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		<title><![CDATA[Latest posts for the thread "Black Templar update - what I would like to see"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Black Templar update - what I would like to see"]]></description>
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				<title>Black Templar update - what I would like to see</title>
				<description><![CDATA[ As many <span class="glossaryitem" onmouseover='gp(15);'>BT</span> players will say is that that got a bit nurfed when roles into codex space marines. The <span class="glossaryitem" onmouseover='gp(32);'>EC</span> is overpriced and they lost their combat effectiveness. <br /> <br /> So I have come up with a couple of ideas and wanted some opinions on them.<br /> <br /> <br /> first of all Chapter Tactics:<br /> Keep the current ones - they aren't that great and add this.<br /> <br /> 1 transport vehicle with the acception of drop pods can be fitted with an assult ramp.<br /> <br /> So basically 1 rhino or razorback can have this. It can give the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> a chance to get somthing into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> And my second point is the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> - who is a tad overpriced.<br /> Let him use his special ability where he can change his stance in any assult not just in a challenge.<br /> <br /> Please let me know what you think - criticism welcome.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Jun 2014 15:17:14]]> GMT</pubDate>
				<author><![CDATA[ Coomakazie]]></author>
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