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		<title><![CDATA[Latest posts for the thread "Give 'hard to hit' rule to terrain that grants cover"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Give 'hard to hit' rule to terrain that grants cover"]]></description>
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				<title>Give 'hard to hit' rule to terrain that grants cover</title>
				<description><![CDATA[ So you could have 'hard to hit (5+)' or 'hard to hit (6+) and then apply it to cover. The number indicates the number you need to roll to hit with.  A wall would be the 5+ variant whilst something more substantial would be the 6+. If those numbers are too harsh, maybe a 4+ and a 5+..<br /> <br /> This would hugely help out those low model count armies whilst making things like 2+ saves as effective as they should be. This rule wouldn't apply to things like shrouding - it would only be used where physical cover is gained from terrain of some description. <br /> <br /> Just for clarity, this rule would replace the current idea of cover saves granted by terrain and is designed to reduce the amount of incoming hits. Normal armour saves would then be required to save wounds. <br /> <br /> Oops! I posted this in the wrong forum! Please move it mods!!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973276.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973276.page</link>
				<pubDate><![CDATA[Fri, 27 Jun 2014 14:38:23]]> GMT</pubDate>
				<author><![CDATA[ ColdSadHungry]]></author>
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				<title>Give 'hard to hit' rule to terrain that grants cover</title>
				<description><![CDATA[ Hmmmm, 2nd ed rules, -1 to hit for partial cover, -2 to hit for hard cover. And no such thing as cover saves back then. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973280.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973280.page</link>
				<pubDate><![CDATA[Fri, 27 Jun 2014 14:40:20]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Give 'hard to hit' rule to terrain that grants cover</title>
				<description><![CDATA[ Yeah but since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> don't seem to like <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifiers per se I thought that this is the best way as with snap fire.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973282.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973282.page</link>
				<pubDate><![CDATA[Fri, 27 Jun 2014 14:43:56]]> GMT</pubDate>
				<author><![CDATA[ ColdSadHungry]]></author>
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				<title>Give 'hard to hit' rule to terrain that grants cover</title>
				<description><![CDATA[ So make it the same for a grot at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 and a character with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 7 to hit a target just because it is in cover? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973301.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973301.page</link>
				<pubDate><![CDATA[Fri, 27 Jun 2014 14:52:27]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Give 'hard to hit' rule to terrain that grants cover</title>
				<description><![CDATA[ Well, a similar thing happens now with snap shots - they don't hurt orks as much as marines. And besides, I did suggest that the rule could require a player to hit on a six...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973347.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/602437/6973347.page</link>
				<pubDate><![CDATA[Fri, 27 Jun 2014 15:12:00]]> GMT</pubDate>
				<author><![CDATA[ ColdSadHungry]]></author>
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