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		<title><![CDATA[Latest posts for the thread "Tau Magic Numbers"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tau Magic Numbers"]]></description>
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				<title>Tau Magic Numbers</title>
				<description><![CDATA[ I've been combing through sample army lists presented in both the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> material and can't seem to nail this down.  I would really like to create a nice fluffy Tau army, and seeing as a few ebay "army purchases" have given me nearly 140 Firewarriors (yet only 17 carbines) I was thinking to create little squads as close to the fluff as possible.<br /> <br /> I'm stuck though - what is the standard number of Firewarriors in a tactical team?  The official army lists are all over the place, with between 6 and 12 in the Taros campaign book in various scenarios.  Is there anything in the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> fluff market that points to a standard number?]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2014 03:08:27]]> GMT</pubDate>
				<author><![CDATA[ PolecatEZ]]></author>
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				<title>Tau Magic Numbers</title>
				<description><![CDATA[ No standard number at all, but a few numbers to consider.<br /> <br /> 1) A lot of buffs to Tau Pulse Rifle/Pulse Carbine fire work best when you have more models in the buffed unit rather than more units to buff, so bigger is better.<br /> <br /> 2) A unit of six to eight models must make a morale check when it loses two models.  A unit of nine to twelve models must make a morale check when it loses three models. <br /> <br /> 3) Devilfish can haul up to twelve models. <br /> <br /> So with that in mind, my recommendation is at least 9 per team and it's probably best to max out as transport size limitations and the presence of independent characters allow. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2014 03:28:28]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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