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		<title><![CDATA[Latest posts for the thread "Should Swarms be vulnerable to Instant Death?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Should Swarms be vulnerable to Instant Death?"]]></description>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ I for one am against it. I think that narratively speaking, Marneus Calgar should not be able to kill an entire swarm of Scarabs with a powerfist. Especially not a Razorwing flock. That goes for all high strength attacks. Blasts and Templates do twice the wounds, and that makes sense. Yet somehow instead of extending that double wounds rule to replace Instant Death for high strength shots, they actually let things like a single lascannon beam destroy an entire swarm of Nurglings. This is a poor reflection of how a swarm would actually function in battle, and should be fixed. ...Right?<br /> <br /> In fact, for those of you who don't agree with me.. Let me sweeten the deal!<br /> <br /> A lascannon shot wouldn't kill an entire swarm of Nurglings, but a flamer certainly could. And yet a flamer is only relegated to double wounds. So how about in exchange for immunity to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> from single high strength shots, have blasts and templates cause instant death to swarms instead! I am aware this is a significant change and would impact the value of swarms in a major way, and is more likely than not a nerf. I'm just saying that if we lowered the points cost of swarms even further, it would reflect the units more realistically.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 14:08:33]]> GMT</pubDate>
				<author><![CDATA[ Quarterdime]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ Agreed completely. This is one of the first things I include in any <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fix list.<br /> <br /> Swarms are <span class="glossaryitem" onmouseover='gp(269);'>ID</span> by blasts and templates regardless of Strength, but immune to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> fro many other source.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 14:15:38]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ Templates shouldn't do instant death, but I agree, doubling them out shouldn't cause instant death.<br /> <br /> Of course, they should stack, so a template that doubles out a swarm should deal four wounds for every failed save.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 17:49:11]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ What about heavy weapons teams?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 19:11:14]]> GMT</pubDate>
				<author><![CDATA[ The Home Nuggeteer]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ Nobody likes them. <br /> <br /> Just kidding.<br /> <br /> What do you mean?]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 19:12:58]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ I voted for instant death blast templates...i feel like such small organisms being hit equally with any kind of weapon should kill it instantly....flamers and blasts should be incredibly effective at killing these while heavy weapons...ie lascannons should be the least...only causing one wound.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 20:07:18]]> GMT</pubDate>
				<author><![CDATA[ Drogga]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ Totally agree with the first option and always have.<br /> Lets look at this example: a single round of a serpent shooting SHOULD NOT easily kill 40 scarabs (10 scarab bases) aka 150pts. Yet with 6 st6 and <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+1 st7, many of these twinlinked shots, it most certainly has a decent chance. How can a maximum of 13 shots kill 40 scarabs???<br /> I think that rather than increase templates and blasts to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, what you should do is reduce attacks by 1 per wound lost to a minimum of 1 per base. It is far more fluffy and makes swarms far more playable.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2014 20:11:52]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ Well if you think about it, if you position your swarms well the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> blasts/templates aren't that bad considering a small blast and most templates can't cover more than a couple bases, so you'd still in a way be out swarming them. The only exception there would be the large blasts, which would just annihilate the entire unit immediately... Maybe that is too much, but it does sound more realistic. Perhaps blasts/templates could do triple wounds instead of instant death. That'd at least save the ones that were covered somehow... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've got it! When a swarm gets struck by blasts/templates, let's have them  take a hit for every wound of the bases caught! They'll still most likely die, but not guaranteed like before, which is probably as realistic as it could be!]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 13:04:23]]> GMT</pubDate>
				<author><![CDATA[ Quarterdime]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ That does sound a smart idea.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 22:05:12]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ I'd vote for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> works as normal, but only on blasts/templates.<br /> <br /> edit: clarifying, I mean, double-toughness <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, but this is ignored unless it's a blast/template. For instance, a battlecannon will splat swarms, but a flamer or lascannon wouldn't.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2014 22:23:22]]> GMT</pubDate>
				<author><![CDATA[ spiralingcadaver]]></author>
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				<title>Should Swarms be vulnerable to Instant Death?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2bb1276bddaf126a065a7b960d749ede.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602115/6971323.page"><b>spiralingcadaver wrote:</b></a><br/>I'd vote for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> works as normal, but only on blasts/templates.<br /> <br /> edit: clarifying, I mean, double-toughness <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, but this is ignored unless it's a blast/template. For instance, a battlecannon will splat swarms, but a flamer or lascannon wouldn't.</div></blockquote><br /> <br /> That sounds reasonable.<br /> <br /> So here's how my house rule currently reads:<br /> <br /> "High Strength wounds without causing Instant Death, and blasts/templates force a hit for every wound on the affected bases. If the blast/template strength is double the swarm's toughness, it causes Instant Death instead."]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 02:04:04]]> GMT</pubDate>
				<author><![CDATA[ Quarterdime]]></author>
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