws is included in the profile.<br /> <br /> Decimator doesn't get the specific bonuses of Daemons of X, it only counts as (Using this wording myself as it really is the straight forward way of explaining it) in regards to the rest of the Chaos Daemons codex.<br /> <br /> A Blood Slaughterer can't fire it's Impaler on Overwatch but a victim dragged into base to base contact can.<br /> <br /> A Blood Slaughterer can fire at and drag a victim into base to base contact the turn it deep strikes in, effectively charging the turn it deep strikes.<br /> <br /> You can get a single quote here:<br /> "We will be releasing an Imperial Armour book covering our Chaos models later in the year, at this moment we don't have a confirmed date we can provide."]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/599304/6927005.page</link>
				<pubDate><![CDATA[Thu, 12 Jun 2014 15:28:52]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Decimator/Contemptor Help</title>
				<description><![CDATA[ I like running a single Decimator in my walker list. He deepstrikes in with a pack of helbrutes while a Contemptor walks up the board with some helcult dreads. That much <span class="glossaryitem" onmouseover='gp(9);'>AV</span> can overwhelm an opponent that doesn't splurge on the anti-tank weapons.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/599304/6927572.page</link>
				<pubDate><![CDATA[Thu, 12 Jun 2014 18:21:43]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
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