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		<title><![CDATA[Latest posts for the thread "Thresh, God of Fire"]]></title>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ In a narrative campaign we decided to have a minor Warp god show up to feth gak up.<br /> This is supposed to be decent for the points, but not great.<br /> This is here to see what people think of the balance.<br /> Points: 2500<br /> Unit Type: Gargantuan Creature<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:8 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:10 T:10 W:15 I:1 A:6 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>: 2+/ 3++<br /> Wargear: Flaming Sword, Volcanic Armor<br /> Special Rules: Fear, Fearless, Hatred (<span class="glossaryitem" onmouseover='gp(119);'>SM</span>), Earthshattering Might, Burning Hide<br /> Flaming Sword: Kresh's sword measures nearly a hundred feet long. Kresh has D3 smash attacks (not 1 as per 6th edition rules) that  use the Hellstorm template and are S: D<br /> Earthshattering Might: Kresh stands over 200 feet tall, and his form is covered in muscle. His stomp attacks use a 5" blast template.<br /> Burning Hide: Kresh's hide burns with the might of a volcanic eruption. All models (friendly or otherwise) within 6 inches of Kresh take a S:8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:- hit at the beginning of each assault phase. <br /> Volcanic Armor: Kresh's armor grants him the save above while reducing the Strength of all Melta, Plasma, Flamer, and Fusion weapons attempting to wound him by 3. S: D becomes S:10 if from one of the above sources.<br /> Burn the World: Whenever Kresh wipes out a unit or removes the last model he inflicts his own brand of soul blaze to every enemy unit in 12 inches (<span class="glossaryitem" onmouseover='gp(24);'>D6</span> S:6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4 hits, and continues on a 3+)]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 21:46:04]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>Re:Thresh, God of Fire</title>
				<description><![CDATA[ How do you work out using hell storm template as a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack?]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 22:20:53]]> GMT</pubDate>
				<author><![CDATA[ stompygitz]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ Can't have 15 wounds I'm afraid, since all stats are capped at 10]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 22:40:02]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ The attacks are kind of batty and confusing.<br /> <br /> If I read this correctly, he places 6 hellstorm templates whenever he attacks? And then d3 5" blast stomps?<br /> <br /> Yeah, that's a little much. I'd say keep the stomps, but make it so he either gets one "hellstorm attack" or his 6 normal attacks. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 22:40:40]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Re:Thresh, God of Fire</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c2284e071c06cc71e4501c681de1e13c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602510/6974594.page"><b>stompygitz wrote:</b></a><br/>How do you work out using hell storm template as a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack?</div></blockquote><br /> Place it in <span class="glossaryitem" onmouseover='gp(242);'>btb</span> with him for each attack?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51789d5078a1a73fa3a7d55531358b42.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602510/6974646.page"><b>curran12 wrote:</b></a><br/>The attacks are kind of batty and confusing.<br /> <br /> If I read this correctly, he places 6 hellstorm templates whenever he attacks? And then d3 5" blast stomps?<br /> <br /> Yeah, that's a little much. I'd say keep the stomps, but make it so he either gets one "hellstorm attack" or his 6 normal attacks. </div></blockquote><br /> Advice taken.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2014 22:44:41]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ A thought I had on his attacks that you may wish to consider:<br /> <br /> I believe there should be stipulations to targeting the Hellstorm swing. I say this because he could theoretically use a prolonged combat as something of a bunker, while he uses the Hellstorm attack to snipe out at things not engaged in that combat. As a quick and dirty example, let's say he is fighting a big mob of Gaunts. Sure he could simply smash them all, but what is to prevent him from using that template swing to "shoot" at the Hive Tyrant that is engaged elsewhere? In that example, the gaunts actually become an amazing bunker from him. He can't be shot at, but he may "shoot" out with his template, ensuring he hits very few gaunts so they stay in the combat longer. It gets even better if he is totally surrounded and cannot be reached by any other assault units.<br /> <br /> I would change the wording of the template swing to indicate that he must ensure the maximum number of models in his fight are covered, to at least minimize that chance. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 01:44:07]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ Did I really say swamp?<br /> I meant smash.<br /> Got Louisiana on the brain.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2014 03:01:58]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6625d99bb1ec3251df15a690c7df74f5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602510/6974645.page"><b>Valkyrie wrote:</b></a><br/>Can't have 15 wounds I'm afraid, since all stats are capped at 10</div></blockquote><br /> <br /> Not true.<br /> <br /> Attacks and wounds are NOT capped at 10. Unless I missed a major change in 7th.]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2014 14:11:04]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Thresh, God of Fire</title>
				<description><![CDATA[ I haven't had a proper look at these rules yet but:<br /> <br /> You're saying what appears to be the literal god of fire in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has less resistance to fire than a small part of a god who doesn't really do fire?]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2014 14:15:25]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ This guy needs a super soul blaze rule, and some sort of rule for fire spreading.  Maybe if he wipes out a unit, every unit within 12" gets a soul blaze counter.<br /> His soul blaze does <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S6 AP4 hits.<br /> Gets Really Hot - All shooting attacks within 12" of him gain the gets hot rule, those with gets hot fail on a 1 or 2.<br /> <br /> And if it wasn't obvious, he's a daemon.<br /> Not sure why he hates spacemarines.<br /> <br /> -Matt<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2014 15:06:25]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ Any chance we could see the model and then base our suggestions around that?]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2014 02:16:10]]> GMT</pubDate>
				<author><![CDATA[ VonDecoy]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ You realize thresh is an agricultural term (I am assuming you are rrying to be symbolic with the name if you are not ignore my comment and carry on with your life) threshing has nothing to do with fire.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2014 02:21:24]]> GMT</pubDate>
				<author><![CDATA[ The Home Nuggeteer]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b2d2ac3171b78718f407c3d631f83fca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602510/6983071.page"><b>The Home Nuggeteer wrote:</b></a><br/>You realize thresh is an agricultural term (I am assuming you are rrying to be symbolic with the name if you are not ignore my comment and carry on with your life) threshing has nothing to do with fire.</div></blockquote><br /> It means to tear apart organic matter (plants). Something fire does well.<br /> The model is still a <span class="glossaryitem" onmouseover='gp(148);'>wip</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2014 21:43:43]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>Re:Thresh, God of Fire</title>
				<description><![CDATA[ Come on mang.<br /> This games in two weeks, could I get some more input on the model or the rules<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Jul 2014 00:39:23]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ The model looks great though I'd advise doing anything that could make him look less like a Balrog. Removing the wings was a good start but unless you're gonna include rules for the tail might as well make it short and stubby. <br /> <br /> Also you can never go wrong with tusks when making demons.<br /> <br /> As for the rules well when I look at them compared to the model they look pretty good. Not going to lie I love the idea of a minor warp god showing up to create havoc. And you have created him to be very powerful but not stupid which is good. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Jul 2014 01:04:14]]> GMT</pubDate>
				<author><![CDATA[ tundrafrog1124]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ The little dude in a picture is a marine captain.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ed3554c4492122c945476f6ab1820090.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602510/6992727.page"><b>tundrafrog1124 wrote:</b></a><br/>The model looks great though I'd advise doing anything that could make him look less like a Balrog. Removing the wings was a good start but unless you're gonna include rules for the tail might as well make it short and stubby. <br /> <br /> Also you can never go wrong with tusks when making demons.<br /> <br /> As for the rules well when I look at them compared to the model they look pretty good. Not going to lie I love the idea of a minor warp god showing up to create havoc. And you have created him to be very powerful but not stupid which is good. </div></blockquote><br /> Thanks.<br /> Should I add armor?<br /> It'd be super easy to sculpt plates from clay soaked in metallic paint.]]></description>
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				<pubDate><![CDATA[Fri, 4 Jul 2014 01:11:46]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ I'd say instead of armor just give him some gnarly scales and other weird things like screaming faces and what not]]></description>
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				<pubDate><![CDATA[Fri, 4 Jul 2014 18:23:09]]> GMT</pubDate>
				<author><![CDATA[ tundrafrog1124]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5352016a690d250ec97755fd02b4c1dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602510/6985786.page"><b>ThePrimordial wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b2d2ac3171b78718f407c3d631f83fca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/602510/6983071.page"><b>The Home Nuggeteer wrote:</b></a><br/>You realize thresh is an agricultural term (I am assuming you are rrying to be symbolic with the name if you are not ignore my comment and carry on with your life) threshing has nothing to do with fire.</div></blockquote><br /> It means to tear apart organic matter (plants). Something fire does well.<br /> The model is still a <span class="glossaryitem" onmouseover='gp(148);'>wip</span>. </div></blockquote> fire does nit tear plants, it consumes them and burns them.  RIP AND TEAR and burning are entirely different.<br /> The model looks good, need paint and fire.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also needs moar skulls]]></description>
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				<pubDate><![CDATA[Sun, 6 Jul 2014 01:12:33]]> GMT</pubDate>
				<author><![CDATA[ The Home Nuggeteer]]></author>
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				<title>Thresh, God of Fire</title>
				<description><![CDATA[ Well he could be the thresher of souls? That is suitibly Grim Dark enough, is it not?]]></description>
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				<pubDate><![CDATA[Sun, 6 Jul 2014 16:17:22]]> GMT</pubDate>
				<author><![CDATA[ tundrafrog1124]]></author>
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