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		<title><![CDATA[Latest posts for the thread "2000 Points of Eldar ... First write-up for 7th"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Points of Eldar ... First write-up for 7th"]]></description>
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				<title>2000 Points of Eldar ... First write-up for 7th</title>
				<description><![CDATA[ 2 Detachments<br /> <br /> 120     Farseer, Jetbike, Spear (warlord)<br /> 120     Farseer, Jetbike, Spear<br /> <br /> 110     5 Fire Dragons<br /> 145     Wave Serpent, Scatter lasers, Holofield, Shurican cannon<br /> 110     5 Fire Dragons<br /> 145     Wave Serpent, Scatter lasers, Holofield, Shurican cannon<br /> <br />   60     5 Dire Avengers<br /> 145     Wave Serpent, Scatter lasers, Holofield, Shurican cannon<br />   60     5 Dire Avengers<br /> 145     Wave Serpent, Scatter lasers, Holofield, Shurican cannon<br /> <br />   61     3 Jetbikes, Shurican cannon<br />   61     3 Jetbikes, Shurican cannon<br /> <br /> 121     6 Swooping Hawks, Exarch, Sunrifle<br /> 121     6 Swooping Hawks, Exarch, Sunrifle<br /> <br />   95     5 Warp Spiders<br />   95     5 Warp Spiders<br /> <br /> 140     2 War Walkers, Scatter lasers<br /> 140     2 War Walkers, Scatter lasers<br /> <br /> 1994<br /> <br /> Reasoning...<br /> 1-- 2x Farseer should give me a decent amount of dice to deny a power here and there, while still being able to get some powers off<br /> 2-- I only have 4 grav tank hulls (not going to buy more)<br /> 3-- Double dragons is an old habit, hard to break. Could replace them for another <span class="glossaryitem" onmouseover='gp(25);'>DA</span> unit in serpent and save 50 points.<br /> 4-- <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s have served me well in the past, can add that little extra firepower to aid another unit to help tip the scales.<br /> 5-- Bikes, because BIKES ARE AWESOME. 2x minimal units for objective grabs.<br /> 6-- Hawks, pinpoint objective caps in the new missions. Large blast, blind, haywire. Nice all-rounders.<br /> 7-- Spiders, never leave home without them. Never see the need for an Exarch, if they get caught they usually die. 10 shots can deal with small flanking units + light tanks easily enough<br /> 8-- Walkers, because more S6 shots<br /> <br /> Any changes to be made that anyone can see?<br /> Any glaring weakness?<br /> Should i flip a <span class="glossaryitem" onmouseover='gp(464);'>FD</span> unit to <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and spend those 50 points on an upgrade or three?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 17:47:34]]> GMT</pubDate>
				<author><![CDATA[ dayve110]]></author>
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				<title>2000 Points of Eldar ... First write-up for 7th</title>
				<description><![CDATA[ You have no <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 17:52:19]]> GMT</pubDate>
				<author><![CDATA[ dg3263827]]></author>
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				<title>2000 Points of Eldar ... First write-up for 7th</title>
				<description><![CDATA[ Wave Serpents can perform sufficient <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with <span class="glossaryitem" onmouseover='gp(219);'>SL</span>+shield<br /> <br /> Spiders + Walkers can also perform decently. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 17:59:09]]> GMT</pubDate>
				<author><![CDATA[ dayve110]]></author>
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				<title>2000 Points of Eldar ... First write-up for 7th</title>
				<description><![CDATA[ I would move all wave serpents to objective scoring units and find another way to destroy armor in lieu of dragons.  Then use either spiders or hawks]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 18:01:19]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>Re:2000 Points of Eldar ... First write-up for 7th</title>
				<description><![CDATA[ By dropping or consolidating a single Fast Attack it becomes a legal <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and there is no need for a second cAD.  If you plan on fielding it in a tournament, that means despite <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> restriction it's legal.<br /> <br /> Otherwise, it's a solid list that will perform well.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 19:06:22]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>2000 Points of Eldar ... First write-up for 7th</title>
				<description><![CDATA[ @Kaiservonhugal - Objective Secured serpents are VERY tempting. Although i think i'd still like to keep at least 1 unit of <span class="glossaryitem" onmouseover='gp(464);'>FD</span>, for old times sake / occasional <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> Other anti-tank methods could be an option but given how well <span class="glossaryitem" onmouseover='gp(464);'>FD</span> blow gak up, i'm not sure what would compare to their "melta to the face" approach.<br /> <br /> @Zagman - Merging the two units of Spiders into 1 unit of 10 would be the easiest fix to make it a single <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. Perhaps drop a few to obtain some upgrades. Larger unit may require Exarch.<br /> <br /> Thank you.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 19:44:41]]> GMT</pubDate>
				<author><![CDATA[ dayve110]]></author>
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				<title>2000 Points of Eldar ... First write-up for 7th</title>
				<description><![CDATA[ The only changes I would make are changing the walkers weapons to <span class="glossaryitem" onmouseover='gp(327);'>BL</span>, so you have decent <span class="glossaryitem" onmouseover='gp(482);'>AT</span> turn 1.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2014 23:04:25]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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