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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ With the change to psychic power's casting in the new rulebook my friend and I were having some troubles getting a definitive answer on a grey knight codex ruling;<br /> <br /> Fortitude: The grey knight pilot triggers the vehicles psycho-reactive armour plating, recalibrating its systems. This power may be used in the grey knights' movement phase. If the psychic test is successful, any crew shaken and crew stunned results already on the vehicle are nullified and no longer apply.<br /> <br /> It clearly states I can use it in my movement phase but my friend ( quite the stickler ) said I could no longer do that with the new rulebook. (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> staff always told me previously codex takes precedence over the rulebook for such rules but its been a long time since I've been into a <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> My concern is this power is not as useful if I cannot use it in my movement phase.<br /> <br /> So I just want to get some clarification on it, this points include:<br /> <br /> Can I still use it in my movement phase?<br /> If I use it in my movement phase can I still move after using it?<br /> When my psychic phase comes around, if I have already used this, can I cast another psychic ability?<br /> <br /> Any help on this matter would be really appreciated.<br /> Thnx<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 14:59:12]]> GMT</pubDate>
				<author><![CDATA[ lloyd.net]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/baf899fac3252b39a6d4fae3ed0b4d59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7008690.page"><b>lloyd.net wrote:</b></a><br/>With the change to psychic power's casting in the new rulebook my friend and I were having some troubles getting a definitive answer on a grey knight codex ruling;<br /> <br /> Fortitude: The grey knight pilot triggers the vehicles psycho-reactive armour plating, recalibrating its systems. This power may be used in the grey knights' movement phase. If the psychic test is successful, any crew shaken and crew stunned results already on the vehicle are nullified and no longer apply.<br /> <br /> It clearly states I can use it in my movement phase but my friend ( quite the stickler ) said I could no longer do that with the new rulebook. (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> staff always told me previously codex takes precedence over the rulebook for such rules but its been a long time since I've been into a <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> My concern is this power is not as useful if I cannot use it in my movement phase.<br /> <br /> So I just want to get some clarification on it, this points include:<br /> <br /> Can I still use it in my movement phase?<br /> If I use it in my movement phase can I still move after using it?<br /> When my psychic phase comes around, if I have already used this, can I cast another psychic ability?<br /> <br /> Any help on this matter would be really appreciated.<br /> Thnx<br /> </div></blockquote><br /> <br /> The power no longer exists, please read the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for your Codex, found here:<br /> <a href="http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Grey_Knights_v1.0_May14.pdf" target="_blank" rel="nofollow">http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>/7th-<span class="glossaryitem" onmouseover='gp(36);'>faq</span>/Grey_Knights_v1.0_May14.pdf</a><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 15:00:38]]> GMT</pubDate>
				<author><![CDATA[ BlackTalos]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d7c08edf1c554ec733c144cb9cf8788.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7008693.page"><b>BlackTalos wrote:</b></a><br/><br /> <br /> The power no longer exists, please read the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for your Codex, found here:<br /> <a href="http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Grey_Knights_v1.0_May14.pdf" target="_blank" rel="nofollow">http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>/7th-<span class="glossaryitem" onmouseover='gp(36);'>faq</span>/Grey_Knights_v1.0_May14.pdf</a><br /> </div></blockquote><br /> <br /> Yup, pretty much this]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 15:14:59]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ which part of that specifically, I read it and didn't see fortitude mentioned once at all.<br /> I also did a cntrl+f search and it didn't find anything.<br /> <br /> I might just be missing it, my eye sight is something of a shocker sorry.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 17:22:55]]> GMT</pubDate>
				<author><![CDATA[ lloyd.net]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ Page 2 (of the linked <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>), right column, second entry (the one right after the change to servo-arms).]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 17:39:45]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/baf899fac3252b39a6d4fae3ed0b4d59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7009143.page"><b>lloyd.net wrote:</b></a><br/>which part of that specifically, I read it and didn't see fortitude mentioned once at all.<br /> I also did a cntrl+f search and it didn't find anything.<br /> <br /> I might just be missing it, my eye sight is something of a shocker sorry.</div></blockquote><br /> <br /> Its under the section describing which powers <span class="glossaryitem" onmouseover='gp(305);'>GK</span> vehicles now get.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 17:43:57]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ Basically fortitude doesn't exist anymore]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 17:46:03]]> GMT</pubDate>
				<author><![CDATA[ danny1995]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ Many of the entries within are along the lines of below: <br /> <i> Replace the Psychic Powers section for each of these Units with: 'Psychic Powers: This Unit knows the Banishment and Sanctuary Powers from the Daemonology (Sanctic) discipline.'  </i><br /> It removes all the previous powers in a wide sweep, hence why a search won't find Fortitude mentioned by name, and has done so for every Unit to my knowledge. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 18:09:53]]> GMT</pubDate>
				<author><![CDATA[ JinxDragon]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ wow talk about a vague <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, doesn't really mention fortitude once and then it babbles on about some other spells but doesn't list them so now I have to hunt those down ...<br /> Well thanks for the answer, nothing short of S#@t but hey, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> likes to do that to us.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 18:13:29]]> GMT</pubDate>
				<author><![CDATA[ lloyd.net]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/baf899fac3252b39a6d4fae3ed0b4d59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7009276.page"><b>lloyd.net wrote:</b></a><br/>wow talk about a vague <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, doesn't really mention fortitude once and then it babbles on about some other spells but doesn't list them so now I have to hunt those down ...<br /> Well thanks for the answer, nothing short of S#@t but hey, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> likes to do that to us.</div></blockquote><br /> <br /> How is it vague?<br /> <br /> "Replace the psychic powers with the following" is pretty clear.  They had X + Y, they now have A + B instead (remove X and Y).<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 18:22:58]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ Replace Y with X is not vague at all, and when X can be found in the Basic Rulebook there is no reason for the Errata to contain that information.  ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 19:04:10]]> GMT</pubDate>
				<author><![CDATA[ JinxDragon]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/baf899fac3252b39a6d4fae3ed0b4d59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7009143.page"><b>lloyd.net wrote:</b></a><br/>which part of that specifically, I read it and didn't see fortitude mentioned once at all.<br /> I also did a cntrl+f search and it didn't find anything.<br /> <br /> I might just be missing it, my eye sight is something of a shocker sorry.</div></blockquote><br /> <br /> Sorry, i thought this text on page 2 was clear:<br /> <blockquote class="uncited"><div><b>Page 33,35,36,37</b> - Psychic Powers,<br /> Rhinos & Razorbacks<br /> Dreadnoughts & Venerable Dreadnoughts<br /> Land Raiders<br /> Stormraven Gunships<br /> <br /> Replace the Psychic Powers section for each of these units with: '<b>PSYCHIC POWERS:</b><br /> This unit knows the <i>Banishment</i> and <i>Sanctuary</i> powers from the <b>Daemonology (Sanctic) </b>discipline.'<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2014 21:04:50]]> GMT</pubDate>
				<author><![CDATA[ BlackTalos]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/baf899fac3252b39a6d4fae3ed0b4d59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7009276.page"><b>lloyd.net wrote:</b></a><br/>wow talk about a vague <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, doesn't really mention fortitude once and then it babbles on about some other spells but doesn't list them so now I have to hunt those down ...<br /> Well thanks for the answer, nothing short of S#@t but hey, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> likes to do that to us.</div></blockquote>It's not vague at all. It tells you exactly which units get access to which powers (or have access to rolling on psychic disciplines in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>).<br /> <br /> As far as <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> go, it's actually one of the more thorough, structured, and easy to read.<br /> <br /> Do you not have the rulebook?<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2014 02:38:55]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ I don't have the newest rulebook, no. The last edition isn't even that old, being unemployed at the moment i cannot afford to go buy every new addition each time.<br /> <br /> It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's.<br /> Then it continues to say you get _ psychic powers but doesn't explain what those are at all. This should be free information considering i bought the codex and your changing the current codex ruling. I shouldn't be required to buy more books because you can't figure it out the first time around.<br /> <br /> That being said, i would buy the new GY codex when it is released with all up to date ruling.<br /> <br /> <font color='red'> text removed.<br /> <br /> Reds8n </font>]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2014 05:02:54]]> GMT</pubDate>
				<author><![CDATA[ lloyd.net]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/baf899fac3252b39a6d4fae3ed0b4d59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7010969.page"><b>lloyd.net wrote:</b></a><br/>I don't have the newest rulebook, no. The last edition isn't even that old, being unemployed at the moment i cannot afford to go buy every new addition each time.<br /> <br /> It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's.</div></blockquote>Well that explains it.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> tells you to ignore all psychic powers in Codex: <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.<br /> Fortitude is a psychic power in Codex: <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.<br /> Therefore, you ignore the rules for Fortitude.<br /> Then the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> lists the psychic powers you get for each unit and references the main Rulebook.<br /> You don't have the main Rulebook so you can't reference any of the source material.<br /> <br /> That's not <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s fault, that's your fault. I don't think anyone minds helping you understand rules or figure out how to update older Codices, but it does get tiresome when people ask questions simply because they haven't done any of their own reading. I completely understand not having the money to buy the new Rulebook (it's certainly expensive) but most of your question was answered directly in the free <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (which you claimed you already read). What's especially disappointing is that you then tried to blame <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as being 'vague' without actually properly reading the material. I'm sorry if this sounds rude, but that's just being plain lazy.<br /> <br /> I'm glad you got the answer(s) you were looking for, but I hope maybe you'll be able to realize why some people wanted to help you find the answer yourself, rather than simply hand it to you on a platter.<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2014 05:18:45]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ Even if a new <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex was released it wouldn't list what 'Sanctuary' and 'Banishment' does as those powers are explained in the 7th edition rulebook. <br /> <br /> I'm assuming if you were playing with the 7th edition rules your friend had the new rulebook? If not and you're just playing 7th based off what you've read from the internet or from what you heard of it then I'd suggest you just keep playing 6th, simpler than hoping you have all the information.<br /> <br /> If your friend does have the 7th rulebook, ask him if you could have a look at the new psychic powers? ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2014 05:19:30]]> GMT</pubDate>
				<author><![CDATA[ Matt.Kingsley]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/baf899fac3252b39a6d4fae3ed0b4d59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7010969.page"><b>lloyd.net wrote:</b></a><br/>I don't have the newest rulebook, no. The last edition isn't even that old, being unemployed at the moment i cannot afford to go buy every new addition each time.<br /> <br /> It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's.<br /> Then it continues to say you get _ psychic powers but doesn't explain what those are at all. This should be free information considering i bought the codex and your changing the current codex ruling. I shouldn't be required to buy more books because you can't figure it out the first time around.<br /> <br /> That being said, i would buy the new GY codex when it is released with all up to date ruling.<br /> <br /> <font color='red'> text removed.<br /> <br /> Reds8n </font></div></blockquote><br /> <br /> I'm sorry we could not help with your situation, even though i find it troubling:<br /> You state<br /> <blockquote class="uncited"><div>With the change to psychic power's casting <font color='orange'>in the new rulebook</font> my friend and I were having some troubles getting a definitive answer on a grey knight codex ruling;</div></blockquote><br /> <br /> So you ARE using the new Rulebook, and all the powers you need ('Sanctuary' and 'Banishment') that the "Updated" Codex says you have are in there. Black Library <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> are changes that you are supposed to make to your codex: They are the current rules if you use that codex.<br /> <br /> If you<br /> <blockquote class="uncited"><div>cannot afford to go buy every new addition each time</div></blockquote><br /> then do not play 7th Edition.<br /> <br /> If you continue playing 6th Edition and use the Rulebook you have, you can cast Fortitude in the movement phase. I see no issue and no reason for any contention.<br /> <br /> Simply decide which system you are in and we can then help with your query.<br /> <br /> As to:<br /> <blockquote class="uncited"><div>It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's</div></blockquote><br /> ALL means <i><b>every single power</b></i> they might have, which will undoubtedly include Fortitude.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2014 09:54:18]]> GMT</pubDate>
				<author><![CDATA[ BlackTalos]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ If you want the psychic powers rules without buying the rulebook then you can buy the psychic power cards for $8 USD (don't know the price where you are). That should give you what you need to play your friend until you're able to borrow or buy the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/604408/7011755.page</link>
				<pubDate><![CDATA[Thu, 10 Jul 2014 13:25:52]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Need some help with a Grey Knight codex ruling</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/baf899fac3252b39a6d4fae3ed0b4d59.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/604408/7010969.page"><b>lloyd.net wrote:</b></a><br/>I don't have the newest rulebook, no. The last edition isn't even that old, being unemployed at the moment i cannot afford to go buy every new addition each time.<br /> <br /> It's vague because it doesn't explicitly state to remove Fortitude, just all psychic power's.<br /> Then it continues to say you get _ psychic powers but doesn't explain what those are at all. This should be free information considering i bought the codex and your changing the current codex ruling. I shouldn't be required to buy more books because you can't figure it out the first time around.<br /> <br /> That being said, i would buy the new GY codex when it is released with all up to date ruling.<br /> <br /> <font color='red'> text removed.<br /> <br /> Reds8n </font></div></blockquote><br /> <br /> Forum is not a replacement for your rule book I am pretty sure the rules for the forum state as much also you can download the ebook version from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for quite a discount. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/604408/7012455.page</link>
				<pubDate><![CDATA[Thu, 10 Jul 2014 17:40:43]]> GMT</pubDate>
				<author><![CDATA[ ChapertMasterRagnaValick]]></author>
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