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		<title><![CDATA[Latest posts for the thread "Shadow In The Warp(7th ed)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Shadow In The Warp(7th ed)"]]></description>
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				<title>Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ I really believe this rule has become useless now. I think shadow in the warp should give a +1 to deny with units in range OR a -1 to cast with psykers of equal or lower mastery level in range(or just all levels).<br /> What are your opinions on this and how do you think it should change?(as of right now psykers within 12" suffer a -3 to their <span class="glossaryitem" onmouseover='gp(82);'>LD</span>]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2014 23:06:18]]> GMT</pubDate>
				<author><![CDATA[ HiveFleetKraken]]></author>
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				<title>Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ Ive thought about this a lot actually.  As shadows in the warp was always kind of this iconic problem that is supposed to exist if you face the tyranids and now its pretty much a non factor most of the time.<br /> <br /> The -<span class="glossaryitem" onmouseover='gp(82);'>LD</span> is appropriate as psykers fluff wise are supposed to have their connection to the warp hampered.  Under 6th this reflected that, however now <span class="glossaryitem" onmouseover='gp(530);'>SiTW</span> has no effect on psykers ability to manifest powers, but may affect their perils test if they have one.<br /> <br /> The way it is now it almost seems more Daemonic as your more likely to cause a psyker to suffer perils than be able to access the warp.<br /> <br /> Thoughts I had to change it-<br /> <br /> Psykers within 12" generate 1 less <span class="glossaryitem" onmouseover='gp(195);'>WC</span> than normal to a minimum of 1.<br /> <br /> or<br /> <br /> Psykers within 12" require an additional success to manifest a psychic power, ie a <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1 power requires 2 succeess, <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 2 requires 3 successes, WC3 requires 4 succcesses<br /> <br /> I think both of these ideas reflect cutting off the access to the warp to psykers, with the second one also including a greater chance to perils as you will have to commit more dice to try and get a power off.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2014 00:34:11]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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				<title>Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/605422/7027316.page"><b>blaktoof wrote:</b></a><br/>Ive thought about this a lot actually.  As shadows in the warp was always kind of this iconic problem that is supposed to exist if you face the tyranids and now its pretty much a non factor most of the time.<br /> <br /> The -<span class="glossaryitem" onmouseover='gp(82);'>LD</span> is appropriate as psykers fluff wise are supposed to have their connection to the warp hampered.  Under 6th this reflected that, however now <span class="glossaryitem" onmouseover='gp(530);'>SiTW</span> has no effect on psykers ability to manifest powers, but may affect their perils test if they have one.<br /> <br /> The way it is now it almost seems more Daemonic as your more likely to cause a psyker to suffer perils than be able to access the warp.<br /> <br /> Thoughts I had to change it-<br /> <br /> Psykers within 12" generate 1 less <span class="glossaryitem" onmouseover='gp(195);'>WC</span> than normal to a minimum of 1.<br /> <br /> or<br /> <br /> Psykers within 12" require an additional success to manifest a psychic power, ie a <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1 power requires 2 succeess, <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 2 requires 3 successes, WC3 requires 4 succcesses<br /> <br /> I think both of these ideas reflect cutting off the access to the warp to psykers, with the second one also including a greater chance to perils as you will have to commit more dice to try and get a power off.</div></blockquote><br /> <br /> I kind your second idea, hopefully <span class="glossaryitem" onmouseover='gp(50);'>gw</span> Errata's it. And I'd like biomancy again because it makes perfect sense with Nids!!!]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2014 05:01:35]]> GMT</pubDate>
				<author><![CDATA[ HiveFleetKraken]]></author>
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				<title>Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ I'd like to see it perform a -1 modifier to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> for all models that aren't fearless (representing the dread it instills in all who feel it), with psykers instead suffering -3 due to their acute sensations of that.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2014 12:30:49]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/232d798a364923199dc92df23ca2a444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/605422/7028509.page"><b>Deadshot wrote:</b></a><br/>I'd like to see it perform a -1 modifier to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> for all models that aren't fearless (representing the dread it instills in all who feel it), with psykers instead suffering -3 due to their acute sensations of that.</div></blockquote><br /> The problem, though, is the penalty to leadership no longer fits what <span class="glossaryitem" onmouseover='gp(530);'>SitW</span> is supposed to represent.  It no longer has any affect on the ability to manifest powers.  I truly like the suggestion that it adds to the successes needed.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2014 14:00:39]]> GMT</pubDate>
				<author><![CDATA[ Battlesong]]></author>
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				<title>Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ To that regard, an enemy model under Synapse should treat all Tyranid models as having the Fear special rule. Since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are obsessed with the Fear special rule, I wouldn't be surprised if this were in a Tyranid Codex that any actual effort went in to.<br /> <br /> It shouldn't be within 12", it should be within Synapse range.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2014 14:19:50]]> GMT</pubDate>
				<author><![CDATA[ Frozen Ocean]]></author>
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				<title>Re:Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ If I had my way, Shadows would increase with Synapse range and all Warp Charge rolls within Shadows (both for casting and Deny the Witch) would have a -1 applied to each roll. This would also make Dominion much more useful as a power. Sadly, we will likely have to wait 3+ years for a new book and it seems unlikely that we get a Supplement at this point. I'm also 90% sure I could write a better, more balanced codex than the current one. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2014 15:59:49]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ Shadow in the warp; when within 12" of a synapse creature shadow in the warp adds +2 to any deny the witch rolls the army makes. This does not stack with any other modifiers.<br /> <br /> Fixed, and fufilld its original purpose.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2014 18:48:09]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Shadow In The Warp(7th ed)</title>
				<description><![CDATA[ I would either change it to a +1 modifier to deny or make the enemy units within synapse require a +1 to their <span class="glossaryitem" onmouseover='gp(195);'>wc</span> cast. So instead of a 4+ they need a 5+ per <span class="glossaryitem" onmouseover='gp(195);'>WC</span> required.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2014 00:43:56]]> GMT</pubDate>
				<author><![CDATA[ Gray1378]]></author>
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