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				<title>2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ I'm trying to make a ne new list for 7th edition and I'm not quite sure/set on a few units. Remember this list is not supposed to be supercompetetive and I like the Idea behind the list:<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u>:<br /> Draigo<br /> Coteaz<br /> <br /> <u>Elite</u>:<br /> 10x Purifiers, 4 Psycannons, 6x Halberds, psybolt with 2x5 in 2 Rhinos<br /> <br /> <u>Troops</u>:<br /> 5x Paladin, 2xPsycannon,2x Hammer, 3x Halberd<br /> <br /> 5x Paladin, 2xIncinerators,2x Hammers, 3x Halberd<br /> <br /> Not quite sure if I can combat squad a 10 man unit and give the second group 5 Halbers and the first group 4x Hammers.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(35);'>FA</span></u>:<br /> Stormraven, Psybolt, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>Ac</span>, and Hurrican bolters<br /> <br /> <u>Allied Detachement</u><br /> Knight Errant<br /> <br /> =1992 Points<br /> <br /> Idea is:<br /> Draigo Cotaez and 5 pala with psycannon footslog and form mini deathstar. 5 Pala with Incinerators sit in Raven or deepstrike for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punishment and 2 Rhinos with purifiers for Hordes and that Knight doesnt get tarpited. Imperial knight for anti Armor.<br /> <br /> Problem:<br /> I'm not quite sure about Draigo and Inquisitor. Maybe Lib with <span class="glossaryitem" onmouseover='gp(524);'>GM</span> may be better?<br /> Also not quite Sure about Stormraven and those 5 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Palas. Just fear without a stormraven I won't have any AntiAir, though I could take nearly 2 Psylfedreads for that price and I just don't know what I could take for those 5 Palas, since I already payed the Draigotax. Maybe a Dreadknight? Or Interceptors?<br /> <br /> Would be happy about any advice.<br /> <br /> Regards.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 12:32:34]]> GMT</pubDate>
				<author><![CDATA[ Kas40k]]></author>
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				<title>Re:2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ You can't combat squad and still get objective secured. ,personally, I don't understand your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  it uses up a quarter of your army but doesn't add anything.  Coteaz is there for the cheapest <span class="glossaryitem" onmouseover='gp(59);'>HW</span> or to open scoring henchmen.  Dragon is there to open paladins to score.  I'd drop drago and get normal terminators for deepstrking or flying in or whatever.   Or take some cheap <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> as a second troop and combat squad the terminators into objective holder and double Psycannon unit.  The more scoring the better]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 13:15:34]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>Re:2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ Thanks, for clearing that up. I always get confused with the combat squatting. Well, the Idea behind it was for draigo to tank high strength weapons. Also him and coteaz, being lvl2 Psyker, I would have given one of them Sanctic to fish for Sanctuary or Gate and one of them to roll on Telepathy for psychic shriek and chance of invisibility. Coteaz was picked, cause he's cheap.<br /> Well given your post I put some thought into it:<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u>:<br /> <br /> Undecided<br /> <br /> <u>Elite</u>:<br /> <br /> 10x Purifiers, 4xPsycannons,6xHalberds, Psybolt, 2xRhinos<br /> <br /> <u>Troops:</u><br /> <br /> 5x Terminator, 1 x Psycannon, 2x Hammer, 3xHalberds<br /> <br /> 5x Terminator, 1 x Psycannon, 2x Hammer, 3xHalberds<br /> <br /> <u>Allied Detachment</u>:<br /> <br /> Knight Errant<br /> <br /> This would leave me 788 Points to fill up. I'd need a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to go with one of the Termi squads (The other one deepstrikes), here I'm torn between a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> to give objective contesting/scout or a Librarian for rolling on Sanctic or Telepathy (both with servsoskulls for deepstriking 2 termie squad). Also any Ideas how to fill up the rest of points? If I pick <span class="glossaryitem" onmouseover='gp(524);'>GM</span> I could do with a Landrider for the <span class="glossaryitem" onmouseover='gp(524);'>GM</span>+5Termie Squad? That would leave me with about 328 which I could fill with <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> +Razorback or Psyflemen. <span class="glossaryitem" onmouseover='gp(307);'>Pagk</span>+Razorbacks would probably be better for scoring, where as the <span class="glossaryitem" onmouseover='gp(588);'>Psyfledread</span> probably better vs Air.... Any suggestions. <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>. Thanks for taking the time.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 16:57:32]]> GMT</pubDate>
				<author><![CDATA[ Kas40k]]></author>
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				<title>Re:2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/605834/7034638.page"><b>buckero0 wrote:</b></a><br/>You can't combat squad and still get objective secured.</div></blockquote><br /> <br /> What? You can absolutely combat squad and still get objective secure. All combat squads do is allow you to split a 10man unit into 2 5man units during deployment. The 2 5mans can have any combination of models from the 10man (so yes you can put all your hammers in 1 unit) Note that the requirement for 2 Troop choices in a battleforged list must be met before deployment and thus before using combat squads. So a single 10man unit of paladins will need another Troops choice to be a legal battleforged list. Perhaps that is where the confusion is?<br /> <br /> You could run the classic Draigo Deathstar with 10 paladins, Draigo and Coteaz all walking around in 1 unit, denying a large area of the board. The Purifiers can stay as they are for hordes. For you second troop you could take a lone paladin that will deepstrike in or ride in the Stormraven for grabbing an objective while the Knight Errant does whatever Knight Errants do... kill stuff.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 17:17:14]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ Honestly, for a Deep Striking Terminator squad, no one beats Mordrak and his Ghost Knights with a Libby for support. Not only do you get to put him where you want without scatter but the Ghost Knights come with Stealth and if you take a Libby with Telepath and boost him up to a level 3, getting Shroud and Invisibilty make that hard to kill. I have done this and it wrecks havoc where ever they are placed. The problem is that with Mordrak is 200, 5 Ghost Knights is 400 and the <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> Libby is 200 making that squad 600 points alone. Downside to the Ghost Knights is no psy ammo or psycannons but honestly, they don't need it. Also to do the Alpha strike, it has to be turn one. <br /> <br /> Doing that though will allow you to do what I do with my <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> or Terminators and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> all of them 2nd turn. I also run that combo with a shunting list that contains Interceptors and <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> but I also run the Imperial Knight as well. The combination is gravy. The Errant can give you anti-armor but the Paladin isn't bad for taking out vehicles either and the Paladin can better deal with horde armies.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 17:19:24]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ @Zimko Yes I knew that. I'm more confused with filling the troop slots. If I take a 10 man unit and combat squad it, does it count as filling up one slot or 2? Yeah I could run the classic, and I have. It actually works quite well against most list on a non-competitive level, except guards and Tau just utterly destroy them. That's why I had the idea of splitting them up in one minideathstar and one 5 man unit. I also thought about cutting the second squad, but that would make me feel silly for picking draigo since he's point cost is so high.<br /> The other problem is the Stormraven. If he comes on after the enemy flyer he usually does really well, but the other way around he gets destroyed. I find AV12 quite low for 205 points.  Though if I leave him out, Grey Knight have very little antiair, against nasty necron lists/chaos and so on...<br /> So im really undecided and opened up this thread and made a second list to get some Ideas from people who may or may not be more experienced than me.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> @Envihon<br /> that sounds interesting. How do you keep Mordrak safe? If he dies don't the other 400 Points just vanish into thin air?<br /> Also how do you cope with Air then?<br /> <br /> Thanks for contributing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 17:28:32]]> GMT</pubDate>
				<author><![CDATA[ Kas40k]]></author>
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				<title>2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ Ah I see. Well to your question, no a 10man that uses the combat squad rule does not count as filling 2 slots.<br /> <br /> As for the Stormraven, there is not a single flier in the game (other than in escalation possibly) that has higher armor than 12/12/12. It's just the downside to being a flier. I personally prefer the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> in a list that isn't focused on Deep Striking due to the fact that it will be on the board with the rest of your army on turn 1. Not only does it load up ground threats when paired with the Errant, but it also provides needed warp charges to cast invisibility if you happen to roll it. The Stormraven won't give you warp charges until it arrives. I have found that you don't really need <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in 7th, especially since the nerf to <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> where you get a turn to shoot them before they can land and assault.<br /> <br /> I've also found Purifiers to be decent at attacking fliers with their nova power. Most opponents don't yet realize that their fliers are vulnerable to them and will set themselves up for it.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2014 17:37:56]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Re:2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ Okay, so with all the Feedback, I've tweaked the List a bit. Feedback is definitley appreciated!<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(524);'>GM</span>, Mastercrafted-Psycannon, Mastercrafted Halberd, 2x Servo skulls<br /> <br /> <u>Elite</u>:<br /> <br /> 5x Purifiers, 2xPsycannon, 3x Halberd, Rhino<br /> <br /> 5x Purifiers, 2xPsycannon, 3x Halberd, Rhino<br /> <br /> <br /> <u>Troops:</u><br /> <br /> 5x Terminator, Psycannon, 2x Hammer, 3x Halberd,  <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> /w Multimelta<br /> <br /> 5x Terminator, Psycannon, 2x Hammer, 3x Halberd,<br /> <br /> <u>Allied:</u><br /> Knight Errant<br /> <br /> Which leaves me with 298 Points . I was thinking off:<br /> <br /> <b>a)</b><br /> <br /> Take off the mastercrafted Psycannon from the  <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and swap Psycannon for Incinerator on Deepstriking Terminator squad and get<br /> <br /> 2x Dreadknight, Heavy incinerator<br /> <br /> <b>b)</b><br /> <br /> 2 x Psylfedread and give one squad Psybolt<br /> <br /> <b>c)</b><br /> <br /> Take off the mastercrafted Psycannon and the mastercraft OF the Halberd from the  <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and take Psycannon from  Deepstriking Terminator squad and get<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(307);'>Pagk</span>, 1 Psycannon, Razorback <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(307);'>Pagk</span>, 1 Psycannon, Razorback <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> <b>d)</b><br /> <br /> Open to any other Idea.<br /> <br /> Thanks alot in advance.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2014 00:21:51]]> GMT</pubDate>
				<author><![CDATA[ Kas40k]]></author>
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				<title>2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/605834/7035409.page"><b>Kas40k wrote:</b></a><br/><br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> @Envihon<br /> that sounds interesting. How do you keep Mordrak safe? If he dies don't the other 400 Points just vanish into thin air?<br /> Also how do you cope with Air then?<br /> <br /> Thanks for contributing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 Librarian keeps them save by manifesting beneficial psychic powers like Invisibility and/or Shroud. Being <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 you have a great chance of getting either Shroud or Invisibility and the great thing about the Ghost Knights is even if you just get Shroud, the Ghost Knights have a +1 Stealh giving you a +3 in total as the two combine so always make sure that the Ghost Knights are in the front to tank all the incoming fire from Mordrak and the Librarian. Trust, when you get Invisibility and they are in your opponent's backfield, they take notice. That makes the Alpha Strike way more lethal than usual. Psychic Shriek from Telepathy as well is a great preemptive strike before a charge as well, allowing you to finish off the unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 11:06:31]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ I'd try to add a hammer in each of those Purifier squads. You never know when you'll need to take out a vehicle or get charged by a walker.<br /> <br /> As for the additional points, I'd go with option A if you could give those Dreadknight Personal Teleporters. They run great with a Knight Errant. Otherwise I'd get option B.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 12:31:38]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ Well, I'd consider NDK's instead of Knights. <br /> <br /> You will not make many friends with an Errant.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 15:27:21]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2.000 Points Pure Grey Knights + Imperial Knight</title>
				<description><![CDATA[ @Zimko<br /> Yeah I thought of that. I just tried to avoid it, since I don't have any hammers at the moment or I would have to model around a bit, but nothing I couldn't do. <br /> <br /> @Zimko<br /> @wuestenfux<br /> I know NDK are strong, especially with the combination Heavy Incinerator and Teleport. I Could fit one in, though I'd suspect one on it's own to vulnerable. <br /> <br /> @wuestenfux<br /> Wha't the problem with the knight? I really like the model, where as the NDK...just has an ugly model. Is the Imperial Knight considered cheese? <br /> <br /> @envihon<br /> That sound fun, will definitly consider that. I anyway wanted to make a shunt list.<br /> <br /> Thanks again for all the input!]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 16:16:53]]> GMT</pubDate>
				<author><![CDATA[ Kas40k]]></author>
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