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				<title>GK 1850 - List revised AGAIN, Final - first post updated.</title>
				<description><![CDATA[ Hi Dakka,<br /> <br /> Thanks everyone for comments, particularly @Khaine's Wrath, @Leth and @ZNelson.  I have finally got my head together.  My logic for the revised list is:<br /> <br /> a)  I want a list with lots of OS scoring, but <span class="glossaryitem" onmouseover='gp(305);'>GK</span> heavy as opposed to henchmen.  To achieve that I'm going to take Coteaz and a <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>, so it makes sense to abuse the hell out of Grand Strategy and Henchmen.<br /> b)  For Grand Strategy, I want to apply it to units of 10, so I can then combat squad them and get 2 for the price of one.  I think that shooting for 2 units is reasonable.<br /> c)  I've said a number of times that psycannons and psybolts are key strengths, so I'd like to have more of those.<br /> d)  I've just finished my Raven, so I'd like to use that, but I have only 3 rhino chassis vehicles.  I also like the <span class="glossaryitem" onmouseover='gp(514);'>DK</span><br /> <br /> The final list for consideration is<br /> <br /> <b>Grey Knights Purifier 1850 <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> (1850/1850pt.)</b><br /> <br /> <br /> <b>@<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [ 2 ]</b><br /> <br /> <b><u>Inquisitor Coteaz (100pt.)</u></b> <br /> <b><u>Grand Master (230pt.)</u></b> TServo-sculls (x3); Psychotroke grenades; Rad grenades; Incinerator; Nemesis Daemon hammer; <br /> <br /> <b>@Elites [ 1 ]</b><br /> <br /> <b><u>Purifier squad (331pt.)</u></b> Psybolt ammunition (x10); <br /> &gt; <b>1x - Knight of the Flame </b> Nemesis force halberd; <br /> &gt; <b>2x - Purifier </b>  Incinerator; <br /> &gt; <b>1x - Purifier </b> Nemesis Daemon Hammer; <br /> &gt; <b>2x - Purifier </b> Nemesis force halberd; <br /> &gt; <b>2x - Purifier </b>  Psycannon; <br /> &gt; <b>2x - Purifier </b>Nemesis force sword; <br /> &gt; <b>1x - Rhino (40pt.);</b> <br /> <br /> <b>@Troops [ 5 ]</b><br /> <br /> <b><u>Grey Knight Strike squad (175pt.)</u></b> <br /> &gt; <b>1x - Justicar </b> Nemesis force halberd; <br /> &gt; <b>2x - Grey Knight </b>Nemesis force sword; <br /> &gt; <b>1x - Grey Knight </b> Psycannon; <br /> &gt; <b>1x - Grey Knight </b> Nemesis Daemon Hammer; <br /> &gt; <b>1x - Razorback </b> Smoke launchers; Twin-linked heavy bolter; Psybolt ammunition; <br /> Coteaz jumps in here.<br /> <br /> <b><u>Inquisitorial Henchmen Warband (58pt.)</u></b> <br /> &gt; <b>2x - Warrior Acolyte </b> <br /> &gt; <b>1x - Psyker </b> <br /> &gt; <b>1x - Rhino (40pt.);</b> Storm bolter; Smoke launchers; <br /> <br /> <b>2 X <u>Inquisitorial Henchmen Warband (18pt. each)</u></b> <br /> &gt; <b>2x - Warrior Acolyte </b><br /> &gt; <b>1x - Psyker </b> <br /> <br /> <b><u>Inquisitorial Henchmen Warband (100pt.)</u></b> <br /> &gt; <b>1x - Crusader </b><br /> &gt; <b>5x - Death Cult Assassin (15pt.);</b><br /> &gt; <b>1x - Psyker </b> <br /> This unit goes in StormRaven with <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span><br /> <br /> <b>@Fast attack [ 2 ]</b><br /> <br /> <b><u>Stormraven Gunship (255pt.)</u></b> Mindstrike missiles (x4); Ceramite plating; Twin-linked Multi-melta; Twin-linked Assault cannon; Hurricane bolters; Psybolt ammunition; <br /> <br /> <b><u>Grey Knight Interceptor squad (305pt.)</u></b> Psybolt ammunition (x10); <br /> &gt; <b>1x - Justicar </b> Nemesis force halberd; <br /> &gt; <b>7x - Grey Knight </b> Nemesis force sword; <br /> &gt; <b>2x - Grey Knight </b> Psycannon; <br /> <br /> <b>@Heavy support [ 1 ]</b><br /> <br /> <b><u>Nemesis Dreadknight (260pt.)</u></b>  Heavy incinerator; Nemesis greatsword; Personal teleporter; <br /> <br /> Logic for the unit selections was:  <br /> Purifiers are fearless, a source of free incinerators and cleansing flame.  By combat squadding, I can give them psybolts, and also get 2 cleansing flames.  <br /> Interceptors : are highly mobile, even after the shunt, being jump infantry.  Also, once they have done their T1 shunt, I can pick one squad up in the Raven, at which point the raven doesn't need to hover to get them out again - I can just throw the interceptors out!<br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> batteries - Needed to provide the necessary <span class="glossaryitem" onmouseover='gp(195);'>WC</span> to power the pair of cleansing flames.<br /> <br /> I'll have 9 OS troops (assuming I get grand strategy on 2 units) plus 2 OS <span class="glossaryitem" onmouseover='gp(458);'>DT</span>.  I'll get +17 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> once the Raven is in (+14 before that) which should be enough to get cleansing flames off and have a handy number left for prescience etc.<br /> <br /> T1, <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and Interceptors shunt - objective is to score first blood.  This should also alleviate the risk of the walking <span class="glossaryitem" onmouseover='gp(195);'>WC</span> batteries.  Purifiers move up, shoot, if likely target is available, jump out.<br /> T2, Raven comes in.  Purifiers do their magic, Raven dakkas and prepares to drop <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> unit.<br /> T3, <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> Assault, Raven picks up Interceptors (not sure I can swing this in one turn).<br /> <br /> Seems like a plan.<br /> <br /> For powers, All the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> batteries will roll on Telepathy, <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> santic, Coteaz Divination.<br /> <br /> Appreciate thoughts and thanks again for the help!<br /> <br /> Original List <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Coteaz<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> Psychotroke, Rad, Incinerator, Hammer<br /> <br /> TROOP<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> (2 psycannon, Psybolts, 5 halberds, Hammer) Psyback.  This combat squads into 2xPsycannons, halberd, 2 swords +Coteaz.  These guys start outside the Psyback, obviously, using it as mobile <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover.  Second is 4 halberds including Justicar, hammer.  <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> joins this squad and it deep strikes.  <br /> 7x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> (For the stormraven)<br /> 5x psyker (Rhino)<br /> 5x psyker (Rhino)<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Stormraven (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> side sponsons, psybolt)<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, PT)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, PT)<br /> Psyfleman<br /> 
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</div><br /> <b> New List - Revisit following clarification on Psykers</b><div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Coteaz<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>  Rad grenades, Incinerator, Hammer, 2x Servo skulls<br /> <br /> ELITE<br /> Purifiers x10, Psyback (4 incinerators, 4 halberds (including Knight), 2 hammers)  Combat squad into 2 x 2 incinerators, 2 halberds, 1 hammer).  One in SR, other in Psyback. <br /> <br /> TROOP<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> (2 psycannon, Psybolts, 5 halberds, Hammer) Psyback.  This combat squads into 2xPsycannons, 3 swords +Coteaz.  These guys start outside the Psyback, obviously, using it as mobile <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover.  Second is 3 halberds including Justicar, sword hammer.  <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> joins this squad and it deep strikes.  <br /> <br /> 1x Henchback (Psyback, 2 acolytes, 1 psyker)<br /> <br /> 4 x henchmen warbands (2 acolytes 1 psyker)<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Stormraven (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> side sponsons, psybolt)<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, PT)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, PT)<br /> <br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> uses grand strategy to make purifiers scoring plus one or hopefully both of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.  That means I have 4-6 OS <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Troops (2x purifiers, 2xGKSS, 1-2 <span class="glossaryitem" onmouseover='gp(514);'>DK</span>) plus 3 OS <span class="glossaryitem" onmouseover='gp(458);'>DT</span> plus 5 OS but otherwise useless henchmen warbands.  I get +14 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> once the stormraven and <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> are in, which should be enough for the purifiers to get cleansing flame off plus force and hammerhand.<br /> <br /> Comments welcome!
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				<pubDate><![CDATA[Tue, 24 Jun 2014 14:08:09]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 </title>
				<description><![CDATA[ I like it. I'd be tempted to swap out the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> and Psyfleman for purifiers for the storm raven. I'm at work, so the exact points escapes me. But I think they'll be harder hitting when they arrive with cleansing flame followed by storm bolters and then the ability to assault. <br /> <br /> How the 5 psykers in a rhino is an interesting tactic. I'd love to know how it works. I'm hoping they'll survive a little and you'll be able to Witchfire out of the rhino to your hearts content. I am slightly concerned it'll be opened up a little too easily and then they'll be an easy meal. But fingers crossed they won't be a priority target. <br /> <br /> Any way of squeezing servo skulls in just to reduce the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and his scatter... Though where the hell you'd find the points from I don't know... <br /> <br /> But all in all I like the theme and the theory. I'm just not a <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> fan... I'm far too keen on power armour! ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2014 15:17:00]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>GK 1850 </title>
				<description><![CDATA[ Looks pretty good to me but I have a few questions. Why the halberds on the strike squad? Also why 5 psykers per unit? Isn't it the same warp charge generation if you just take one? Why not have multiple units of a few henchman (meatshields) and a single psyker to have a <span class="glossaryitem" onmouseover='gp(195);'>WC</span> battery and Psychic Shriek everywhere?]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2014 18:04:56]]> GMT</pubDate>
				<author><![CDATA[ korghan]]></author>
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				<title>GK 1850 </title>
				<description><![CDATA[ <blockquote><div><cite>Khaine's Wrath wrote:</cite>I like it. I'd be tempted to swap out the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> and Psyfleman for purifiers for the storm raven. I'm at work, so the exact points escapes me. But I think they'll be harder hitting when they arrive with cleansing flame followed by storm bolters and then the ability to assault. </div></blockquote>I was playing with that a lot.  In the end I decided against it because I'd need to roll 5 or 6 for grand strategy to make them scoring (because I really want 2 scoring <span class="glossaryitem" onmouseover='gp(514);'>DK</span>).  It would work well, particularly if you rearranged to get a full 10 man purifier unit.  If I did that, I'd grand strategy them first (cos with combat squads I'd get 2 scoring units for the price of 1) then leave a <span class="glossaryitem" onmouseover='gp(514);'>DK</span> swinging.  Even as I type this, I can feel myself swinging back to that as a preferred option.  If I was going to do that, I'd probably go back to a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> of some sort, like you did though.  For some reason losing 105 points of <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> in a fiery crash is more acceptable to me than 160 points of purifiers.  Wierd.  Maybe its because I view all henchmen as disposable.<br /> <br /> <blockquote><div><cite>Khaine's Wrath wrote:</cite>How the 5 psykers in a rhino is an interesting tactic. I'd love to know how it works. I'm hoping they'll survive a little and you'll be able to Witchfire out of the rhino to your hearts content. I am slightly concerned it'll be opened up a little too easily and then they'll be an easy meal. But fingers crossed they won't be a priority target. </div></blockquote>  I'll let you know, but I think Khorgan has pointed out a major misread on my part. <br /> <br /> <blockquote><div><cite>Khaine's Wrath wrote:</cite>Any way of squeezing servo skulls in just to reduce the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and his scatter... Though where the hell you'd find the points from I don't know... </div></blockquote>  Could drop some halberds here and there.  Thing is, I usually only take them to stop infiltrators - I find they disappear too fast to be useful for <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.  I'd appreciate your thoughts on that?<br /> <br /> <blockquote><div><cite>korghan wrote:</cite>Looks pretty good to me but I have a few questions. Why the halberds on the strike squad? </div></blockquote>I'm deep striking them with the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> and as I spent the points on psychotroke and rad grenades I really wanted to strike first.<br /> <br /> <blockquote><div><cite>korghan wrote:</cite>Also why 5 psykers per unit? Isn't it the same warp charge generation if you just take one? </div></blockquote> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> Because I mistakenly assumed that Psykers were, in fact, Psykers.  Having reread the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, you are absolutely right, which I think means that purifiers are back in.<br /> <br /> <br /> <blockquote class="uncited"><div>Why not have multiple units of a few henchman (meatshields) and a single psyker to have a <span class="glossaryitem" onmouseover='gp(195);'>WC</span> battery and Psychic Shriek everywhere?</div></blockquote>Because those units suck on the table.   <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> I personally believe that, while better, Psybacks are not the be all and end all.  Sure, you can jink (and mess up your shooting) and it became slightly more difficult to explode, but it still only has 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, and the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> is only 3 shots.  Once the psyback is killed, you are left with a unit that dies to a gentle breeze (literally, there are no guns I can think of that give them an armour save) that can't do anything useful (barring an insane amount of luck).<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 00:36:56]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/601953/6963321.page"><b>MarkCron wrote:</b></a><br/><br /> <br /> Coteaz<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> Psychotroke, Rad, Incinerator, Hammer<br /> </div></blockquote><br /> Solid, although I would definately work in those 3 servo skulls.  Even if its just to stop scout and infiltrate from getting grav close to your <span class="glossaryitem" onmouseover='gp(514);'>DK</span> first turn.<br /> <br /> <blockquote class="uncited"><div><br /> TROOP<br /> 10x <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> (2 psycannon, Psybolts, 5 halberds, Hammer) Psyback.  This combat squads into 2xPsycannons, halberd, 2 swords +Coteaz.  These guys start outside the Psyback, obviously, using it as mobile <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover.  Second is 4 halberds including Justicar, hammer.  <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> joins this squad and it deep strikes.  <br /> 7x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> (For the stormraven)<br /> 5x psyker (Rhino)<br /> 5x psyker (Rhino)</div></blockquote><br /> I would switch some <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> to 2-3 crusaders and actually put the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> in the raven with them.  That way if it crashes or something you can have the crusaders tank the hits.  Also as stated I would change them to 1 psyker and two acolytes to save some points so you can get more models on the table that will actually do the lifting.  I would drop the halberds and split them into two squads(dropping psybolt as well) to get some another transport on the table and some more dice.<br /> <br /> <blockquote class="uncited"><div><br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Stormraven (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> side sponsons, psybolt)<br /> </div></blockquote><br /> Personally I am not a fan of the 50 extra points for the psybolt and side sponsons, especially with all the points tied up in expensive models already. <br /> <br /> <blockquote class="uncited"><div><br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, PT)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, PT)<br /> Psyfleman<br /> </div></blockquote><br /> Solid<br /> <br /> <blockquote class="uncited"><div><br /> So, grand strategy makes the (hopefully) both the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> scoring.  <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> move to central objectives to control the board, with psyker rhinos, psyback in tow.  Psyfleman on rear objective.<br /> Coteaz is looking for prescience, psykers shooting for Doom.  <br /> Comments welcome!<br /> </div></blockquote><br /> <br /> I think you are making your list a little too elite without putting enough bodies on the table.  I would streamline the units to try and save points and get more stuff]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 02:53:27]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ Thanks Leth, good points.  As it happens, I royally stuffed my reading of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and that Psyker based rhino is useless.  <br /> <br /> I changed it up to get more bodies on the table (they are useless henchmen but I need the <span class="glossaryitem" onmouseover='gp(195);'>WC</span>) and would appreciate comments.<br /> <br /> I haven't got any more vehicles unfortunately and I need to buy some models to kitbash the psykers and the rest of the acolytes.<br /> <br /> In the revised list I'll probably put the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> in the SR with the purifiers to tank the hits.<br /> <br /> Keen to hear your comments on the naked henchmen batteries!]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 03:20:38]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ I know how cheap they are, but the small henchmen warbands on foot are mince meat. They'll probably give up first blood in every game. And all you need is one casualty for them to start running.... Unfortunately I think the only way to run them is with a transport. <br /> <br /> I'm not the world's biggest fan of <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and Psybolt on the SR, but I can see the point. Personally I'd rather use those points for another OS psyback. <br /> <br /> Here's a suggestion to your list. Drop Psybolt FROM the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and the SR, drop the sponsons and drop 2 foot warbands. That should give you enough points to out the other two foot warbands in psybacks. And having psychic pilot means you won't lose any warp charge, you have greater manoeuvrability and a little more resilience ... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Edit: seen you haven't got more vehicles... Any way you can proxy? ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 06:40:58]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ Hmmm, good suggestions.<br /> <br /> Re first blood, absolutely agree.  However, I exclusively play Maelstrom, so it's not as critical (better not to, but not as disastrous as it would be in an Eternal war mission).  Also, we tend to have lots of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain, so I should be able to hide them for a couple of turns.<br /> <br /> The only reason I have those extra psykers is because I need the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> to power the 2 cleansing flames from the purifier squads.    I toyed with the idea of using interceptors, rather than purifiers, in which case I don't need the warp charges and I can use the psyback I have for something more useful.  <br /> <br /> If I drop purifiers and switch to interceptors, I can ditch all the psyker squads.   I then put back the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>/Crusader squad for the stormraven [edit, that didn't work] and keep the psyback, they won't use it but it doesn't hurt to run it empty.  <br /> <br /> I then grand strategy the interceptors and end up with more units to shunt if I need to.  Hmmmm....that sounds like a plan.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And new list below.<br /> <br /> For this, I wanted to keep the hurricane bolters and psybolts on the SR - at least until I've played a couple of games with it to see how the hurricanes do.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Coteaz<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>  Rad grenades, Incinerator, Hammer, 3x Servo skulls<br /> <br /> TROOP<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> (2 psycannon, Psybolts, 3 halberds, Hammer) Psyback.  This combat squads into 2xPsycannons, 3 swords +Coteaz.  These guys start outside the Psyback, obviously, using it as mobile <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover.  Second is 3 halberds including Justicar, 2xsword.  <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> joins this squad and it deep strikes.  <br /> <br /> 1x Warband - 3xAcolytes, Psyback<br /> <br /> 1x Warband - 3x Acolytes, Psyback<br /> <br /> 1x warband - 3x Acolytes, bolters (for the stormraven)<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Stormraven (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> side sponsons, psybolt)<br /> <br /> 10x interceptors (justicar with halberd, hammer, 2xIncinerators)<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, PT)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, PT)<br /> <br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> gives grand strategy to Interceptors and hopefully one or both of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.  Reserve the Psyback acolytes, leaving them empty.  T1 Shunt (worthwhile waiting until T2 when the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> & raven come in??) Then, the empty psybacks move to the interceptor to provide cover.  If the interceptors get whittled down to 3 or less, I can then put them in the psyback (if it is still alive!) if necessary.  If I roll a 5 or 6 for grand strategy, everything is superscoring except the Stormraven, and that has a superscoring unit in it.<br /> <br /> It would be better to just use jump moves T1 to get to objectives, then shunt later though.<br /> <br /> <br /> [edits for clarity]]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 07:08:52]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ Hmmmm... Not sure.... I like the fact there is less on board the SR. It's a shame you can't have interceptors with two attacks and cleansing flame.... ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 09:01:11]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ I would move the purifiers to a rhino if possible and give them some psycannons instead of flamers. <br /> <br /> I think that the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> would do really well with the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> in a storm raven.  He pops a lot of the targets he has trouble with and are striking at the same time the purifiers would be.<br /> <br /> Personally I like a henchman squad to consist of <br /> 5x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>, 3x Crusader, 1x psyker, ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 11:05:43]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ <blockquote><div><cite>Khaine's Wrath wrote:</cite>Hmmmm... Not sure.... I like the fact there is less on board the SR. It's a shame you can't have interceptors with two attacks and cleansing flame.... </div></blockquote><br /> <br /> <blockquote><div><cite>Leth wrote:</cite>I would move the purifiers to a rhino if possible and give them some psycannons instead of flamers. <br /> <br /> I think that the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> would do really well with the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> in a storm raven.  He pops a lot of the targets he has trouble with and are striking at the same time the purifiers would be.<br /> <br /> Personally I like a henchman squad to consist of <br /> 5x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>, 3x Crusader, 1x psyker, </div></blockquote><br /> <br /> GRRR.....This is ridiculous.  I keep going round in circles.  Here's my train of somewhat confused thoughts:<br /> <br /> a)  Grand Strategy.  If I'm going to use it on a troop unit, then I want to use it on a unit of 10, because that way I can combat squad and I get 2 OS units for the price of 1 (plus their dedicated transport (I think?)).  My choice is 10 purifiers or 10 Interceptors essentially.<br /> <br /> b)  Purifiers...have free incinerators, cheap special weapons and cleansing flame.  So, they are probably best assaulting, which means that they are a perfect candidate for either a SR or a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  Because they can't assault out of a rhino, I think that means that if I'm not going to use them in an SR or <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, I'd be better off with interceptors.  In addition, two purifier squads need a *chunk* of <span class="glossaryitem" onmouseover='gp(195);'>WC</span> to power up....so I need lots of <span class="glossaryitem" onmouseover='gp(195);'>WC</span> to make sure I can get that off.<br /> <br /> c)  Interceptors....Move 12" all the time if I need it, even if they don't shunt.  They don't have cleansing flame (so don't have the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> tax).  Thing is, they are more expensive than a similarly equipped purifier squad, particularly if you put incinerators on them.  If you don't, say you put psycannons on them, then you reduce effectiveness after the shunt (which really needs incinerators).    There is no point putting these guys in SR....they have jump packs for mobility.  But, they can jump out even if the Raven moves more than 6", which could be very handy.  <br /> <br /> d)  The Raven....I'm taking it loaded for bear, with every bolter I can get my hands on plus psybolts.  Primarily, because it looks cool, gives skyfire when I need it and you can assault out of it.  Plus Mindstrike missiles.  Is it worth the points? A crusader has the same firepower and doesn't kill everyone inside it when it blows up, which is harder to do.<br /> <br /> Logic dictates using <span class="glossaryitem" onmouseover='gp(305);'>GK</span> for shooting, and <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>/Crusaders for assaulting out of the raven (with the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>).  In that case, Interceptors are better (because of the movement benefit) and they allow a harder hitting T1 shunt.   <br /> <br /> The problem is the purifiers have cleansing flame, and having scoring units with that seems too attractive to pass up.<br /> <br /> Help please.  I'd like your comments and experience, particularly with the raven.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 13:01:09]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ Personally, I can't get the raven to work. But I hear a LOT of people who say they have had a LOT of success with one. But that's why I have gone for a crusader. I know I don't get skyline, and I know I'm not 6's to hit. But I am AV14, I can start on the board and don't have to worry about reserves, and it's significantly less likely to kill anything on board if it's destroyed. <br /> <br /> Interceptors are awesome. There is no doubt about that. And a great target for grand strategy along with the teleporting <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s. But since I take a land raider, I want to make the most of it.... And there is something about a raider ploughing forward spitting guns and flame, emptying out purifiers to cleaning flame, then fire bolt guns and then run into combat. The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> could take all ten plus your <span class="glossaryitem" onmouseover='gp(524);'>GM</span>. If I'm honest, I'm thinking about taking a redeemer instead of a crusader. Still get the assault cannon, but with psyflame there is S7 ap3 flamestorms coming out the side. <br /> <br /> The interceptors are also a good choice though, and if you're set on the SR, it's probably these I'd take. Don't get me wrong, I much prefer purifiers. But if a SR is on the board then the unit that will gain grand strategy needs to be mobile. And they're the only unit that can offer you that. <br /> <br /> Just my ten pence. I think my first two grand strategy target 's will be the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, just to laugh at people trying to remove both from an objective.... ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 14:16:05]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ I play three ravens, and I thing thats the good choice, you are mobile, you can take a landing pad and if your oponent doesn't have an intercept skyfire thing you can have 3++ on them, ussualy I play it like defence army with one crusader, on squad of ten purifiers, one squad with termies, coteaz and some mess around ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 14:26:10]]> GMT</pubDate>
				<author><![CDATA[ Sabre666]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/601953/6966379.page"><b>Sabre666 wrote:</b></a><br/>I play three ravens, and I thing thats the good choice, you are mobile, you can take a landing pad and if your oponent doesn't have an intercept skyfire thing you can have 3++ on them, ussualy I play it like defence army with one crusader, on squad of ten purifiers, one squad with termies, coteaz and some mess around </div></blockquote><br /> <br /> Don't do this. 3 ravens is far too risky. The probability of being tabled before the 600 points of fliers *might* come in is too high... ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 19:31:04]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/601953/6967425.page"><b>Khaine's Wrath wrote:</b></a><br/> The probability of being tabled before the 600 points of fliers *might* come in is too high... </div></blockquote><br /> What's it at, like 1%? How often is Sabre666 tabled? I'm gonna guess not very often. You can't just quote made up statistics as an argument: do some research, or at least some number-crunching.<br /> <br /> To speak in favour of the Coteaz Battery: I've run this a few times in casual games, alongside my core Mordrak List. I've found that, even though the min-Henchmen are squishy, the enemy needs to ignore them because they're not really scary, while the Interceptors, <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>, and Mordrak+Libby are VERY scary, especially when it suddenly dawns on your opponent that he will be eating T2 charges.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 21:40:52]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Re:GK 1850 - List revised </title>
				<description><![CDATA[ Ok, I have finally sorted my head out.<br /> <br /> I've updated the first post, many, many thanks guys.<br /> <br /> <br /> [edit] removed wording from here and updated first post.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 00:48:12]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ When I trayied 2 SR I was Tabled two times from ten games, that wasn't good, with three ravens I playied actualy only six games, but I wasn't tabled yet. And I tryed it against pod space wolves, witch is the bad matchup for this army.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 06:26:03]]> GMT</pubDate>
				<author><![CDATA[ Sabre666]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ Thanks @Sabre, good to know.  What loadout do you have on your SR?<br /> <br /> Also, if you could share your list, that would be great!<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 06:30:34]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 - List revised </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51cf979ac4b7f4baf8a97b33a3cd0054.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/601953/6967852.page"><b>Elric Greywolf wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/601953/6967425.page"><b>Khaine's Wrath wrote:</b></a><br/> The probability of being tabled before the 600 points of fliers *might* come in is too high... </div></blockquote><br /> What's it at, like 1%? How often is Sabre666 tabled? I'm gonna guess not very often. You can't just quote made up statistics as an argument: do some research, or at least some number-crunching.</div></blockquote><br /> <br /> It's funny, but I've read my post over and over and I don't see ANY statistics, so it's quite amusing to be accused of quoting made up ones. And the simple fact of the matter is, risk is based on personal opinion. I might decide that a 2% chance is quite risky. You might decide 20%. Neither of us is wrong. The game is about personal opinion. It's not all math hammer all the time. That's what prevents it from. Becoming boring. Personally with grey knights I don't want to take any risk that a unit doesn't arrive. So having three in reserve and rolling for each is too risky. That's a fact. The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> clearly doesn't have the same opinion as he is going for one. These forums are about opinions after all. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 11:12:04]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>GK 1850 - List revised AGAIN, Final </title>
				<description><![CDATA[ Sorry guys, the edits I did to the first post got lost.  The revised list is up now.<br /> <br /> @Khaine, the revised list has 600 points in Raven, henchmen and <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>.  It had better come in!!<br /> <br /> One of the main attractions of the Raven was the anti air, because I don't really like <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with quad cannons and I hate Heldrakes.  But, having that many points in the air is a bit disconcerting.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 12:45:31]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 - List revised AGAIN, Final - first post updated.</title>
				<description><![CDATA[ i would swap the razorback to the henchmen and the rhino to the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>.<br /> <br /> Also if you can find points for dozer blades. It is really important in this edition(one per terrain piece per phase)<br /> <br /> <br /> I really feel like you are investing a lot of points into a few wounds/models.  Also one dreadknight is not going to do much on his own shunting other than die.  I would hold him back until the storm raven shows up and move everything forward at the same time.<br /> <br /> I would try and shave points and get some protection for those henchmen. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 13:26:22]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>GK 1850 - List revised AGAIN, Final - first post updated.</title>
				<description><![CDATA[ Thanks Leth,<br /> <br /> Problem with protection for the henchmen is that I don't have any more rhino chassis vehicles.   I have got an <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, which I could get in by ditching the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and psybolts everywhere (plus a couple of other tweaks - mainly ditching the psycannons on the Purifiers).  If I put the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> in, I'd put the purifiers in it - that would put all the henchmen into Psybacks.<br /> <br /> My original plan was to actually use the Henchmen Rhino and steal it for the purifiers, which is why it was a Rhino.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, I'm really not a fan of henchbacks (as you can see from the other thread) -  I think the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> battery squads are throwaways.  If it wasn't for the purifiers, I'd almost ditch the third Rhino and get another henchmen squad instead.<br /> <br /> Looking at the troop section, thats 369 points.  How would you use that, assuming you had to have 6 troops in the end?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 02:13:13]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 - List revised AGAIN, Final - first post updated.</title>
				<description><![CDATA[ Well that changes things.  If you only have three rhino chassis well then we can work with that.  <br /> <br /> Also you are not wrong in that they are throw aways, but because they are throw aways that can easily win you the game as they are a very low priority target that generates warp charges, can provide a throw away power once per game(I have used my to dice to throw invis on a unit, had it eat the perils and die.  Didnt care, got invis) same with shrouded or psychic shriek and are OS.<br /> <br /> But anyway to your point, I think running them as two psybacks with henchmen. One rhino for the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, max them at 10 with limited upgrades outside of two psycannons and psybolts.  Combat squad the two psycannons into the rhino(give everything dozerblades)<br /> <br /> Keep the purifiers almost the same but drop their rhino.  Just combat squad them into the storm raven with space for the grandmaster if you want.<br /> <br /> Also depending on situation/mission I would not be fixated on getting scoring, be malleable and responsive to your opponents forces.  Sometimes you might want scout, or preferred enemy.  Just be ready to change on the go.<br /> <br /> So sit back, let them take their potshots while you take advantage of cover.  And then when the storm raven arrives shunt everything forward and they have 1 turn to deal with your army.  Hopefully on the turn you shunt you will be able to kill quite a bit(or leading up to it)<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 02:47:42]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>GK 1850 - List revised AGAIN, Final - first post updated.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/531eb33bb2e612b3f713fa0f9197612c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/601953/6971903.page"><b>Leth wrote:</b></a><br/>Well that changes things.  If you only have three rhino chassis well then we can work with that.  <br /> <br /> Also you are not wrong in that they are throw aways, but because they are throw aways that can easily win you the game as they are a very low priority target that generates warp charges, can provide a throw away power once per game(I have used my to dice to throw invis on a unit, had it eat the perils and die.  Didnt care, got invis) same with shrouded or psychic shriek and are OS.<br /> <br /> But anyway to your point, I think running them as two psybacks with henchmen. One rhino for the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, max them at 10 with limited upgrades outside of two psycannons and psybolts.  Combat squad the two psycannons into the rhino(give everything dozerblades)<br /> <br /> Keep the purifiers almost the same but drop their rhino.  Just combat squad them into the storm raven with space for the grandmaster if you want.<br /> <br /> Also depending on situation/mission I would not be fixated on getting scoring, be malleable and responsive to your opponents forces.  Sometimes you might want scout, or preferred enemy.  Just be ready to change on the go.<br /> <br /> So sit back, let them take their potshots while you take advantage of cover.  And then when the storm raven arrives shunt everything forward and they have 1 turn to deal with your army.  Hopefully on the turn you shunt you will be able to kill quite a bit(or leading up to it)<br /> </div></blockquote><br /> <br /> Thanks, that's helpful.  After your post re psyflemen in the tactics thread, i'm trying to work one in here too, so I think the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> have to go.  Psyflemen are awesome value for what they give.  <br /> <br /> Given your comments, I'm seriously considering swapping the SR for a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.   I've only just built that as well, so I still get to play with a new toy!!<br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 03:00:45]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1850 - List revised AGAIN, Final - first post updated.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/601953/6971934.page"><b>MarkCron wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/531eb33bb2e612b3f713fa0f9197612c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/601953/6971903.page"><b>Leth wrote:</b></a><br/>Well that changes things.  If you only have three rhino chassis well then we can work with that.  <br /> <br /> Also you are not wrong in that they are throw aways, but because they are throw aways that can easily win you the game as they are a very low priority target that generates warp charges, can provide a throw away power once per game(I have used my to dice to throw invis on a unit, had it eat the perils and die.  Didnt care, got invis) same with shrouded or psychic shriek and are OS.<br /> <br /> But anyway to your point, I think running them as two psybacks with henchmen. One rhino for the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, max them at 10 with limited upgrades outside of two psycannons and psybolts.  Combat squad the two psycannons into the rhino(give everything dozerblades)<br /> <br /> Keep the purifiers almost the same but drop their rhino.  Just combat squad them into the storm raven with space for the grandmaster if you want.<br /> <br /> Also depending on situation/mission I would not be fixated on getting scoring, be malleable and responsive to your opponents forces.  Sometimes you might want scout, or preferred enemy.  Just be ready to change on the go.<br /> <br /> So sit back, let them take their potshots while you take advantage of cover.  And then when the storm raven arrives shunt everything forward and they have 1 turn to deal with your army.  Hopefully on the turn you shunt you will be able to kill quite a bit(or leading up to it)<br /> </div></blockquote><br /> <br /> Thanks, that's helpful.  After your post re psyflemen in the tactics thread, i'm trying to work one in here too, so I think the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> have to go.  Psyflemen are awesome value for what they give.  <br /> <br /> Given your comments, I'm seriously considering swapping the SR for a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.   I've only just built that as well, so I still get to play with a new toy!!<br /> <br /> Just becareful as they are competing with the Land raider and Dreadknights for heavy slots<br /> <br /> Cheers</div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 03:57:48]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>GK 1850 - List revised AGAIN, Final - first post updated.</title>
				<description><![CDATA[ Ok, revised list.  I managed to get the Psyfleman in, plus keep all three rhino chassis.  5 purifiers and <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> in the Raven, 5(with 2 psycannons and Coteaz) in Rhino.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>, Incinerator, Rad, Psychotroke, 3xservo Skulls, Hammer<br /> <br /> Elite<br /> Purifier x 10 (Psybolt, 2 Psycannons, 2 Incinerators, 3 halberds (including Knight), hammer, Rhino w/Dozer)<br /> <br /> Troop<br /> 2 x Warband (2 acolytes, psyker) Psyback w/Dozer<br /> 4 x Warband (2 acolytes, psyker) <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> StormRaven, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Sponsons, Psybolt<br /> 10 Interceptors (Psybolt, 2 psycannons, hammer)<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> <br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, (PT,<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span>)<br /> Psyfleman<br /> <br /> Half the combat squad purifiers go into the Raven with <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>.  The other half with the psycannons, go into Rhino with Coteaz.<br /> <br /> Now, for powers....I think Coteaz rolls on divination.  If he gets something juicy with the first roll, then he can keep it and take prescience.  Otherwise, he'll move to telepathy.<br /> <br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> - can't decide between divination and Telepathy.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> Batteries, Telepathy all the way.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 07:35:14]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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