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		<title><![CDATA[Latest posts for the thread "1800 Eldar Pirates"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1800 Eldar Pirates"]]></description>
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				<title>1800 Eldar Pirates</title>
				<description><![CDATA[ Dark Eldar/Eldar with a corsair raider theme.  Dark Eldar Combined arms with Eldar Ally detachment.<br /> <br /> Haemonulus, Pirate Captain, Liquifer gun<br /> Spirit Seer (first mate)<br /> 10 Storm Guardians, 2 flamers (officers)<br /> Wave Serpent, Twin-Bright Lances (captains ship)<br /> 2x10 Warriors, splinter cannon (crew)<br /> 2x Raiders, retrofire jets<br /> 2x5 Witches, haywire<br /> 2x Venom transports, retrofire jets<br /> 5 Mandrakes<br /> 6 Reavers, 2 heat lances<br /> 10 Scourages, 4 haywire blasters<br /> 5 Hellions (throwaway objective grabbers)<br /> 1 Vyper, Shuriken Cannon<br /> 1 Ravager, retro jets<br /> 1 Fire Prism<br /> <br /> I want an army that is very fast, comes out of nowhere, slaughters imperial citizens and then races off before a real fight starts.<br /> I also want to avoid taking more than 2 of anything, because I like the look of mixed units on the table, even if it would be better to just run 6 ravagers and 14 venoms.<br /> For the Raiders and Ravagers, do you think I should go Dark Lances or Disintegrators?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/600420/6930644.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/600420/6930644.page</link>
				<pubDate><![CDATA[Fri, 13 Jun 2014 16:06:00]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>1800 Eldar Pirates</title>
				<description><![CDATA[ Lances on reavers are pointless in 7th edition as you will be jinking constantly and therefore snap shooting the weapons. Better off with caltrops.<br /> <br /> 1 Vyper isnt really adding anything I dont think.<br /> <br /> 5 random mandrakes are not going to do anything.<br /> <br /> Wave Serpent needs holo fields and scattler lasers.<br /> <br /> Ravager will have to take lances as you have practically no <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> <br /> Splinter raiders need splinter racks.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 20:48:27]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1800 Eldar Pirates</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/600420/6933926.page"><b>Shingen wrote:</b></a><br/>Lances on reavers are pointless in 7th edition as you will be jinking constantly and therefore snap shooting the weapons. Better off with caltrops.<br /> 1 Vyper isnt really adding anything I dont think.<br /> 5 random mandrakes are not going to do anything.<br /> Wave Serpent needs holo fields and scattler lasers.<br /> Ravager will have to take lances as you have practically no <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> Splinter raiders need splinter racks.<br /> </div></blockquote><br /> Vyper looks cool, so I want to take at least 1.<br /> 5 random mandrakes are for hiding.  So much of the army is going to be reserved, I don't want turn 1 to end with me having nothing on the table.  And look cool.  But, I could drop them for some more upgrades.<br /> I've got 2 dark lances, and 6 haywire shots (wyches can throw grenades).<br /> Seems odd that you recommend I drop anti-tank (heat lances and bright lances) and then say I don't have enough anti-tank.<br /> <br /> Bit more anti-tank<br /> Haemonculi with liquifier<br /> Spirit Seer<br /> 10 Storm Guardians with 2 fusion guns<br /> Serpent, holo field, bright lances<br /> 2x10 warriors, w/splinter cannon<br /> 2x Raiders w/ splinter racks and deep strike<br /> 2x5 wyches with haywire<br /> 2x Venoms with deep strike and 2nd cannon<br /> 10 Scourge with 4 haywire blasters<br /> 6 Reavers with 2 Blasters<br /> 5 Hellions<br /> Fire Prism with holofield<br /> Ravager with lances<br /> 1 Vyper with bright lance<br /> <br /> So it's 2 melta shots, 8 lances, 6 haywires and the Prism shot.  At 1850 I squeeze in a 2nd vyper with bright lance.<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/600420/6934649.page</link>
				<pubDate><![CDATA[Sun, 15 Jun 2014 03:18:31]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>1800 Eldar Pirates</title>
				<description><![CDATA[ I like this list, a bit of everything and then some.<br /> <br /> Just going to throw out though that this is probably more unforgiving then playing brets against lore of metal spam.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/600420/6935662.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/600420/6935662.page</link>
				<pubDate><![CDATA[Sun, 15 Jun 2014 14:57:20]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1800 Eldar Pirates</title>
				<description><![CDATA[ Give the list a try and see how you like it. Best way to make changes.<br /> <br /> Looks like way too little <span class="glossaryitem" onmouseover='gp(482);'>AT</span> though.<br /> <br /> My 1750 list has 36 specific <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons (Lances and Haywire) and 36 dissie shots which are good on rear armor or armor 10 / 11.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 17:42:22]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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