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		<title><![CDATA[Latest posts for the thread "Farseer Eidolon's Wraith Army!"]]></title>
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				<title>Farseer Eidolon's Wraith Army!</title>
				<description><![CDATA[ Well hello there, little boys and girls...<br /> <br /> ++<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>++<br /> <br /> <br /> Farseer: w/ Singing Spear- 105<br /> Spiritseer - 70<br /> <br /> <br /> ++Troops++<br /> <br /> <br /> Guardian Defenders: w/ Scattlaser - 110<br /> <br /> Guardian Defenders: w/ Scattlaser - 110<br /> <br /> Wraithblades: w/ Ghost Axes and Forceshields - 160<br /> <br /> Wraithguard - 160<br /> <br /> Wraithguard - 160<br /> <br /> <br /> ++Heavy Support++<br /> <br /> <br /> Dark Reapers: w/ (x5)<br /> <br /> Wraithlord: w/ Ghostglaive, Two Flamers<br /> <br /> Wraithknight: w/ Two Wraithcannons<br /> <br /> ++1390++<br /> <br /> Nooowww, this is my first list I've made playing Eldar, so I really don't know off the top of my head what synergizes properly, and what fits what roles. I'm just playing a nice fluffy army! ALSO I NEED YOU <span class="glossaryitem" onmouseover='gp(421);'>TO</span> TELL ME WHAT <span class="glossaryitem" onmouseover='gp(421);'>TO</span> SPEND THE LAST 110 POINTS ON! ]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2014 22:24:31]]> GMT</pubDate>
				<author><![CDATA[ EidolonTheFarseer]]></author>
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				<title>Farseer Eidolon's Wraith Army!</title>
				<description><![CDATA[ You have no wave serpents, your wraithguard will never get anywhere.<br /> <br /> Why do you have wraithblades? They serve no purpose in this list, they're typically counter charge units and defenders, what are they protecting?<br /> <br /> Your Wraithlord has no guns. He's too slow not to have some ability to reach out and touch someone.<br /> <br /> The Wraithknight is outfitted well <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, but he's go no one to support him and nothing to support.<br /> <br /> Bottom line, your troops aren't supported and aren't mobile enough to command the table like you'll need to do.<br /> <br /> I'm not saying have wave serpent spam, but you need something to get your guys where they need to go.<br /> <br /> Consider jet bikes as some troops. Consider dropping the wraithlord and getting a vaul's wrath support battery and hiding your farseer in it. Now you're sporting a LD10 T7 unit with 3 shots that reach out a good 4 feet usually for a measly 190 points. Not a bad idea. Then your wraithblades would have something to guard just in case the farseer needs another unit to jump into to defend the batteries.<br /> <br /> Alternatively, take the farseer, combine your two units of guardians, put a warlock in there for conceal and whatever other power you get, trade the scatter lasers for bright lances, and move from cover to cover. If you go divination powers, you have a good chance of getting a 4++ with conceal's +2 to cover.<br /> <br /> You have some sturdy guys, but not nearly enough firepower, and not nearly enough of a threat range. Your opponent will outmaneuver you and pick you off, or he will overwhelm you on one side and you'll be too slow to reposition and react.<br /> <br /> <br /> If you're trying to build a primarily wraith army, consider a wraithknight, 2 units of wraithguard in serpents, spirit seer and far seer. Then drop the dark reapers, take 2 artillery batteries, and have your wraithblades protect them while they bombard the enemy with Str6 "rending" barrage templates. Even then, you're going to need some mobile elements to your army, so consider either the hemlock wraithfighter (expensive, arguably not worth it, but I like them though they won't synergize with this list because you're not trying to play with your enemies leadership values), or some jet bike options. Lastly, with your heavy slots full, you do have the option to look into getting Vypers. A lot, and I mean A LOT, of people don't like them, but they're not so horrible as to be completely useless. look into them.]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2014 22:46:28]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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				<title>Farseer Eidolon's Wraith Army!</title>
				<description><![CDATA[ I am curious as to your choice of the scatter laser, why'd you pick that gun, out of all the options?  I like the idea you're going with for 'footdar' but like deathmagics said, you're not projecting enough threat across the table, either from mobile vehicles or shooting.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 01:15:31]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>Farseer Eidolon's Wraith Army!</title>
				<description><![CDATA[ Well without suggesting serpents and keeping the list mostly whole.<br /> <br /> a) blob guardians and take 2 <span class="glossaryitem" onmouseover='gp(327);'>BL</span> you will find a warlock useful<br /> b) drop blades, I hate them, so useless<br /> c) the wraithlord need duel <span class="glossaryitem" onmouseover='gp(327);'>BL</span><br /> d) the wraithknight can use the suncannons shield combo for some better shooting and still great <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability<br /> e) lastly comsider dropping the farseer for eldrad, you will get more mileage out of him.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 01:51:19]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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