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		<title><![CDATA[Latest posts for the thread "new to tau. 1000 point tau army list. any suggestions?"]]></title>
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				<title>new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Commander, missile pod, plasma rifle, stimulant injector, drone controller (125 points)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Commander, missile pod, plasma rifle, stimulant injector, drone controller (125 points)<br /> <br /> Troop - 6 x firewarriors (54 points)<br />  <br /> Troop - 6 x firewarriors (54 points)<br /> <br /> Elite - Riptide, ion accelerator, stimulant injector, early warning override (195 points)<br /> <br /> Fast Attack - 4 x marker drones (56 points)<br /> <br /> Fast attack - 4 x marker drones (56 points)<br /> <br /> Fast attack - 3 x piranha, 3 x fusion blaster, 3 x disruption pods (195 points)<br /> <br /> Heavy support - hammerhead, ion cannon, disruption pod (140 points)<br /> <br /> 1000 points!<br /> <br /> The idea is to join the two commanders with the two marker light drone squads. This will give me 8 marker lights hitting on 2+ and can light up two different targets.<br /> The riptide and hammerhead are to just sit back and take advantage of the markerlights when needed. <br /> The firewarriors will sit just in front ready to jump out to capture objectives.<br /> The piranhas will either blast along to objectives dropping drones off to capture them and / or flank around the side taking out armour and just generally causing a bit of havoc.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />                 ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2014 22:18:38]]> GMT</pubDate>
				<author><![CDATA[ jimjams1987]]></author>
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				<title>new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ First of all, Welcome to the Empire.<br /> <br />    Mark'O can be a good build for a Commander, but I suggest changing it slightly.  First of, you don't really need to have two at this point level(probably not at all).  I would drop one of the Mark'O teams and give the other two marker drones, so you would have a Commander with 6 Marker drones.  Remember that drones purchased as an upgrade are cheaper than in a unit.  As for his weapons, mixing weapons on one suit is really a thing of the past. Now that we can have two of the same weapon on one suit, we can have suits specialized for one purpose.  There aren't really any targets that both the <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and the PR are good against. I suggest running him with two Missile Pods since it has the same range as the Markerlights, so you can keep your distance. <br /> <br />    As for your troops, 2x6 Firewarriors really isn't enough.  They aren't that hardy and troops are important for capturing objectives.  Firewarriors have a surprisingly large damage output, especially when supported by an Ethereal and Markerlights.  At this point level I would probably go with 2 units of 10 or 12 Firewarriors.<br /> <br />    Speaking of Ethereals, I highly recommend getting one.  They are a massive force multiplier with Leadership buffs for your whole army and the triple tap rapid fire ability.  Two units of Firewarriors firing three shots each into the enemy has turned the tables for me in many a game.<br /> <br />    Your Riptide looks good, I personally don't usually take the Stim Injector, but some people swear by them.  It is priced incorrectly though, note that the stim injector costs more on a Riptide.  This guy should be 225pts.<br /> <br />    The great thing about Piranhas is that they're dirt cheap.  Thus, it's usually best to either run them vanilla or with a Fusion Blaster.  For the price of the Disruption Pods, you could get another Piranha.  Best drop them.  Also, a unit composed of only Drones can't capture objectives, have a look at the drone rules in the Codex.<br /> <br />    Make sure you run your Hammerhead with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, it costs the same and is superior in every way to the other options.  Also try to find the 1 point for a Blacksun Filter so you can ignore Nightfighting.<br /> <br /> I hope I gave you some things to think about.<br /> I'd love to see the next iteration of this.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 12:12:39]]> GMT</pubDate>
				<author><![CDATA[ Borntolose]]></author>
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				<title>new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ It's a good looking list at the 1000pts it should do well if you can try to give your commanders target lock so he can attack a unit different to the marklights and a fun anti mob build is commander with air burst frag projector with target lock and drone controller as he won't need line of sight and the large blast will stop <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units stopping you using your marklights  ]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 12:46:53]]> GMT</pubDate>
				<author><![CDATA[ Afro Tau]]></author>
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				<title>Re:new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ Thanks for the advise.  I will re-think my list and see what I can come up with then let you know.  I've got stealth suits aswell. Are they worth investing some points into them? Also would crisis suits be better than the piranhas? <br /> <br /> Cheers<br /> <br /> James]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 14:59:12]]> GMT</pubDate>
				<author><![CDATA[ jimjams1987]]></author>
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				<title>new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ Stealth suits can be quite good, as they are hard to kill and have good anti-infantry fire power.  They also offer interesting tactical options with Infiltrate and Outflank.<br /> However, if you have a lot of Firewarriors, you should be set for anti-infantry, as mass pulse rifle fire makes mincemeat of most infantry.<br /> At this point level they could be very good, as they will be more difficult to counter effectively.<br /> <br /> As for Crisis vs. Piranhas, it really depends which tactical niche you have to fill.  Piranhas are great at grabbing objectives and laying down powerful anti-infantry fire, while Crisis suits can be kitted out to deal with heavy infantry or vehicles better than Piranhas.  The following is quite a good build for a Crisis Team, good against Heavy Infantry and Vehicles at the same time:<br /> <br /> Crisis Shas'ui (2x Plasma Rifle)<br /> Crisis Shas'ui (2x Plasma Rifle)<br /> Crisis Shas'ui (2x Fusion Blaster, Target Lock)<br /> 175pts<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 15:40:49]]> GMT</pubDate>
				<author><![CDATA[ Borntolose]]></author>
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				<title>Re:new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ thanks for all the advise. i tihnk i have improoved the list. knowing my luck its probably worse. here we go.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Commander, 2 x missile pods, Drone controller, 2 x marker drones  (144 points)<br /> <br /> Troops - 10 x firewarriors (90 points)<br /> <br /> Troops - 10 x firewarriors (90 points)<br /> <br /> Elites - Riptide, ion accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> (190 points)<br /> <br /> Elites - 3 x crisis suits (165 points)<br /> <br />              ( 2 x plasma rifle, neuroweb jammer)<br />              ( 2 x plasma rifle, neuroweb jammer)<br />              ( 2 x fusion blaster, target lock)<br /> <br /> Fast attack - 4 x marker drones ( 56 points )<br /> <br /> Fast attack - 3 x piranha, burst cannons ( 120 points )<br /> <br /> heavy support - hammerhead, black sun filter, disruption pod ( 141 points )<br /> <br /> still got 4 points spare.<br /> <br /> the idea for the crisis suits is to deep strike close to the enemy, thats why i have put the neuroweb jammer on 2 of them<br /> i have left the piranha with burst cannons as i have the crisis suits for anti tank.<br /> <br /> better or worse?<br /> <br /> cheers<br /> <br /> james<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 20:12:30]]> GMT</pubDate>
				<author><![CDATA[ jimjams1987]]></author>
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				<title>Re:new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ Neuroweb Jammer can only be taken once, unfortunately. I would abuse the hell out of it if it could be taken multiple times though so it is probably for the best.<br /> <br /> To be honest the blacksun filter on the Hammerhead is probably useless unless you know for a fact that you are going to be playing with night fight rules, otherwise<br /> it isn't relevant enough to justify the points. Submunitions are almost a must have, they make the Hammerhead far more flexible in what it can do and make it more <br /> useful as a result.<br /> <br /> Otherwise though it's a pretty good list overall. More or less the kind of thing I would run at 1000 points. If you built the Skyray turret as well then it could actually be worth<br /> taking the Skyray over the Hammerhead for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and anti <span class="glossaryitem" onmouseover='gp(93);'>MC</span> duty. But if you play people that have more armour than monsters stick with the hammerhead.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 23:49:58]]> GMT</pubDate>
				<author><![CDATA[ Hexwolf]]></author>
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				<title>Re:new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ Not too familiar with tau upgrades and such because I do not have the dex but something I hear everyone saying these days is "Don't take Hammerheads but if you do only take one and give it Commander Longstrike"]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 00:56:54]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606774/7053911.page"><b>Hexwolf wrote:</b></a><br/>To be honest the blacksun filter on the Hammerhead is probably useless unless you know for a fact that you are going to be playing with night fight rules, otherwise<br /> it isn't relevant enough to justify the points</div></blockquote><br /> Really? You can't justify spending <b><u>ONE</u></b> point to ignore something that happens in half of games?  I always take <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> on my Hammerheads.  Denying stealth for your enemy is worth the 50% of games that it does nothing.<br /> <br /> As others have said, you can only take one Neuroweb System Jammer, and then only on a suit that is at least a Shas'vre.  Best leave it off.<br /> <br /> Apart from that, looks pretty good, though I would still try to find points for an Ethereal.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 06:19:56]]> GMT</pubDate>
				<author><![CDATA[ Borntolose]]></author>
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				<title>Re:new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ Ahh didn't realize about the neuroweb jammer.  Thats a shame.  The hammerhead is to be run with an ion cannon Or do you think the rail gun is the better option with submunition rounds. Might even change it for a skyray if it's better.  Whats the best way of slotting an etheral in the list would you say? Ive also got farsight but don't see how he is worth it. <br /> <br /> Cheers<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ahh didn't realize about the neuroweb jammer.  Thats a shame.  The hammerhead is to be run with an ion cannon Or do you think the rail gun is the better option with submunition rounds. Might even change it for a skyray if it's better.  Whats the best way of slotting an etheral in the list would you say? Ive also got farsight but don't see how he is worth it. <br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 09:25:40]]> GMT</pubDate>
				<author><![CDATA[ jimjams1987]]></author>
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				<title>new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ You're probably better off with the Railgun w/ Submunitions.  You have enough S7 shooting to deal with light vehicles and the Riptide and Crises can make short work of heavy infantry, but you could use something more to deal with high <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.<br /> By getting rid of the NSJs(you can't take them there anyway), <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> on the Hammerhead, a Piranha and one Fire Warrior, you can free up points for the Railgun and an Ethereal.<br /> <br /> Farsight can be very good, but he really has to be in a list built around his use, so that's not really relevant for this list.<br /> <br /> By the way, your Commander should cost 147pts.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 09:43:40]]> GMT</pubDate>
				<author><![CDATA[ Borntolose]]></author>
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				<title>Re:new to tau. 1000 point tau army list. any suggestions?</title>
				<description><![CDATA[ Sorry if im getting the points a bit wrong.  Fairly new to this.  My mate who I play most runs eldar and likes to run 3-4 wave serpents which I find a pain. I will go through the list and see what I can do. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 09:51:17]]> GMT</pubDate>
				<author><![CDATA[ jimjams1987]]></author>
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