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		<title><![CDATA[Latest posts for the thread "New to Lizardmen, after general advice"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New to Lizardmen, after general advice"]]></description>
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				<title>New to Lizardmen, after general advice</title>
				<description><![CDATA[ Afternoon all. Have made the jump to fantasy from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and I have chosen lizardmen. Now I have a 1k list which has a level 2 skink priest,a saurus <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>,2 units of 15 saurus warriors,18 skinks with javelins, 10 temple guard and 5 chameleon skinks.<br /> Im aiming in the direction of a slann/scar vet on carnosaur duo with tettoekko and a couple of skinks as backup. <br /> Im after advice on scar vet and slann builds for taking on high elves, skaven, chaos daemons, beastmen, orcs and gobbos. And other general advice too.<br /> I wanna include a coyple of stegs, a troglodon too.<br /> Any advice I will gladly take. Many thanks in advance]]></description>
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				<pubDate><![CDATA[Fri, 4 Jul 2014 11:26:40]]> GMT</pubDate>
				<author><![CDATA[ logan.death.wing]]></author>
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				<title>New to Lizardmen, after general advice</title>
				<description><![CDATA[ First of all if your running a carno I prefer Sacred steg helm light armor great weapon. He needs threat saturation to help him as carnos tend to get killed quickly. Also the swiftstride upgrade is necessary get it. You want him in combat swiftstride helps<br /> <br /> Slanns depend on what you want him to do. A defensive minded slann can carry as little as becalming cogitation and cube of darkness. Other combos include channeling staff and harmonic  convergance. A fun one is combat slann. <span class="glossaryitem" onmouseover='gp(174);'>Bsb</span> skavenpelt banner fencers blades potion of strength with lore of beasts potentially 6 s9 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 10 attack for one turn.<br /> <br /> Your slann is a way to determine how your army works so kitting him out is decided by your list. Skavenpelt banner is most useful on large groups of <span class="glossaryitem" onmouseover='gp(536);'>TG</span>. (<span class="glossaryitem" onmouseover='gp(17);'>BTW</span> no fewer than 20 should be in the list.) <br /> <br /> As a bat fetching crazy lover of stegs if you don't have at least 4 monsters cannons will ruin your game. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Jul 2014 18:07:08]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>Re:New to Lizardmen, after general advice</title>
				<description><![CDATA[ hmm, best tip is keep your skink chars. near your saurus to stop their auto persue rule.]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2014 06:44:07]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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				<title>New to Lizardmen, after general advice</title>
				<description><![CDATA[ also it is worth while going onto lustria online for the lizard specific tactics from regular lizard players. Was really usefull when i started LM a good number of years ago]]></description>
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				<pubDate><![CDATA[Fri, 26 Sep 2014 17:24:24]]> GMT</pubDate>
				<author><![CDATA[ cammy]]></author>
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				<title>New to Lizardmen, after general advice</title>
				<description><![CDATA[ Saurus warriors need to be in big bricks. Like, 30 to 40 strong. Other than that you seem to be on the right track. I prefer high magic slanns with scar vets on carnosaur. Walk between worlds on that baby is brutal.]]></description>
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				<pubDate><![CDATA[Sat, 27 Sep 2014 17:51:44]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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