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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ I want to start a second army while I wait for the rest of my playgroup to finish their off and I have narrowed my choices down to these four. <br /> <br /> I love the Ork lore, don't know much about Necrons except that they come back from the dead and are pretty boss, Chaos Daemons look friggin awesome but hell to paint.<br /> <br /> Which is cheapest to get into $$$ wise and what are some pros and cons with all of them?]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 21:14:25]]> GMT</pubDate>
				<author><![CDATA[ Lobomalo]]></author>
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				<title>Re:Orks, Necrons or Chaos Daemons</title>
				<description><![CDATA[ The Ork codex is right around the corner, so if they're one of your top choices I would wait to see what their rules will be like before buying them. Right now, with their old rules, experienced players can still make them work, but melee-dedicated armies have been at a disadvantage since 6th edition dropped. The new codex will probably help; it's too soon to tell really. <br /> <br /> Necrons are pretty forgiving gameplay-wise and are easy to paint. They heavily favor close ranged shooting and have plenty of methods of getting around the board very quickly, which is something that is of value in Maelstrom missions. They're durable, but lacking in melee. Troops are cheap and plentiful. <br /> <br /> The Chaos Daemons codex is pretty good, although you'll be at a disadvantage if you just stick to one god (unless you pick Tzeentch). Daemons are actually much easier to paint than you would expect. You can check tutorials online, but I paint my daemons using a basecoat, then dry brush a lighter color, then pick out certain details before putting a wash on them. Chaos Daemons strength comes from (mostly) its flying monstrous creatures (Be'lakor, Kairos Fateweaver and daemon princes you'll see in competitive lists) and their high warp charge count that will help them summon even more daemons. <br /> <br /> Out of these three armies, I would think that the Necrons are the cheapest. Everything in the battleforce (the battleforce boxes actually give you a bulk discount, unlike a lot of things <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been pushing lately) is useful. I'm too lazy to really do the math right now. If you plan to do any summoning at all with your daemon army (which I think you should) you could end up bringing ~2000pts to a 1500pt game, which means you'll have to pay more. I really don't know how expensive ork armies can be, price changes and new models are occurring right now; will be easier to tell after their codex comes out. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 21:34:40]]> GMT</pubDate>
				<author><![CDATA[ Truth118]]></author>
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				<title>Orks, Necrons or Chaos Daemons</title>
				<description><![CDATA[ This is actually very helpful. The Ork is definitely best to way, I don't care much for pure melee army <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> and the Necrons just look boss on a table. Didn't know they were more of close range shooters though. <br /> <br /> Daemons I am really tempted as they have so many models that just look really cool.<br /> <br /> What do you think about the Dark Eldar?<br /> <br /> (Think I am looking for an evil army)]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 21:38:56]]> GMT</pubDate>
				<author><![CDATA[ Lobomalo]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ Given the new kits and rules that have been released, it looks like Ork shooting is going to be better than before. Unless melee gets a significant buff, I think the army is going to be almost entirely shooting oriented. Shoota Boyz have been the superior choice for a long time, Flash Gitz are a lot more viable now, and artillery just got completely fantastic, with the basic gunz getting a lot cheaper and the new stuff (except the bubble chukka, which is strictly for the lulz) providing stronger and more specialized alternatives.<br /> <br /> I can't speak much about Dark Eldar, as I've never actually faced them, but what I've heard is that 6th was not kind to their rules. Don't know how 7th is settling out for them. Their basic modus operandi seems to be high-speed maneuvering to try to keep away from things that can turn them to paste. They also have a very high percentage of Finecast models, so be warned.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 22:00:54]]> GMT</pubDate>
				<author><![CDATA[ Bludbaff]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ Torn between Necrons, Daemons and Orks now. For what I get in each Battleforce box, these 3 really come out on top.<br /> <br /> I want a really good match against my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> friend, but not a curbstomp win for me so I don't want a hard counter, wanna earn the victory<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> What would I need for an all Tzeentch army?]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 22:04:35]]> GMT</pubDate>
				<author><![CDATA[ Lobomalo]]></author>
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				<title>Re:Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ Orks have a modelling advantage over every other army. Ork fiction dictates that Meks build stuff without actually using any form of instructions, so they often look completely different everytime. It allows you to scratch build anything/everything in the Ork army that isn't actually and Ork, or grot. If you're big into scratch building this can save you a significant amount of money.<br /> <br /> Necrons are pretty much an all elite army, like marines, so you get a way with fewer models. Rules wise Necrons are sitting pretty in 7th edition.<br /> <br /> Demons will cost the most to put together an army. Giant monsters and cheap insfantry adds up to a lot of bank.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 22:14:03]]> GMT</pubDate>
				<author><![CDATA[ adamsouza]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ Haven't scratch built anything as of yet so totally new in that regards. Necrons are still tempting and from what I can gather are not hindered by 7th edition which is good too.<br /> <br /> Too close to call, looking through all of their codex's to see if there is anything that I like. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 22:17:40]]> GMT</pubDate>
				<author><![CDATA[ Lobomalo]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/67b09296a2bd474a3a3f47e747f54fcb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600585/6934042.page"><b>Lobomalo wrote:</b></a><br/>Torn between Necrons, Daemons and Orks now. For what I get in each Battleforce box, these 3 really come out on top.<br /> <br /> I want a really good match against my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> friend, but not a curbstomp win for me so I don't want a hard counter, wanna earn the victory<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> What would I need for an all Tzeentch army?</div></blockquote><br /> <br /> I would think Orks would be the best match against <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, as Necrons or Daemons (depending on your list) might just steamroll them, depending on how competitive his list is. <br /> <br /> Dark Eldar are pretty good, but they're infamous for being a glass cannon; best suited for an experienced players, lest your squishy squishy units get tabled Turn 2. <br /> <br /> Depending on what you want to do exactly, a Tzeentch army would have Kairos Fateweaver, lots of Pink Horrors, several Heralds on discs, one of the Heralds with the Grimoire of True Names and/or Portaglyph. Screamers are alright. Be'lakor is awesome. Daemon Princes (either Slaanesh or Tzeentch are good) and Soulgrinders (Nurgle if you want to sit back and snipe with Phlegm Bombardment, or Slaanesh with the torrent weapon if you want to be more aggressive) are very durable and killy. Beyond that its personal taste I think. <br /> <br /> Besides Hounds, Khorne is pretty meh. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 22:26:51]]> GMT</pubDate>
				<author><![CDATA[ Truth118]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ Daemons have so many options it seems. I wanna try them all, cept Khorne <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Looking at Daemons right now.<br /> <br /> I'm torn between Tzeentch and Slaanesh. Both offer tactics that I absolutely like.<br /> <br /> One thing I noticed, none of them have armor saves, how does this work out in the game? Do they pretty much auto die when hit?]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 22:31:11]]> GMT</pubDate>
				<author><![CDATA[ Lobomalo]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ I think the "daemon" universal special rule gives them a 5++.<br /> <br /> The Ork codex will be out in a week or two and they're getting a bunch of really nice new models at the moment, so if you can stand to wait a couple of weeks before making your choice you might find it was worth it. Check out some of the models and see what you think. The new stuff that's been coming out for the Orks is all shooty so it looks like an Ork 'gun line' list could be pretty viable and being close-combat orientated won't hurt them as much in future.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 01:10:57]]> GMT</pubDate>
				<author><![CDATA[ office_waaagh]]></author>
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				<title>Re:Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ Orks are a very forgiving army.  If you screw something up, it will be easier to recover if you're playing orks.<br /> <br /> Dark Eldar are an extremely <i>unforgiving</i> army.  Make a bad screwup with them, and you're probably done for.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 01:57:58]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Re:Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600585/6934460.page"><b>Jimsolo wrote:</b></a><br/>Orks are a very forgiving army.  </div></blockquote><br /> <br /> If Orks win, they win.<br /> If they run away, they get to fight again another day, so still a win, as far as Orks are concerned.<br /> If they all die, it doesn't count.<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 20:35:21]]> GMT</pubDate>
				<author><![CDATA[ adamsouza]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/67b09296a2bd474a3a3f47e747f54fcb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600585/6933968.page"><b>Lobomalo wrote:</b></a><br/>I want to start a second army while I wait for the rest of my playgroup to finish their off and I have narrowed my choices down to these four. <br /> <br /> I love the Ork lore, don't know much about Necrons except that they come back from the dead and are pretty boss, Chaos Daemons look friggin awesome but hell to paint.<br /> <br /> Which is cheapest to get into $$$ wise and what are some pros and cons with all of them?</div></blockquote><br /> <br /> Chaos Daemons are a horde army now. Their starter box actually contains a nice 500pt force. But it doesn't come with any <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice! Not to mention it's made up of some of the range's cheapest units anyways. I don't know what army you're currently playing, but odds are it's not Chaos Space Marines. And if that's so, just pass on Chaos Daemons, because they're also Come the Apocalypse as allies for most armies.<br /> <br /> Orks are easy to paint if you know how to create a chipping effect (which is actually easy). Being the second biggest horde army they're accordingly expensive. Real fun to play, though.<br /> <br /> Dark Eldar.... Cheaper than Orks and Daemons. Don't know much beyond that, though.<br /> <br /> Necrons are cheaper too, easy to paint, and easy to play as well. Honestly I'd pick Necrons.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 23:35:59]]> GMT</pubDate>
				<author><![CDATA[ Quarterdime]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ The good thing about the necron codex is that it is really easy to create lists with a wide variety of power levels.  You can create a number of flavorful lists which will hold their own against <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.<br /> <br /> Against <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, you'll need a comparatively high power level if it is a Deathwing list that is heavy on terminators.  You'll need to dial it back a bit if he brings mostly Ravenwing though.<br /> <br /> The battleforce is a great deal, because you can make both the deathmarks and immortals from what is in the box with some minor kitbashing.  Add in an <span class="glossaryitem" onmouseover='gp(447);'>AB</span>/<span class="glossaryitem" onmouseover='gp(547);'>CCB</span> (which comes with a plastic overlord) and you'd be good to go.  <br /> <br /> To extend further, another box of warriors and a box of immortals and you can kitbash up some Crypteks (which are basically just warrior bodies with deathmark heads and any sort of kitbashed wierd staff thing)]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 01:50:04]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ To quote myself from another such thread:<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6214fc1b16c018d0eaaa7a298532c9ed.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600426/6937741.page"><b>Galorian wrote:</b></a><br/>You're indeed getting an Overlord with the Barge, which means you'd probably want some Crypteks to make use of the Royal Court he unlocks for you. Finecrap Crypteks are expensive, rather ugly and made of Finecrap so it's better to kitbash some of your own.<br /> <br /> Get yourself an extra box of warriors and a box of Lychguard and if you assemble the Lychguard in the Sword and Shield configuration you'd have enough spare Praetorian bits from the Lychguard kit to turn 5 warrior bodies into 5 nice looking Cryptek conversions that <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> would cost more in Cryptek models than both kits combined and still leave you with a ton of spare bits (get a bit to use as a staff and you'll easily have all you need to convert a couple of Destroyers into Destroyer Lords with far more bling than the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Destroyer Lord conversion kit, which is itself rather expensive). <a href="http://www.dakkadakka.com/dakkaforum/posts/list/598818.page" target="_new" rel="nofollow">here's mine</a>.<br /> <br /> Also, do note that if you don't glue the Tesla Destructor or the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> rail on top of the Barge hull (and there's really no reason to- they hold up just fine thanks to gravity and the shape of their mounting) the two variations will be easily interchangeable without need of magnetizing.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 09:08:48]]> GMT</pubDate>
				<author><![CDATA[ Galorian]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ ^^ This too!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 10:28:12]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Orks, Necrons, Chaos Daemons or Dark Eldar</title>
				<description><![CDATA[ I'll weigh in on Dark Eldar here.<br /> <br /> I'd say wait until their new codex drops sometime later this year (supposedly) before jumping in.<br /> <br /> As mentioned, they're very unforgiving to mistakes and even fickle dice.  Having said that, they have excellent shooting and speed and have answers to most enemies.  The ability to battle brother eldar really fills in gaps too.<br /> <br /> I feel like 6th hit them hard the way I played (wytch heavy, using web way portals or deep strike), but they are still viable.  Here's hoping that the new dex does them some justice.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 13:46:36]]> GMT</pubDate>
				<author><![CDATA[ novaspike]]></author>
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