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		<title><![CDATA[Latest posts for the thread "Bharring's more involved rule ideas"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Bharring's more involved rule ideas"]]></description>
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				<title>Bharring's more involved rule ideas</title>
				<description><![CDATA[ I wanted to throw out some ideas I think would make for a more interesting game. These probably won't be played ever, but discussing them might be interesting.<br /> <br /> <b>General Rules</b><br /> Look out Sir - passes on  3+/5+ instead of a 2+/4+ - should make percision scarrier. It would make barrages better, which isn't intended.<br /> <br /> Deny the Witch - Each successful DtW die counters a Warp Charge. Makes stronger powers less immune to DtW without outright trashing them.<br /> <br /> Sniper - Gains pinning - this removal made no sense to me.<br /> <br /> Precision Hit on Open Topped - Mess with the Driver - Roll on the Haywire chart<br /> <br /> Haywire Chart -<br /> 1 - no effect<br /> 2 - 5: Roll on the Pen chart at +0 (usually no <span class="glossaryitem" onmouseover='gp(661);'>HP</span> loss)<br /> 6 - Pen the vehicle (<span class="glossaryitem" onmouseover='gp(661);'>HP</span> loss, use any modifiers)<br /> This will make the Haywire chart make the vehicle go haywire, but will rarely cause structural damage, and can only Explode things if it has a pen modifier *and* rolls a 6.<br /> <br /> Characters - <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> cannot call out non-<span class="glossaryitem" onmouseover='gp(67);'>ICs</span> for refusing a challenge. Not sure this change is needed with the new challenge rules, though.<br /> <br /> Lesser Lords of War - Some models count as Lords of War, except they are worth 1VP for removing regardless of the number of <span class="glossaryitem" onmouseover='gp(661);'>HP</span> (Wraithknight and Riptide, for example). This is so these big boys can be fielded, but aren't too <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, and can't be spammed.<br /> <br /> Super Heavy Damage - Superheavies are affected by the pen table as normal with the following changes -<br /> - Explodes removes <span class="glossaryitem" onmouseover='gp(24);'>d6</span> <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, and causes the non-<span class="glossaryitem" onmouseover='gp(270);'>SH</span> Explodes damage as if it were exploded.<br /> - For any result but Explodes, the vehicle can ignore the result upon a Structure Check. Use the number or remaining <span class="glossaryitem" onmouseover='gp(661);'>HP</span> as the skill on the Ballistic Skill table. A <span class="glossaryitem" onmouseover='gp(270);'>SH</span> with 5HP left only suffers the effects on a 1, only 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> only ignores the effects on a 6. 10+ <span class="glossaryitem" onmouseover='gp(661);'>HP</span> would ignore it on a 2+/2+<br /> <br /> Dedicated Transports - no longer receive Objective Secured<br /> <br /> Dataslates - Single-unit slates take up the appropriate slots on the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> (Legion.of the Damned take up an Elite slot)<br /> <br /> Invisibility - Any attacks against the target unit are <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 1. Furthermore, a direct hit o.on scatterdice is rerolled. Note that if the reroll is a direct hit, it can't be rerolled again. Seems more accurate both fluffwise and balancewise. Templates are unaffected, and shouldn't be.<br /> <br /> <b>Race Specific</b><br /> <br /> <u>Eldar[u]<br /> <br /> -Wave Serpent:<br /> Shield can shoot a 6" torrent (not <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+1 shots), but still s7 pinning<br /> Shield can reduce pens to glances on a 3+ (instead of 2+)<br /> These changes should turn it into Infantry support instead of a MBT.<br /> <br /> Wraith Knight - Lesser Lord of War. Should be enough to balance it, but can't be sure.<br /> <br /> Hornet - Pulse Lasers now cost 10 each - they were far too cheap.<br /> <br /> Banshees - Acrobatic gives 'May charge after running' instead of '+3 running'<br /> <br /> Hemlock Wraith - May use it's psykic power the turn it arrives<br /> <br /> Star Engines - upgrade costs the same as the base cost of the model given it - model may choose to become a Zooming Flyer. If it does so, it may only fire snapshots, and only up to 2 weapons. This might break things. Just an idea.<br /> <br /> Improved Crystal Targeting Matrix - Double the cost of another one. All snapshots hit on a 5+. May be fully consumed to fire one weapon at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, at any target in range/<span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. This ignores being unable to fire, snap shots, and/or already firing at another target.<br /> <br /> [U] Astartes Marines </u><br /> <br /> Scout, <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>, and <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Seargents may take Auspexes. That really seems like what they'd be doing.<br /> <br /> Captains may be upgraded to Chapter Master rules for the difference in points, with the only difference being that they can take Command Squads as normal instead of Honor Guard. Many captains will usually have a strike cruiser in orbit, and this is a simpler way to give them orbital than pointing out the cost.<br /> <br /> Renegades - An <span class="glossaryitem" onmouseover='gp(119);'>SM</span> force may, while choosing Chapter Tactics, to be renegades.<br /> <br /> [Battery about to die. Need to post while half done]<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 15:09:46]]> GMT</pubDate>
				<author><![CDATA[ Bharring]]></author>
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				<title>Bharring's more involved rule ideas</title>
				<description><![CDATA[ Many of these seem pretty reasonable. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/601554/6965946.page</guid>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 10:46:31]]> GMT</pubDate>
				<author><![CDATA[ Slaanesh-Devotee]]></author>
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				<title>Re:Bharring's more involved rule ideas</title>
				<description><![CDATA[ I'm liking this idea. The sniper weapons on open topped is especially interesting. Might have to try that. ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2014 20:38:54]]> GMT</pubDate>
				<author><![CDATA[ 3dog]]></author>
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				<title>Bharring's more involved rule ideas</title>
				<description><![CDATA[ I'd kinda like to simplify look out sir to a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> check on the character's <span class="glossaryitem" onmouseover='gp(82);'>ld</span> (<span class="glossaryitem" onmouseover='gp(67);'>ICs</span> usually having better <span class="glossaryitem" onmouseover='gp(82);'>ld</span> than chars). And only check once per turn.<br /> <br /> The dedicated transport change is necessary. It's silly for drop pods and chimeras to have objective secured.<br /> <br /> The precision shots on open topped vehicles is a little clunky. I'd simplify to crew shaken on a 4+. Otherwise the shot is allocated to embarked models, if there are any.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2014 16:54:25]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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