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		<title><![CDATA[Latest posts for the thread "2k lizardmen help a new spawnling out "]]></title>
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				<title>2k lizardmen help a new spawnling out </title>
				<description><![CDATA[ So thinking of starting lizardmen...here are two 2k lists I want to try, which do you think will be best?<br /> <br /> Slann- <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, obsidian lodestone, dispel scroll, cube of darkness, harmonic convergence, and becalming cogitation<br /> <br /> 4 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 skink priests<br /> <br /> 32 saurus warriors, musician, <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> 10 skink skirmishers- shield&jav<br /> 10 skink skirmishers- shield&jav<br /> 20 skink cohorts- shield&jav, poison attacks, 3 krox<br /> <br /> 20 temple guard, musician, <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> <br /> Or <br /> <br /> Slann- <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, obsidian lodestone, dispel scroll, cube of darkness, harmonic convergence, and becalming cogitation<br /> <br /> Skink priest- <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1<br /> <br /> 20 saurus warriors, musician, <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> 20 saurus warriors, musician, <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> 10 skink skirmishers- shield&jav<br /> 10 skink skirmishers- shield&jav<br /> <br /> 20 temple guard, musician, <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> 8- cold one riders, musician, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> <br /> 8- cold one riders, musician, <span class="glossaryitem" onmouseover='gp(213);'>SB</span>]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2014 23:09:07]]> GMT</pubDate>
				<author><![CDATA[ Khorvahn]]></author>
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				<title>2k lizardmen help a new spawnling out </title>
				<description><![CDATA[ List 1<br /> 1. Your cohort is illegal. Replace 2 saurus with 4 skinks.<br /> 2. You can't have dispel scroll and cube on the same model.<br /> 3. Cut at least two priests . <br /> 4. More temple guard at least 6 in my opinion.<br /> 5. Scar vet cowboys and terradons. Are needed.<br /> 6. If you running harmonic maximize with a channelling staff.<br /> 7. Chameleon Skinks are you friends get some. Ditto for salamanders.<br /> 8.I've found Cold one Riders work best in a unit of 5 with musician. They really suffer from a steep degrade in return on investment after that.<br /> 9.If your running like this consider skavenpelt banner on your slann combined with temple guard it makes a useful unit mulcher.<br /> <br /> Your look like you've bought a couple battalions. Maximize with another box of tg. Add monsters for fun.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2014 01:19:06]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>2k lizardmen help a new spawnling out </title>
				<description><![CDATA[ Yea made the lists based off of the battle box deciding on what to purchase ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2014 01:22:05]]> GMT</pubDate>
				<author><![CDATA[ Khorvahn]]></author>
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				<title>2k lizardmen help a new spawnling out </title>
				<description><![CDATA[ Yeah it shows! <span class="glossaryitem" onmouseover='gp(84);'>Lol</span><br /> <br /> But hey it okay there's lots of good pieces in there.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2014 01:34:21]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>Re:2k lizardmen help a new spawnling out </title>
				<description><![CDATA[ I like atleast one horde of saurus warriors for 470 points with spears, insane attacks.<br /> <br /> I built my army around supporting the saurus , skink priests using lore of beasts.<br /> <br /> Slann is great, in a bunker of atleast 25 in my opinion.<br /> <br /> Salamander is great points 80 for dealing out so much more in return.<br /> <br /> at 2k, I would try to atleast have a scar-veteran, for less than 100 pts can take out just about most other heroes.<br /> <br /> Bastilidon with solar engines add +1 int and have 24 inch shooting attack in magic phase (takes power dice....) but with T5  2+<span class="glossaryitem" onmouseover='gp(157);'>SV</span> is can dish out some damage in melee.]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2014 06:25:58]]> GMT</pubDate>
				<author><![CDATA[ Pelas Mir'san]]></author>
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				<title>2k lizardmen help a new spawnling out </title>
				<description><![CDATA[ I agree that a saurus horde can put out a lot of attacks and when wildform is on them they can teqr through anything. The problem a unit like that suffers from is a lack of maneuverability and most units won't take all your attack as some ranks just won't touch.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> if you want a death star 36 Temple guard with a lore of light slann (lore of beasts is awesome if you load the front rank with scar vets(bubbled savage beast anyone)) with skavenpelt banner and a lore of beasts priest. When bironas is up that's 53 s5 attacks. 43 when its not. Combined with a basti or speed of light it can become amazing]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2014 10:18:31]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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