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		<title><![CDATA[Latest posts for the thread "Forge World... In A Game???"]]></title>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ I have never had anything from forge-world, I do not like the Idea of playing something that is not in my codex... I have never liked this Idea. If I won, I would feel as if I cheated (bringing illegal pieces)<br /> <br /> What are your thoughts on this? People keep recommending buying stuff from forge-world. I just dont like the idea... <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:34:39]]> GMT</pubDate>
				<author><![CDATA[ MordorMiniatures]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Forge World is not illegal. Where are you getting that nonsense idea from?]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:36:25]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Where does it say you can play those pieces in your codex? ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:40:59]]> GMT</pubDate>
				<author><![CDATA[ MordorMiniatures]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/602476/6973974.page"><b>MordorMiniatures wrote:</b></a><br/>I have never had anything from forge-world, I do not like the Idea of playing something that is not in my codex... I have never liked this Idea. If I won, I would feel as if I cheated (bringing illegal pieces)<br /> <br /> What are your thoughts on this? People keep recommending buying stuff from forge-world. I just dont like the idea... <br /> <br /> </div></blockquote>Forgeworld is a subdepartment of Games Workshop, staffed by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> employees working at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Everything they make has a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> copyright. <br /> <br /> Essentially they make stuff that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> cannot produce profitably in plastic (Plastic set molds are can be 6 digit expenses), or that exists within the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe but is too specialized for a generic codex, along with Horus Heresy era stuff. <br /> <br /> You should have zero issues playing with anything from Forgeworld. <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/602476/6973992.page"><b>MordorMiniatures wrote:</b></a><br/>Where does it say you can play those pieces in your codex? </div></blockquote>In the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books (written by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> staff with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> copyrights at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) that have the rules for said models. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:42:39]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/602476/6973992.page"><b>MordorMiniatures wrote:</b></a><br/>Where does it say you can play those pieces in your codex? </div></blockquote><br /> <br /> In the Forge World rulebooks, which are legal, they say exactly what slots in what armies the units can go in.<br /> <br /> For example, "the Avenger Strike Fighter is a Heavy Support choice in a Sisters of Battle army."]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:43:27]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/602476/6973992.page"><b>MordorMiniatures wrote:</b></a><br/>Where does it say you can play those pieces in your codex? </div></blockquote><br /> <br /> There isnt. but at least now there is escalation that lets you use forgeworld models if that counts. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:45:04]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Thanks! Wow, never knew that! I think I will pick up some forge-world units!]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:46:00]]> GMT</pubDate>
				<author><![CDATA[ MordorMiniatures]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ It is an understandable mistake, especially since Forge World is most known for "big stuff" ie Titans and the like. But as long as you have the rules books or info, the units are perfectly legal. It is worth noting, however, on a social side that it is polite to make sure your opponent is aware of that and that you have the rules ready to show them, just in case. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:47:28]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ My group uses forge world models, rules, and units all of the time.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:50:29]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/602476/6973992.page"><b>MordorMiniatures wrote:</b></a><br/>Where does it say you can play those pieces in your codex? </div></blockquote><br /> <br /> Where does it say you can play Codex Space Marine units in an army chosen from Codex Imperial <br /> Guard?<br /> <br /> It doesn't, we have permission from another book to include them. <br /> <br /> But this is an old topic, done to death, and I'm sure the same running post battle will happen shortly. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 18:56:34]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is like an expansion to the "regular" <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff. It's cool additional content to the normal stuff, perfectly official and "legal".<br /> <br /> Both my little gaming group and local tournament scene treat <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and <span class="glossaryitem" onmouseover='gp(60);'>IA</span> as an integral part of <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span>. I've seen things like that giant Tzeentch Greater Daemon or Sicaran tank played by the tournament guys, and have personally brought a Decimator Daemon Engine once.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:09:48]]> GMT</pubDate>
				<author><![CDATA[ SarisKhan]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ Yup. Completely legal. People may be a little miffed if they find themselves unable to respond in kind, though.\\<br /> That said, if I ever get to Tau, I definitely want an XV9 Battlesuit.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:16:55]]> GMT</pubDate>
				<author><![CDATA[ zeromaeus]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ I give my opponents a heads up if I'm planning to bring <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, but with my old gaming group, it was expected from time to time.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:23:10]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ I'd happily play against <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, it's something different and that's great (not to mention the fact that most of their stuff looks awesome). I'd play some of their units myself if I could afford to do so, without hesitation. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:28:25]]> GMT</pubDate>
				<author><![CDATA[ Paradigm]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/602476/6973992.page"><b>MordorMiniatures wrote:</b></a><br/>Where does it say you can play those pieces in your codex? </div></blockquote><br /> <br /> In the rule book it mentions Citadel Miniatures. Also as people claim Forge World is Games Workshop how can they not update everything right away? Is it because it's 2 separate companies? Right there since <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books were not updated automatically shows you they are not made for 7th edition a company they are suppose to be apart of. <br /> <br /> So yes <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is not <span class="glossaryitem" onmouseover='gp(3);'>40K</span> legal until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> says so. <br /> <br /> Just playing devils advocate, I have nothing against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and would play against it. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:33:43]]> GMT</pubDate>
				<author><![CDATA[ Davor]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is incredibly lazy with rules updates which is a big problem for comp play. "<span class="glossaryitem" onmouseover='gp(3);'>40k</span> approved" models can be used, it's up to the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> though.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:52:44]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/143e30eaa2b1f83bf89eee1359542fc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974183.page"><b>Sigvatr wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(39);'>FW</span> is incredibly lazy with rules updates which is a big problem for comp play. "<span class="glossaryitem" onmouseover='gp(3);'>40k</span> approved" models can be used, it's up to the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> though.</div></blockquote><br /> <br /> So can we use Davor rules? They are <span class="glossaryitem" onmouseover='gp(3);'>40K</span> approved as well. By that I mean, it's <span class="glossaryitem" onmouseover='gp(39);'>FW</span> saying "<span class="glossaryitem" onmouseover='gp(3);'>40K</span> approved", not <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Yes same company. Then again, if it's the same company how come <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is not in the rule book but Citadel is? So far no one in the pro <span class="glossaryitem" onmouseover='gp(39);'>FW</span> camp has answered this. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:53:47]]> GMT</pubDate>
				<author><![CDATA[ Davor]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ That's because it's a stupid, circular argument where one group of people try and convince the other that their personal choice is wrong. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:58:25]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/602476/6974187.page"><b>Davor wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(39);'>FW</span> saying "<span class="glossaryitem" onmouseover='gp(3);'>40K</span> approved", not <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.</div></blockquote><br /> <br /> Actually, they- <br /> <br /> <blockquote class="uncited"><div>Yes same company.</div></blockquote><br /> <br /> ...uh...what?<br /> <br /> They are the same company. <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is a sub-division with different designers and a strong focus on (vastly overcosted) special models.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 19:58:56]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974200.page"><b>azreal13 wrote:</b></a><br/>That's because it's a stupid, circular argument where one group of people try and convince the other that their personal choice is wrong. </div></blockquote><br /> <br /> Diet Dr. Pepper DOES taste better than regular Dr. Pepper.<br /> <br /> Don't let them kill the dream!]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:03:23]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7c106aeaee40730db7c1e274538821f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974210.page"><b>kronk wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974200.page"><b>azreal13 wrote:</b></a><br/>That's because it's a stupid, circular argument where one group of people try and convince the other that their personal choice is wrong. </div></blockquote><br /> <br /> Diet Dr. Pepper DOES taste better than regular Dr. Pepper.<br /> <br /> Don't let them kill the dream!</div></blockquote><br /> <br /> I think we can all agree that both taste better than the ill-fated Mr. Salt.....]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:06:12]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ This is the internet, you never agree with someone else.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:12:10]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7c106aeaee40730db7c1e274538821f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974210.page"><b>kronk wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974200.page"><b>azreal13 wrote:</b></a><br/>That's because it's a stupid, circular argument where one group of people try and convince the other that their personal choice is wrong. </div></blockquote><br /> <br /> Diet Dr. Pepper DOES taste better than regular Dr. Pepper.<br /> <br /> Don't let them kill the dream!</div></blockquote><br /> <br /> This is no dream, this is objective fact.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:16:15]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ Lets put this to bed shall we?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:29:09]]> GMT</pubDate>
				<author><![CDATA[ lobbywatson]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Doest the rule book say I can use my own rules if my opponent is happy with them? Just like the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books do?<br /> <br /> So I guess I can see where they are coming from. <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is just saying for you to house rule in this stuff with your opponent to use in the game. <br /> <br /> I dont really care as I use <span class="glossaryitem" onmouseover='gp(39);'>FW</span> all the time. Its <span class="glossaryitem" onmouseover='gp(39);'>FW</span> fault for being useless anyway.  ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:33:05]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Note that the rule of army construction requires the agreement of both players.  So battleforged, multiple CADs, unbound, Forgeworld or house rules all require the agreement of both players.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:34:40]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/602476/6974187.page"><b>Davor wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/143e30eaa2b1f83bf89eee1359542fc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974183.page"><b>Sigvatr wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(39);'>FW</span> is incredibly lazy with rules updates which is a big problem for comp play. "<span class="glossaryitem" onmouseover='gp(3);'>40k</span> approved" models can be used, it's up to the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> though.</div></blockquote><br /> <br /> So can we use Davor rules? They are <span class="glossaryitem" onmouseover='gp(3);'>40K</span> approved as well. By that I mean, it's <span class="glossaryitem" onmouseover='gp(39);'>FW</span> saying "<span class="glossaryitem" onmouseover='gp(3);'>40K</span> approved", not <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Yes same company. Then again, if it's the same company how come <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is not in the rule book but Citadel is? So far no one in the pro <span class="glossaryitem" onmouseover='gp(39);'>FW</span> camp has answered this. </div></blockquote><br /> <br /> Forge World is all over the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook. Use your damn eyes.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:35:07]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ So then why does it matter so much to some to fight against those who dont want <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules? Its just as legal or illegal as my own house rules. The only thing <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has is more credibility than me, but less than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. <br /> <br /> So well, why the big deal? ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:36:01]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ People need stuff to argue about or the forum would die, I guess?]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:38:50]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974218.page"><b>azreal13 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7c106aeaee40730db7c1e274538821f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974210.page"><b>kronk wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974200.page"><b>azreal13 wrote:</b></a><br/>That's because it's a stupid, circular argument where one group of people try and convince the other that their personal choice is wrong. </div></blockquote><br /> <br /> Diet Dr. Pepper DOES taste better than regular Dr. Pepper.<br /> <br /> Don't let them kill the dream!</div></blockquote><br /> <br /> I think we can all agree that both taste better than the ill-fated Mr. Salt.....</div></blockquote><br /> <br /> But nowhere near as good as Mr. Pibb.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 20:48:13]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/143e30eaa2b1f83bf89eee1359542fc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974183.page"><b>Sigvatr wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(39);'>FW</span> is incredibly lazy with rules updates which is a big problem for comp play. "</div></blockquote>So is <span class="glossaryitem" onmouseover='gp(50);'>GW</span>...try using Shadow in the Warp...<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/602476/6974138.page"><b>Davor wrote:</b></a><br/>]<br /> <br /> In the rule book it mentions Citadel Miniatures. </div></blockquote> Which <span class="glossaryitem" onmouseover='gp(39);'>FW</span> miniatures are effectively considered.<br /> <br /> <blockquote class="uncited"><div>Also as people claim Forge World is Games Workshop how can they not update everything right away? </div></blockquote> Again, one will notice <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has not updated everything right away....<br /> <br /> <blockquote class="uncited"><div><br /> Is it because it's 2 separate companies? Right there since <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books were not updated automatically shows you they are not made for 7th edition a company they are suppose to be apart of. </div></blockquote> Then technically you can't use any army book as none were made for 7th. Hell some armies are still using 5th edition books. <br /> <br /> <blockquote class="uncited"><div><br /> So yes <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is not <span class="glossaryitem" onmouseover='gp(3);'>40K</span> legal until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> says so. </div></blockquote> The <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books written by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> staff with gigantic <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stamps on the covers with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> copyrights and big statements within saying "This is legal for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> play" probably suffice as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> saying so...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 21:28:47]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974313.page"><b>Swastakowey wrote:</b></a><br/>So then why does it matter so much to some to fight against those who dont want <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules? Its just as legal or illegal as my own house rules. The only thing <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has is more credibility than me, but less than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. <br /> <br /> So well, why the big deal? </div></blockquote><br /> <br /> Because we're tired of people repeating the same old bad (or blatantly false) arguments against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules and creating an environment where lots of people believe that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models are "illegal" and if you want to use them you have to beg and fight to convince everyone to allow it. I'm tired of having the burden of justifying my army choices over and over again, while someone who plays a pure codex army is assumed to be entitled to use whatever they like without any questions.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 22:17:30]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ Some of the most disaffected anti-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> people love to defend <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. There seems to be a mental block or shared delusion that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are separate companies, and that somehow <span class="glossaryitem" onmouseover='gp(39);'>FW</span> are the small company hippies giving the finger to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> by producing high quality products at reasonable prices in the face of corporate pressure to sell out.<br /> <br /> My feeling is that refusing to play against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> helps these anti-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> types to artificially compartmentalise them into separate companies.<br /> <br /> They are the same company. They work in the same building. They have the same overall management. Again conjecture, but I believe the only reason <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't just completely amalgamated them is to pander to the delusion that they are separate companies.<br /> <br /> Bringing it back to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> - what sensible reason could anyone possibly give for why they would refuse to play against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> even though <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tournaments state that it is perfectly legal?]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 22:38:57]]> GMT</pubDate>
				<author><![CDATA[ tyrannosaurus]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37391b42b66ca5fce09dbd31f2e92dbc.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974640.page"><b>tyrannosaurus wrote:</b></a><br/>Again conjecture, but I believe the only reason <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't just completely amalgamated them is to pander to the delusion that they are separate companies.</div></blockquote><br /> <br /> I seriously doubt it. The more likely explanation is that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> makes kits that are expensive and difficult to work with, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> customer service doesn't want to deal with some kid's angry parents demanding a refund because their kid can't deal with a resin tank kit. Their goal is that everything in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span>™ Hobby™ Center™ has rules in the "core" <span class="glossaryitem" onmouseover='gp(50);'>GW</span> books, and everything in those rulebooks can be found in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span>™ Hobby™ Center or ordered in the Hobby™ Center™ Order™ Point™ and delivered to the Hobby™ Center™. And as much of it as possible should be in nice easy-to-use plastic kits. It's a selling process built around efficiently milking the cash cow of kids with little or no gaming experience outside of their local <span class="glossaryitem" onmouseover='gp(50);'>GW</span>™ Hobby™ Center™. <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, on the other hand, is a niche-market brand aimed at older and more experienced customers who don't fit into that nice little box. For example, they tend to know about alternative brands and might even recommend a non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> paint, which costs <span class="glossaryitem" onmouseover='gp(50);'>GW</span> a sale and establishes the idea that a customer can go somewhere else to buy stuff! And so, while <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants to make money from their continued involvement in the game, they don't want <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s target customers interfering with their nice little milking operation.<br /> <br /> The result of all this is a situation where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models and rules are indisputably part of the game, but you have to make a bit of an effort to go looking for them.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 22:50:44]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><cite>Peregrine wrote:</cite>people repeating the same old bad (or blatantly false) arguments against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules</div></blockquote>Weren't you the one falsifying quotes to drive your argument? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>tyrannosaurus wrote:</cite>Bringing it back to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> - what sensible reason could anyone possibly give for why they would refuse to play against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> even though <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tournaments state that it is perfectly legal?</div></blockquote>They could say that it doesn't matter what the tournaments do. Like <i>certain people</i> did when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <a href="http://www.40klordsofwar.com/files/Throne_of_Skulls_Rules2013.pdf" target="_new" rel="nofollow">still banned</a> Forge World rules from its events. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Either way, by now the matter should indeed be clear, for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> finally saw fit to clarify things in 6th Edition: <u>Everything is Legal</u>, regardless of whether it's Codex, Forge World, or homebrewed. The only thing that matters is that you and your opponent agree on the army lists you're using.<br /> I'm assuming this did not change in 7E? I admit that I didn't feel a strong drive to buy this edition's rulebook yet, so perhaps it'd help if someone who does own it just quotes the relevant section (word for word, please, not "from memory"). I'm expecting it to be similar to what they said in 6th, tho.<br /> <br /> Also, 2014 is the first year that allows <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules at Throne of Skulls, so <span class="glossaryitem" onmouseover='gp(39);'>FW</span> players should rejoice!]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 23:44:24]]> GMT</pubDate>
				<author><![CDATA[ Lynata]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/279c7d2a99de299f7684cd26bcebe4ed.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974777.page"><b>Lynata wrote:</b></a><br/><blockquote><div><cite>Peregrine wrote:</cite>people repeating the same old bad (or blatantly false) arguments against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules</div></blockquote>Weren't you the one falsifying quotes to drive your argument? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I see you're still keeping up your habit of blatantly lying and trusting that nobody will invest the effort required to look for the old threads and see that what you call "falsifying quotes" is really "failing to quote exactly word for word the entire <span class="glossaryitem" onmouseover='gp(39);'>FW</span> officialness statement every time I refer to it". It might be inconvenient for your desire to make easy personal attacks, but paraphrasing a statement when talking about it is not falsifying a quote when the paraphrased version matches the <i>substance</i> of the original statement, even if the wording is slightly different.<br /> <br /> And yes, you already know this, because I've already explained it for you when you've pulled out this ridiculous "falsifying" attack in the past. I'm just posting the explanation again so that people who aren't familiar with the previous arguments will know that you're lying.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 23:53:00]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974669.page"><b>Peregrine wrote:</b></a><br/><br /> The result of all this is a situation where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models and rules are indisputably part of the game, but <u>you have to make a bit of an effort to go looking for them.</u></div></blockquote><br /> <br /> I would say it's even harder to find the current 7th Edition <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.  I have to use Google every time I want to look them up, because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made it damn hard to find on their website.  <br /> <br /> Anyway, yes, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is perfectly "legal" to use, and helps create more variety in the game.  It is best, however, to <i>always have the current rules with you.</i>  Too many people have been burned playing against someone who was using out-of-date, experimental, barely remembered, or even wrong rules (that they got from "some website").  That is one of the reasons why Forgeworld got a bad reputation in the past, not because Forgeworld is bad, but because of the bad players.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 00:06:33]]> GMT</pubDate>
				<author><![CDATA[ Tannhauser42]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ Regardless of what you are trying to sell here, there still is a difference between "intended for use with" and "part of".<br /> Just like there's a difference between "quoting" and "paraphrasing with subtle changes".<br /> <br /> I get that you're very passionate about <span class="glossaryitem" onmouseover='gp(39);'>FW</span> - you keep pointing this out in every 2nd post. But seriously, you are not going to convince a lot of people by making stuff up and calling everyone who opposes you a liar.<br /> <br /> Especially now that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is already just as legal as anything else, and it's all up to your opponent on whether or not you get a game. So instead of continuously attempting to force people to accept your army list/s, you'd be far better off trying to make them see why it could be a fun game. Otherwise you just keep sabotaging yourself, and your agenda.<br /> <br /> <br /> [edit] The above was intended for Peregrine, of course. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 00:15:36]]> GMT</pubDate>
				<author><![CDATA[ Lynata]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aa5ec0876a3ee2ee327f00a70b32bf9a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974822.page"><b>Tannhauser42 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974669.page"><b>Peregrine wrote:</b></a><br/><br /> The result of all this is a situation where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models and rules are indisputably part of the game, but <u>you have to make a bit of an effort to go looking for them.</u></div></blockquote><br /> <br /> I would say it's even harder to find the current 7th Edition <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.  I have to use Google every time I want to look them up, because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made it damn hard to find on their website.  <br /> <br /> Anyway, yes, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is perfectly "legal" to use, and helps create more variety in the game.  It is best, however, to <i>always have the current rules with you.</i>  Too many people have been burned playing against someone who was using out-of-date, experimental, barely remembered, or even wrong rules (that they got from "some website").  That is one of the reasons why Forgeworld got a bad reputation in the past, not because Forgeworld is bad, but because of the bad players.</div></blockquote><br /> <br /> I would blame <span class="glossaryitem" onmouseover='gp(39);'>FW</span> for that one. <br /> <br /> Their rules are not clear cut. As in, you cant just bring up a page and it have a list of what book you need for the unit you are looking at. They dont even tell you the right rules you need sometimes. I was told to get an old and outadted book for my Malcador and they didnt even point me in the right direction to find the erratas and so on to keep it inline with the current rules. <br /> <br /> Then you get on to the models being so lazily done that you get some lubed up mess in the mail after paying a decent amount of money for it. <br /> <br /> The problem is <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is lazy and cant be bothered putting in the effort to even be accessible beyond displaying fancy but expensive models. They dont even warn you about the junk they are about to send your way after a purchase. <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has problems because they are just as bad as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (if not worse in many ways). Its a pity too because their models are pretty nice once you finish their job and have it assembly ready. <br /> <br /> Thats my opinion anyway. Im the only one in my area that uses their rules and thats because im the only who can be bothered looking for them and or even putting the things together. Its off putting to know you pay extra to do bits of their job for a model with rules nearly no one has heard of because they arent accessible. <br /> <br /> So until <span class="glossaryitem" onmouseover='gp(39);'>FW</span> changes its not gonna get much better on the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> acceptance front any time soon. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 00:24:10]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/279c7d2a99de299f7684cd26bcebe4ed.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974841.page"><b>Lynata wrote:</b></a><br/>Regardless of what you are trying to sell here, there still is a difference between "intended for use with" and "part of".<br /> Just like there's a difference between "quoting" and "paraphrasing with subtle changes".</div></blockquote><br /> <br /> No, there really isn't. You're just desperate for any anti-<span class="glossaryitem" onmouseover='gp(39);'>FW</span> argument you can get your hands on, and have decided that anything less than a strict word-for-word quote of the entire statement is "falsifying quotes" rather than simply not bothering to look up the exact words. "Intended for use with" and "part of" are functionally the same thing when the entity intending for something to be used with something else is the entity that decides what is part of that thing. Please take off the tinfoil hat and try to understand the difference between lack of concern for perfect quoting and malicious distortion of the truth.<br /> <br /> <blockquote class="uncited"><div>But seriously, you are not going to convince a lot of people by making stuff up and calling everyone who opposes you a liar.</div></blockquote><br /> <br /> I'm not calling everyone who opposes me a liar, just you. You're the special snowflake who lies to create personal attacks, everyone else is just wrong about a gaming debate.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 00:37:50]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/279c7d2a99de299f7684cd26bcebe4ed.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974841.page"><b>Lynata wrote:</b></a><br/>Especially now that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is already just as legal as anything else, and it's all up to your opponent on whether or not you get a game. So instead of continuously attempting to force people to accept your army list/s, you'd be far better off trying to make them see why it could be a fun game. Otherwise you just keep sabotaging yourself, and your agenda.</div></blockquote>If I have to hold a 40 minute presentation and explain why I should be able to use a legal part of this game than I already lost.<br /> That's caused by some myth that everything in <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is overpowered because it has a high price. Some people STILL believe that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is their 'pay to win'-department.<br /> <br /> Forge World is just as legal as supplements and data-slates.<br /> If you allow the one without questioning, you should allow <span class="glossaryitem" onmouseover='gp(39);'>FW</span> too.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 01:11:56]]> GMT</pubDate>
				<author><![CDATA[ Kangodo]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Also says Games Workshop on the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> resin sprues.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 01:32:31]]> GMT</pubDate>
				<author><![CDATA[ Vash108]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ As long as you're into Forgeworld because you think it looks cool, we're gravy. If you buy one or two very powerful pieces for your army that you've had no interest in before seeing how powerful their rules are...then you can leave that gak out son. I don't want to have to give <span class="glossaryitem" onmouseover='gp(50);'>GW</span> £120 just to stop myself getting pasted every week.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 01:43:35]]> GMT</pubDate>
				<author><![CDATA[ KommissarKarl]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Wow, I honest to God thought this argument was dead when g dub released its throne of skulls pack that declared <span class="glossaryitem" onmouseover='gp(39);'>fw</span> legal at their tournys, well except for legion stuff, but that's only a matter of time too.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 01:52:00]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/602476/6974950.page"><b>KommissarKarl wrote:</b></a><br/>As long as you're into Forgeworld because you think it looks cool, we're gravy. If you buy one or two very powerful pieces for your army that you've had no interest in before seeing how powerful their rules are...then you can leave that gak out son. I don't want to have to give <span class="glossaryitem" onmouseover='gp(50);'>GW</span> £120 just to stop myself getting pasted every week.</div></blockquote><br /> <br /> What, because it's wrong for people to want to win a <i>game</i>?<br /> <br /> This really is a statement that could only be made in relation to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. Any other game, take what you like, within the rules, because it's cool, because you feel it's effective, because you like the feel of the unit or it suits your playstyle. <br /> <br /> Nowhere else would you get a player declaring they have an issue with an otherwise officially published ruleset because players might use it because it's too good. <br /> <br /> Not to mention there's "official" units which are demonstrably more <span class="glossaryitem" onmouseover='gp(280);'>OP</span> than pretty much anything <span class="glossaryitem" onmouseover='gp(39);'>FW</span> produces, and that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> actively produce draft rules for public consumption (and available for free) before revising the finished version when it makes it into a book. <br /> <br /> Frankly, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> proper was run more like <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, them there'd likely be far fewer dissatisfied players (and ex-players) than there are currently. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 02:41:01]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/279c7d2a99de299f7684cd26bcebe4ed.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974841.page"><b>Lynata wrote:</b></a><br/><br /> Especially now that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is already just as legal as anything else, and it's all up to your opponent on whether or not you get a game.<br /> <br /> [edit] The above was intended for Peregrine, of course. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Not intending to butt in on an argument with Peregrine, of course, but I do think this is a <i>little bit</i> disingenuous. <br /> <br /> In the sense that 'anything you and your opponent agree upon is legal', <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and personal houserules are both legal. However, I don't think that, say, a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Big Trakk and "You have to take a shot every time you earn a <span class="glossaryitem" onmouseover='gp(140);'>VP</span>" are precisely legal in the exact same way. I think that one might be viewed as being 'more likely to be legal' in a wide range of jurisdictions, and the other might be viewed as possibly more fun, but probably less likely to be legal in any given game. Not saying which, though  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 02:51:27]]> GMT</pubDate>
				<author><![CDATA[ Da Butcha]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ The "<span class="glossaryitem" onmouseover='gp(39);'>FW</span> isn't official" argument is over now anyway isn't it?  The 7th ed rulebook now states to use rules "from any games workshop product" or something to that effect doesn't it?]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 03:29:10]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ I Have considered getting a Land Raider Achilles.  As a clan Raukaan Iron Hands player I would like to throw a <span class="glossaryitem" onmouseover='gp(384);'>MoTF</span> with Iron Stone and 3-5 servo arm servitors in it.  Give it a dozer blade take extra melta.  I would have to build around it though.  ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 03:50:15]]> GMT</pubDate>
				<author><![CDATA[ NorseSig]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975096.page"><b>Yonan wrote:</b></a><br/>The "<span class="glossaryitem" onmouseover='gp(39);'>FW</span> isn't official" argument is over now anyway isn't it?  The 7th ed rulebook now states to use rules "from any games workshop product" or something to that effect doesn't it?</div></blockquote><br /> No.. It says that all methods of army construction require the agreement of both players.  That includes Forgeworld.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:00:41]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61329169faf765a42754bd489768d085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975141.page"><b>Ghaz wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975096.page"><b>Yonan wrote:</b></a><br/>The "<span class="glossaryitem" onmouseover='gp(39);'>FW</span> isn't official" argument is over now anyway isn't it?  The 7th ed rulebook now states to use rules "from any games workshop product" or something to that effect doesn't it?</div></blockquote><br /> No.. It says that all methods of army construction require the agreement of both players.  That includes Forgeworld.</div></blockquote><br /> Yes - Under "Choosing your own army" - "The rules for your citadel miniatures are found in a wide range of Games Workshop publications, such as codexes, codex supplements and dataslates."<br /> <br /> Forgeworld books are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> publications.  The "official" argument is over.  The "permission" argument is the same as always, whether you use <span class="glossaryitem" onmouseover='gp(39);'>FW</span> or codex: tyranids you should discuss it with your opponent first.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:07:46]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975152.page"><b>Yonan wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61329169faf765a42754bd489768d085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975141.page"><b>Ghaz wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975096.page"><b>Yonan wrote:</b></a><br/>The "<span class="glossaryitem" onmouseover='gp(39);'>FW</span> isn't official" argument is over now anyway isn't it?  The 7th ed rulebook now states to use rules "from any games workshop product" or something to that effect doesn't it?</div></blockquote><br /> No.. It says that all methods of army construction require the agreement of both players.  That includes Forgeworld.</div></blockquote><br /> Yes - Under "Choosing your own army" - "The rules for your citadel miniatures are found in a wide range of Games Workshop publications, such as codexes, codex supplements and dataslates."<br /> <br /> Forgeworld books are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> publications.  The "official" argument is over.  The "permission" argument is the same as always, whether you use <span class="glossaryitem" onmouseover='gp(39);'>FW</span> or codex: tyranids you should discuss it with your opponent first.</div></blockquote><br /> <br /> Nobody is arguing against it. Not that I can see]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:09:32]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975153.page"><b>Swastakowey wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975152.page"><b>Yonan wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61329169faf765a42754bd489768d085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975141.page"><b>Ghaz wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975096.page"><b>Yonan wrote:</b></a><br/>The "<span class="glossaryitem" onmouseover='gp(39);'>FW</span> isn't official" argument is over now anyway isn't it?  The 7th ed rulebook now states to use rules "from any games workshop product" or something to that effect doesn't it?</div></blockquote><br /> No.. It says that all methods of army construction require the agreement of both players.  That includes Forgeworld.</div></blockquote><br /> Yes - Under "Choosing your own army" - "The rules for your citadel miniatures are found in a wide range of Games Workshop publications, such as codexes, codex supplements and dataslates."<br /> Forgeworld books are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> publications.  The "official" argument is over.  The "permission" argument is the same as always, whether you use <span class="glossaryitem" onmouseover='gp(39);'>FW</span> or codex: tyranids you should discuss it with your opponent first.</div></blockquote>Nobody is arguing against it. Not that I can see</div></blockquote><br /> These are the posts of people arguing against forgeworld being official... you yourself said forgeworld was as official as "house rules" which is not the case when in the 7th ed book it clearly includes forgeworld as an official source of rules as forgeworld are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> publications.<br /> <blockquote><div><a href="/dakkaforum/posts/preList/602476/6974138.page"><b>Davor wrote:</b></a><br/>So yes <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is not <span class="glossaryitem" onmouseover='gp(3);'>40K</span> legal until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> says so. </div></blockquote><blockquote><div><a href="/dakkaforum/posts/preList/602476/6974187.page"><b>Davor wrote:</b></a><br/>So can we use Davor rules? They are <span class="glossaryitem" onmouseover='gp(3);'>40K</span> approved as well. By that I mean, it's <span class="glossaryitem" onmouseover='gp(39);'>FW</span> saying "<span class="glossaryitem" onmouseover='gp(3);'>40K</span> approved", not <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.</div></blockquote><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974299.page"><b>Swastakowey wrote:</b></a><br/>So I guess I can see where they are coming from. <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is just saying for you to house rule in this stuff with your opponent to use in the game.</div></blockquote><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974313.page"><b>Swastakowey wrote:</b></a><br/>So then why does it matter so much to some to fight against those who dont want <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules? Its just as legal or illegal as my own house rules. The only thing <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has is more credibility than me, but less than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. <br /> So well, why the big deal? </div></blockquote><br /> And it matters because someone said something wrong on the internet ; p]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:17:21]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5fc866d985c125ea6fbb2d35ded1ea21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974957.page"><b>Formosa wrote:</b></a><br/>Wow, I honest to God thought this argument was dead when g dub released its throne of skulls pack that declared <span class="glossaryitem" onmouseover='gp(39);'>fw</span> legal at their tournys, well except for legion stuff, but that's only a matter of time too.</div></blockquote><br /> <br /> Personally I thought the argument died when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fethed the game up so badly that everyone who cared about <span class="glossaryitem" onmouseover='gp(39);'>FW</span> legality stopped playing. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:20:13]]> GMT</pubDate>
				<author><![CDATA[ Sidstyler]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975152.page"><b>Yonan wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61329169faf765a42754bd489768d085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975141.page"><b>Ghaz wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975096.page"><b>Yonan wrote:</b></a><br/>The "<span class="glossaryitem" onmouseover='gp(39);'>FW</span> isn't official" argument is over now anyway isn't it?  The 7th ed rulebook now states to use rules "from any games workshop product" or something to that effect doesn't it?</div></blockquote><br /> No.. It says that all methods of army construction require the agreement of both players.  That includes Forgeworld.</div></blockquote><br /> Yes - Under "Choosing your own army" - "The rules for your citadel miniatures are found in a wide range of Games Workshop publications, such as codexes, codex supplements and dataslates."<br /> <br /> Forgeworld books are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> publications.  The "official" argument is over.  The "permission" argument is the same as always, whether you use <span class="glossaryitem" onmouseover='gp(39);'>FW</span> or codex: tyranids you should discuss it with your opponent first.</div></blockquote><br /> So I can use a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> army book to choose my army?  It's a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> publication after all.  The fact is the problem is it and the Forgeworld books are not "... codexes, codex supplements or dataslates..." and are not specifically listed.  Regardless, it still says both players must agree on all methods of army construction. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:21:02]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Do we really need an English lesson here?  Or is it a logic lesson?  B is part of A, but A is made of more than B.  That is what "such as" means.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:25:23]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ No I said its as official as things such as unbound or house rules. Its all the same. Who gives a crap about the books, its all about the player on the otherside of the table. Thats what i said, hence why I said why the big deal. <br /> <br /> All I see is people saying forge world isnt like a codex as much as an alternate style of player. Which has more credibility than a house rule, but is practically no different. Just like unbound for example. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:32:02]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ While I'm still not really clear on the distinction you're trying to make, I'll add Ghaz to the list of "<span class="glossaryitem" onmouseover='gp(39);'>FW</span> isn't official" despite it blatantly saying so, since you were wondering who was saying that.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:43:26]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Ghaz is saying what im saying. Yes its official, but its just the same as unbound or Dataslates etc. The <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rulebook treats it like a house rule. And a house rule is allowed based on the agreement of both players. <br /> <br /> So yes its official. But no its not just like a codex. Its a different way of playing which is a special way of playing. Not standard. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:46:43]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ The ability to use house rules is official.  The house rules themselves are not official.<br /> The ability to use forgeworld is official.  The forgeworld <span class="glossaryitem" onmouseover='gp(3);'>40k</span> approved rules are also official.<br /> <br /> That is the distinction that needs to be made here.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:51:49]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975193.page"><b>Yonan wrote:</b></a><br/>The ability to use house rules is official.  The house rules themselves are not official.<br /> The ability to use forgeworld is official.  The forgeworld <span class="glossaryitem" onmouseover='gp(3);'>40k</span> approved rules are also official.<br /> <br /> That is the distinction that needs to be made here.</div></blockquote><br /> <br /> Exactly why I said <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has more credibility than my house rule. But doesnt change the fact that its the same as unbound for example (which I also said). Unbound is treated like a more official house rule really. Which is just an alternate style of play. Which is pretty much forge world rules. <br /> <br /> So yea, I dont think anybody is going against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> officialness. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 04:54:40]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975197.page"><b>Swastakowey wrote:</b></a><br/>Unbound is treated like a more official house rule really. Which is just an alternate style of play. Which is pretty much forge world rules.  </div></blockquote><br /> <br /> So it seems the definition of "more official house rule" is "official rule that you, personally, do not like." Got it.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 05:34:37]]> GMT</pubDate>
				<author><![CDATA[ Bludbaff]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ If you read what I have said, I have many forge world units. <br /> <br /> So no, nothing to do with my opinion. Its how <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books work. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 05:48:42]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975197.page"><b>Swastakowey wrote:</b></a><br/>But doesnt change the fact that its the same as unbound for example (which I also said). Unbound is treated like a more official house rule really. Which is just an alternate style of play. Which is pretty much forge world rules. </div></blockquote><br /> Unbound isn't treated as less official or as a house rule, it's treated with the scorn it deserves for being bad rule writing and is therefore largely ignored.  It being bad doesn't have anything to do with how official it is - it being written by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as part of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules is what makes it official.  Unbound is a pointless comparison to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is functionally identical to codices and dataslates in that it provides new <span class="glossaryitem" onmouseover='gp(187);'>FoCs</span> and new units for use.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 05:58:11]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975263.page"><b>Yonan wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975197.page"><b>Swastakowey wrote:</b></a><br/>But doesnt change the fact that its the same as unbound for example (which I also said). Unbound is treated like a more official house rule really. Which is just an alternate style of play. Which is pretty much forge world rules. </div></blockquote><br /> Unbound isn't treated as less official or as a house rule, it's treated with the scorn it deserves for being bad rule writing and is therefore largely ignored.  It being bad doesn't have anything to do with how official it is - it being written by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as part of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules is what makes it official.  Unbound is a pointless comparison to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is functionally identical to codices and dataslates in that it provides new <span class="glossaryitem" onmouseover='gp(187);'>FoCs</span> and new units for use.</div></blockquote><br /> <br /> They are both official. <br /> <br /> They both need permission as written in the rules. <br /> <br /> Both change how people play and what options are available. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 05:59:22]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ That's how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should write rules, clear definitive statements ; )  All of which I agree with, so I'll scrub you off the "non-official" list, but the other guys still stand ; p]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:08:49]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975264.page"><b>Swastakowey wrote:</b></a><br/>Both change how people play and what options are available. </div></blockquote><br /> <br /> No they don't. You're acting like unbound is a special variant game instead of the normal way of making an army, just like choosing whether or not to take any heavy support units. The fact that many players have decided that they hate unbound does not mean that battle-forged is the default. And it's the same with <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, those rules only "change how people play" in the same way that buying the new Orks codex changes how people play. If you want to declare that all codices are also optional things that need permission then fine, at least that's consistent. But don't keep treating <span class="glossaryitem" onmouseover='gp(39);'>FW</span> as something different from the "normal" rules.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:10:21]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975275.page"><b>Yonan wrote:</b></a><br/>That's how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should write rules, clear definitive statements ; )  All of which I agree with, so I'll scrub you off the "non-official" list, but the other guys still stand ; p</div></blockquote><br /> <br /> Yea, the point I made originally to you was im fairly sure no one is arguing against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> being official. I personally would call it no different to a house rule (which ironically is also a house rule) but im sure many players feel that way (hence the no <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stance commonly found) but yea just wanted to clarify mate. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:12:45]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975281.page"><b>Swastakowey wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975275.page"><b>Yonan wrote:</b></a><br/>That's how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should write rules, clear definitive statements ; )  All of which I agree with, so I'll scrub you off the "non-official" list, but the other guys still stand ; p</div></blockquote><br /> <br /> Yea, the point I made originally to you was im fairly sure no one is arguing against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> being official. I personally would call it no different to a house rule (which ironically is also a house rule) but im sure many players feel that way (hence the no <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stance commonly found) but yea just wanted to clarify mate. </div></blockquote><br /> Many people traditionally have (I could link a very amusing thread on WAU about it from 6th...) and still are.  Ghaz said it clearly in this thread.<br /> "The fact is the problem is it and the Forgeworld books are not "... codexes, codex supplements or dataslates..." and are not specifically listed."<br /> Can only be construed as him not thinking them official.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:17:39]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ I don't get the discrimination against Forgeworld. It's not any better or worse in terms of balance compared to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> codices and produces pretty models. Is it because they come in different packaging? ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:19:37]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e2f74f17a8d082a1eb6882ca8e7a3c37.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975291.page"><b>TheCustomLime wrote:</b></a><br/>I don't get the discrimination against Forgeworld. It's not any better or worse in terms of balance compared to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> codices and produces pretty models. Is it because they come in different packaging? </div></blockquote><br /> <br /> No its probably because the majority of gamers have probably never seen an imperial armour volume in their life. I know I had a hard time explaining how <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models I happened to like had terrible rules. They simply didnt know what to expect. <br /> <br /> Once the rules barrier is broken then there isnt much resistance. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:21:04]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ I've never seen Sisters of Battle, Black Templars or <span class="glossaryitem" onmouseover='gp(538);'>DoC</span>. Should I tell those players to slag off too because it would take like a few minutes to explain the rules? Not directed at you, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, but to players with that attitude in general. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:23:24]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ There's a vested interest by shops to not allow <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models to be used in their shops as it takes custom away from them.  This attitude progpogates through the community and then gets rationalised in a number of ways - <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, unofficial, too hard to get, too many rules etc.  When you look at the accepted things - codices, data slates, direct-only purchases, these all fall flat however.  If direct only is acceptable, accessibility isn't a problem for <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  If taudar was legit, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> isn't <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  If dataslates and mini dexes are acceptable, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> don't produce too many hard to find rules.<br /> <br /> edit: the vested interest isn't the only reason I imagine.  Some people probably came to the rationalistions listed by themselves for some reason.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:23:54]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ True, but I had the same problem when I tried sisters of battle. People loved the models but the rules took people some getting used to! So while it may not be right, it is how it is. <br /> <br /> And I said before, its <span class="glossaryitem" onmouseover='gp(39);'>FW</span>/<span class="glossaryitem" onmouseover='gp(50);'>GW</span> fault that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is treated the way it is. So yea your pretty bang on. But dataslates Im not sure about etc. I have never experienced them. So i personally would be asking questions before playing them.  ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:26:11]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
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			<item>
				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975303.page"><b>Swastakowey wrote:</b></a><br/>True, but I had the same problem when I tried sisters of battle. People loved the models but the rules took people some getting used to! So while it may not be right, it is how it is. <br /> <br /> And I said before, its <span class="glossaryitem" onmouseover='gp(39);'>FW</span>/<span class="glossaryitem" onmouseover='gp(50);'>GW</span> fault that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is treated the way it is. So yea your pretty bang on. </div></blockquote><br /> Oh I don't deny <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> fault in the matter.  It's just one more example of why we always lambaste them.  <span class="glossaryitem" onmouseover='gp(39);'>FW</span> adds so much to the game, and not only that it's in their own best interests to address this clearly long ago.  But they didn't... it boggles the mind.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:28:06]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
			</item>
			<item>
				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975304.page"><b>Yonan wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975303.page"><b>Swastakowey wrote:</b></a><br/>True, but I had the same problem when I tried sisters of battle. People loved the models but the rules took people some getting used to! So while it may not be right, it is how it is. <br /> <br /> And I said before, its <span class="glossaryitem" onmouseover='gp(39);'>FW</span>/<span class="glossaryitem" onmouseover='gp(50);'>GW</span> fault that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is treated the way it is. So yea your pretty bang on. </div></blockquote><br /> Oh I don't deny <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> fault in the matter.  It's just one more example of why we always lambaste them.  <span class="glossaryitem" onmouseover='gp(39);'>FW</span> adds so much to the game, and not only that it's in their own best interests to address this clearly long ago.  But they didn't... it boggles the mind.</div></blockquote><br /> <br /> Agreed. Its another example of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doing something cool, then doing something that negates the coolness considerably. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:29:22]]> GMT</pubDate>
				<author><![CDATA[ Swastakowey]]></author>
			</item>
			<item>
				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7092f6155c536b7ad842914e15618a05.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975304.page"><b>Yonan wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975303.page"><b>Swastakowey wrote:</b></a><br/>True, but I had the same problem when I tried sisters of battle. People loved the models but the rules took people some getting used to! So while it may not be right, it is how it is. <br /> <br /> And I said before, its <span class="glossaryitem" onmouseover='gp(39);'>FW</span>/<span class="glossaryitem" onmouseover='gp(50);'>GW</span> fault that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is treated the way it is. So yea your pretty bang on. </div></blockquote><br /> Oh I don't deny <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> fault in the matter.  It's just one more example of why we always lambaste them.  <span class="glossaryitem" onmouseover='gp(39);'>FW</span> adds so much to the game, and not only that it's in their own best interests to address this clearly long ago.  But they didn't... it boggles the mind.</div></blockquote><br /> <br /> I think it's because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants Forge World to be <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Deluxe. It's mysterious, better looking and it commands a premium. So those insane prices must be justified! (Which they totally aren't, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>).]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:32:01]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ All my local tournies don't allow <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> moan everytime I bring out the mortis contemptor with 2x kheres and <span class="glossaryitem" onmouseover='gp(417);'>CML</span>... but honestly, it makes it really hard to play <span class="glossaryitem" onmouseover='gp(25);'>DA</span> against anything wtih more than 1 flying piece. <br /> <br /> <br /> I've resorted to what I feel is more cheesy, and that's taking Iron hand detachments for the stormtalon and a stalker... <br /> <br /> Makes me feel like I should've rolled vanilla sometimes instead of <span class="glossaryitem" onmouseover='gp(25);'>DA</span>...]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 06:45:11]]> GMT</pubDate>
				<author><![CDATA[ bryceloop]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Truth is - people have different opinions. It'd be good to make sure your opponent has nothing against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> as it's quite different than using Escalation or Stronghold Assault which both are mentioned by name and claimed to be integral part of the game in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook while I don't remember any mention of <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff there.<br /> <br /> So yeah, most <span class="glossaryitem" onmouseover='gp(39);'>FW</span> things are okay and usable on the table, but some of them are somewhat broken as they can bring ill interaction with some aspects of the game. A good example of that would be the wasp walker for Eldar and Kill Team rules. They prohibit you from taking a war walker squadron because it's in heavy support.. but here comes <span class="glossaryitem" onmouseover='gp(39);'>FW</span> with their Fast Attack wasps that are even better than regular War Walkers and suddenly can be taken in a Kill Team list.<br /> <br /> Also <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models very often very conveniently patch up things that an army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> might lack, taking away it's weaknesses often with -very- good units.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 07:22:13]]> GMT</pubDate>
				<author><![CDATA[ Klerych]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ That isn't a good argument either. The rulebook and codices aren't the end all be all of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 07:25:41]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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			<item>
				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d038b50b6b8e180b155057c8f0a2c5c2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975380.page"><b>Klerych wrote:</b></a><br/>Truth is - people have different opinions. It'd be good to make sure your opponent has nothing against <span class="glossaryitem" onmouseover='gp(39);'>FW</span> as it's quite different than using Escalation or Stronghold Assault which both are mentioned by name and claimed to be integral part of the game in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook while I don't remember any mention of <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff there.<br /> <br /> So yeah, most <span class="glossaryitem" onmouseover='gp(39);'>FW</span> things are okay and usable on the table, but some of them are somewhat broken as they can bring ill interaction with some aspects of the game. A good example of that would be the wasp walker for Eldar and Kill Team rules. They prohibit you from taking a war walker squadron because it's in heavy support.. but here comes <span class="glossaryitem" onmouseover='gp(39);'>FW</span> with their Fast Attack wasps that are even better than regular War Walkers and suddenly can be taken in a Kill Team list.</div></blockquote><br /> <br /> Really I see no difference between <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, Escalation, or Stronghold Assault. Actually, I frankly like <span class="glossaryitem" onmouseover='gp(39);'>FW</span> more than the latter two <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'd argue it gets a slip for being <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and having words saying yeah it's okay plastered over it. Nowadays the rules kind of say hey all these rules are real but you have to agree to them (which to an extent was always there). Encouraging house rules was a prime example of this but it goes on. Now in 7th you have the option on missions whether you want old style or with cards/random table and unbound and bound with big hey speak before you play captioned on it. Really, if you want to you could disagree to play with one simply by what army they have.<br /> <br /> That aside, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> really isn't that bad. They have their flaws. Too marked up in price (not surprising), same old slow update dilemma except execrated by making the most recent rules hard to find (although you can find many of the rules online for free from themselves), and, as usual, are composed of quite a bit of sub par units, many decent units, and a small few broken units. There wasn't really anything quite as ridiculous as a Screamerstar or Seerstar but you'd get some annoyingly broken things here and there.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 07:28:28]]> GMT</pubDate>
				<author><![CDATA[ StarTrotter]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80fb0db805a25640d817dc5028a4b941.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974855.page"><b>Swastakowey wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aa5ec0876a3ee2ee327f00a70b32bf9a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974822.page"><b>Tannhauser42 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974669.page"><b>Peregrine wrote:</b></a><br/><br /> The result of all this is a situation where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models and rules are indisputably part of the game, but <u>you have to make a bit of an effort to go looking for them.</u></div></blockquote><br /> <br /> I would say it's even harder to find the current 7th Edition <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.  I have to use Google every time I want to look them up, because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made it damn hard to find on their website.  <br /> <br /> Anyway, yes, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is perfectly "legal" to use, and helps create more variety in the game.  It is best, however, to <i>always have the current rules with you.</i>  Too many people have been burned playing against someone who was using out-of-date, experimental, barely remembered, or even wrong rules (that they got from "some website").  That is one of the reasons why Forgeworld got a bad reputation in the past, not because Forgeworld is bad, but because of the bad players.</div></blockquote><br /> <br /> I would blame <span class="glossaryitem" onmouseover='gp(39);'>FW</span> for that one. <br /> <br /> Their rules are not clear cut. As in, you cant just bring up a page and it have a list of what book you need for the unit you are looking at. They dont even tell you the right rules you need sometimes. I was told to get an old and outadted book for my Malcador and they didnt even point me in the right direction to find the erratas and so on to keep it inline with the current rules. <br /> <br /> </div></blockquote><br /> <br /> Luckily, Dakkadakka is here to save the day!<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index" target="_new" rel="nofollow">http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index</a><br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 07:31:48]]> GMT</pubDate>
				<author><![CDATA[ ArbitorIan]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d038b50b6b8e180b155057c8f0a2c5c2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975380.page"><b>Klerych wrote:</b></a><br/>A good example of that would be the wasp walker for Eldar and Kill Team rules. They prohibit you from taking a war walker squadron because it's in heavy support.. but here comes <span class="glossaryitem" onmouseover='gp(39);'>FW</span> with their Fast Attack wasps that are even better than regular War Walkers and suddenly can be taken in a Kill Team list.</div></blockquote><br /> <br /> No, it's not a very good example because excluding war walkers from kill team was never a deliberate choice, it just happened to be a heavy support unit that is covered by the completely pointless and arbitrary "no heavy support units" rule. A rule which is a relic of the old kill team rules which had no limit on maximum <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, meaning you could take a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> if heavy support units were legal. This rule is obsolete now that the rules cap maximum <span class="glossaryitem" onmouseover='gp(9);'>AV</span> at a level which doesn't allow any of the scary heavy support tanks, and the only reason it is still included is because of blind obedience to the "traditional" kill team <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. There's no game-breaking problem if you bring a war walker in a kill team game, so allowing a similar unit isn't a problem either.<br /> <br /> <blockquote class="uncited"><div>Also <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models very often very conveniently patch up things that an army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> might lack, taking away it's weaknesses often with -very- good units.</div></blockquote><br /> <br /> As if allies and unbound don't do this already?]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 07:41:55]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/184cc37168ad9dadc84fddc6ae72cfa5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975166.page"><b>Sidstyler wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5fc866d985c125ea6fbb2d35ded1ea21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6974957.page"><b>Formosa wrote:</b></a><br/>Wow, I honest to God thought this argument was dead when g dub released its throne of skulls pack that declared <span class="glossaryitem" onmouseover='gp(39);'>fw</span> legal at their tournys, well except for legion stuff, but that's only a matter of time too.</div></blockquote><br /> <br /> Personally I thought the argument died when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fethed the game up so badly that everyone who cared about <span class="glossaryitem" onmouseover='gp(39);'>FW</span> legality stopped playing. </div></blockquote><br /> <br /> Haha very true indeed, have an exalt ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 08:57:55]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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			<item>
				<title>Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975406.page"><b>Peregrine wrote:</b></a><br/>As if allies and unbound don't do this already?</div></blockquote><br /> <br /> It's quite different, really. I, for one, have nothing against playing with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models, I just said that some people might have some objections given the fact that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> never bothered to put an official notion of <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff being 100% legal and integral with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in the rulebook to end such disputes. Unless they do that, it is a good custom to ask the opposing player whether he wants to play using <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules. Unlike Stronghold Assault and Escalation the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules aren't explicitly stated to be an official, non-negotiable part of the game in the rulebook nor any Codex and unless done so, it's understandable that some people might be less likely to want to play using them, be it out of blind prejudice, bias or an actually valid point.<br /> <br /> As for War Walkers.. well, it doesn't help with a work-around, though. But I'm not going to discuss balance issues with <span class="glossaryitem" onmouseover='gp(809);'>KT</span> after seeing how broken Stealth Suits are. x)]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 09:01:23]]> GMT</pubDate>
				<author><![CDATA[ Klerych]]></author>
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				<title>Forge World... In A Game???</title>
				<description><![CDATA[ Fprgeworld has as great variety to it, its got some cool terminaitors and great super heveys :-)  ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 09:57:03]]> GMT</pubDate>
				<author><![CDATA[ jhe90]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89d430d85d83f218a2c87d99c6417a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602476/6975033.page"><b>azreal13 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/602476/6974950.page"><b>KommissarKarl wrote:</b></a><br/>As long as you're into Forgeworld because you think it looks cool, we're gravy. If you buy one or two very powerful pieces for your army that you've had no interest in before seeing how powerful their rules are...then you can leave that gak out son. I don't want to have to give <span class="glossaryitem" onmouseover='gp(50);'>GW</span> £120 just to stop myself getting pasted every week.</div></blockquote><br /> <br /> What, because it's wrong for people to want to win a <i>game</i>?<br /> <br /> This really is a statement that could only be made in relation to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. Any other game, take what you like, within the rules, because it's cool, because you feel it's effective, because you like the feel of the unit or it suits your playstyle. <br /> <br /> Nowhere else would you get a player declaring they have an issue with an otherwise officially published ruleset because players might use it because it's too good. <br /> <br /> Not to mention there's "official" units which are demonstrably more <span class="glossaryitem" onmouseover='gp(280);'>OP</span> than pretty much anything <span class="glossaryitem" onmouseover='gp(39);'>FW</span> produces, and that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> actively produce draft rules for public consumption (and available for free) before revising the finished version when it makes it into a book. <br /> <br /> Frankly, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> proper was run more like <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, them there'd likely be far fewer dissatisfied players (and ex-players) than there are currently. </div></blockquote><br /> Don't hold it in mate, if you've got a grudge against <span class="glossaryitem" onmouseover='gp(50);'>GW</span> let us all know <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 10:25:53]]> GMT</pubDate>
				<author><![CDATA[ KommissarKarl]]></author>
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				<title>Re:Forge World... In A Game???</title>
				<description><![CDATA[ *sigh*<br /> <br /> Why do I have to have a "grudge" for stating an opinion?<br /> <br /> Have I accused you of having a hard-on for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just because you've expressed some unrelentingly, almost blindly, positive opinions about them?<br /> <br /> I will disagree with your opinion, sure, but I won't characterise you as some sort of wide eyed fan boy, unless you start to spout some serious white knightery, but then you'll kind have proved the point at that stage anyway. <br /> <br /> If you feel I'm wrong, feel free to argue against my points...]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 10:47:57]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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