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		<title><![CDATA[Latest posts for the thread "My First Empire Army"]]></title>
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				<title>My First Empire Army</title>
				<description><![CDATA[ So I'm going to start Empire.  I bought a few things already but I want to make sure my list isn't garbage before I buy the rest of it.  I really want a Cavalry army backed up by warmachines.<br /> <br /> Battle Wizard Lord<br /> -Pegasus<br /> -Dispell Scroll<br /> - Talisman of Preservation<br /> - Lore of Life<br /> <br /> Captain of the Empire<br /> -Warhorse, Barded, Full Plate, Shield, Lance<br /> - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with Steel Standard<br /> <br /> Warrior Priest<br /> - Warhorse, Barded, Heavy Armor, <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> - Helm of the Skavenslayer, Ring of Volans (probably roll on Beast or Heavens)<br /> <br /> 15 Knightly Orders Inner Circle<br /> -<span class="glossaryitem" onmouseover='gp(187);'>FOC</span><br /> <br /> Great Cannon<br /> <br /> Great Cannon<br /> <br /> Steam Tank<br /> <br /> Total Comes out to 1499.  The cannons and Steam Tank blast from long range to weaken the enemy while the knights get ready for the charge.  The wizard flies around providing support, casting regrowth to heal the tank and knights or dwellers to smash enemy hordes (in the ideal world).  I know my greatest weakness is a way to deal with big blocks of enemies which will probably be steadfast against the knights.  The counter would then be to get my own big block of Halberdiers but I really want to have an almost all mounted army.<br /> <br /> Going up to 2K I was probably going to Add 2 groups of 3 Demigryphs and a lumanark.<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 02:33:32]]> GMT</pubDate>
				<author><![CDATA[ shamroll]]></author>
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				<title>My First Empire Army</title>
				<description><![CDATA[ Well I don't have to much to say as I don't play empire myself but I have played against them quite frequently and I would suggest bringing a hellblaster or 2 with an engineer.<br /> <br /> They can be super devastating while the rerolls with the engineer make them extremely effective.<br /> <br /> Having really only 1 big block of knights will probably be a downfall. You are putting all your eggs in one basket so to speak. If you get flanked (which you probably will with only 1 big unit) then you'll lose big time.<br /> Just take some cheapo halberdiers or spearmen you need to be able to spend the enemy out a little because if you only have 2 things for him to attack the knights and tank (the enemy probably won't go for the cannons or pegasus) then that means he will have an easier time killing you if he has lots of units to over welm you.<br /> <br /> Just something to think about, since I don't play empire I'd take my advice with a grain of salt (but hellblasters are the bees knees)]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 03:35:04]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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				<title>My First Empire Army</title>
				<description><![CDATA[ You're gonna have trouble if you come up against anything S5 or better. You'd darn well better break whatever you charge with all those Knights, though steadfast will make that difficult. Consider a mortar instead of one of the cannons to help thin out big blocks. And I wouldn't be afraid to crash that Tank into something if you need to.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 02:00:56]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>My First Empire Army</title>
				<description><![CDATA[ Thank you for the insight Chief and Manfred.  I think I might switch my Battle Wizard lord from life to either death or shadow.  This should allow the wizard to take off and do is own thing instead of being tied down to the knight block.  That and life also has a few spells that require the wizard to be in the unit which defeats the purpose of the Pegasus' mobility.  I'll take either life or Heavens on the Ring of Volans which will be on the Warrior Priest and use that to support the knights. <br /> <br /> I'll probably switch the captain to be on a Pegasus too.  Then he can also go off to clear chaff, flank charge, warmachine hunt, pick up the honeys, etc.  <br /> <br />  I've heard a lot about how great hellblasters can be so I'm looking into finding a place for them.  Maybe if the steam tank doesn't work then I'll easily have enough for 2 hellblasters.  <br /> <br /> Revised list looks like:<br /> <br /> Battle Wizard Lord - lvl4<br /> Dispell Scroll, Talisman of Preservation<br /> Pegasus<br /> Lore of Death<br /> <br /> Captain<br /> Pegasus<br /> Full Plate, Enchanted Shield, Lance<br /> <br /> Warrior Priest<br /> Warhorse, Barding, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, Heavy Armor, Dragon Helm, Ring of Volans<br /> <br /> 15 Knightly Order Inner Circle<br /> <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, Steel Standard<br /> <br /> Great Cannon<br /> Great Cannon<br /> Steam Tank<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 03:27:54]]> GMT</pubDate>
				<author><![CDATA[ shamroll]]></author>
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				<title>My First Empire Army</title>
				<description><![CDATA[ I'd also consider ditching the Ring in favor of the Crown of Command. After the charge, those Knights aren't going to be killing nearly as much, and being stubborn will make a HUGE difference when you inevitably start to lose combats.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 03:32:41]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>My First Empire Army</title>
				<description><![CDATA[ I think the list is reasonable but there are a couple of problems:<br /> <br /> 1. A wizard on a pegasus is asking to get shot and killed. A 6+/4++ is not going to save him. Something that does enough <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.4 hits like even a simple Fireball spell will put him down. I would get this guy in a unit for protection and then run out if you want to cast something rather than use the pegasus.<br /> <br /> 2. I think you might run into trouble with just the one combat unit. Your big unit of knights is fairly easy to redirect with chaff and you have nothing that can prevent this. Sure you have cannons but they at most will kill 2 guys out of a unit of re-directors per turn. This could get you in trouble.<br /> <br /> I do really think that all-cav. Empire is a great list. I just think you need to tinker with it a bit. At this points level I would split up the core unit of knights into several smaller ones and ditch the priest. I would put the wizard on a horse in one of your units and then have a captain or 2 on pegasi with at least a 1++ (don't need much else) to get stuck into the enemy and cause problems.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 13:31:40]]> GMT</pubDate>
				<author><![CDATA[ John Rainbow]]></author>
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				<title>My First Empire Army</title>
				<description><![CDATA[ I think I was too in love with the warrior priest and getting all those buffs on my knight unit.  Dropping the warrior priest and some inner circle knights gave me enough points for another group of knights.<br /> <br /> The list as it stands now<br /> <br /> Battle Wizard Lord - <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4 with Life<br /> Warhorse, barding, Dispell Scroll, Obsidian Amulet<br /> <br /> Captain on a Pegasus<br /> Full plate, Lance, Shield, Dragonhelm, Potion of Foolhardiness, Dawnstone<br /> <br /> 10 Inner Circle Knights<br /> <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, Steel Standard<br /> <br /> 10 Knightly Order<br /> <span class="glossaryitem" onmouseover='gp(187);'>FOC</span><br /> <br /> Great Cannon<br /> Great Cannon<br /> Steam Cannon]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 23:36:13]]> GMT</pubDate>
				<author><![CDATA[ shamroll]]></author>
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				<title>My First Empire Army</title>
				<description><![CDATA[ I would take bathazar gelt instead of a wizard lord, he gets a 3++ from shooting +1 for each enemy caster, fancy a 2++?<br /> He also knows all metal spells making him multi purpose and already comes with a Pegasus, plus he casts at +6 instead of +4.<br /> <br /> Also you will never have to drop the stank, it is great at everything throw on top a 1+ save.<br /> <br /> For knights I would take <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> of knights around 5x2 so you can hold up their units and get flank charges with the other knights or stank.<br /> <br /> Lastly you don't need full command, just a musician, and for your captian drop him for a warrior prist for 2 reasons, #1 he generates power dice #2 he gives hatred and flaming attacks.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 14:00:43]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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