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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ Hey Gang,<br /> I'm reposting this list as I didn't get any feedback on it a few months ago. Just wanted to make sure that it was looking like a decent list, no glaring mistakes. <br /> <br /> Thanks<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 585<br /> Nemesor Zahndrekh<br /> Vargard Obyron<br /> <br /> Royal Court<br /> Necron Lord<br /> Resurrection Orb, Warscythe, Sempiternal Weave<br /> <br /> Necron Lord<br /> Resurrection Orb, Warscythe, Sempiternal Weave<br /> <br /> Necron Lord<br /> Warscythe, Sempiternal Weave<br /> <br /> Elites<br /> <br /> Deathmarks - 290<br /> 10x Deathmarks, Nightscythe<br /> <br /> Triarch Stalker - 150<br /> Heat Ray<br /> <br /> Troops<br /> <br /> Necron Warriors - 195<br /> 15x Warriors<br /> <br /> Zahndrekh and the Lord without the Res Orb in this unit<br /> <br /> Necron Warriors - 195<br /> 15x Warriors<br /> <br /> Obyron and Lord in this unit<br /> <br /> Necron Warriors - 195<br /> 15x Warriors<br /> <br /> Lord in this unit<br /> <br /> Fast Attack<br /> <br /> Canoptek Wraiths - 210<br /> 6x Wraiths<br /> <br /> Heavy Support<br /> <br /> Annihilation Barge - 90<br /> Twin-linked Tesla Destructor, Tesla Cannon<br /> <br /> Annihilation Barge - 90<br /> Twin-linked Tesla Destructor, Tesla Cannon<br /> <br /> Total - 2000 ]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2014 14:31:53]]> GMT</pubDate>
				<author><![CDATA[ doctor_doom]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ <br /> <blockquote class="uncited"><div>Nemesor Zahndrekh<br /> Vargard Obyron</div></blockquote><br /> Zandy is a boss and I rarely write a list without him.  Oby is situational, and I'm not sure he is adding much here, but see comments below.<br /> <br /> <blockquote class="uncited"><div>Royal Court<br /> Necron Lord<br /> Resurrection Orb, Warscythe, Sempiternal Weave<br /> <br /> Necron Lord<br /> Resurrection Orb, Warscythe, Sempiternal Weave<br /> <br /> Necron Lord<br /> Warscythe, Sempiternal Weave</div></blockquote><br /> I'm not a fan of putting orbs on a single wound model.  At least one of these needs to be an overlord, preferably with Phaeron which will enable you to rapid fire, then assault.<br /> <br /> <blockquote class="uncited"><div>Elites<br /> <br /> Deathmarks - 290<br /> 10x Deathmarks, Nightscythe</div></blockquote><br /> If you are going to take 10 deathmarks, take them in 2 x 5 because then you get to mark 2 units instead of one.  Deathmarks work better with a despairtek, so perhaps consider reducing the size and using the spare points for a despairtek.<br /> <br /> <blockquote class="uncited"><div>Triarch Stalker - 150<br /> Heat Ray</div></blockquote><br /> I think that if this lives, you'll find the twin linking helpful.  If you can, I'd try and squeeze in a second one though.  alternatively maybe consider the <span class="glossaryitem" onmouseover='gp(584);'>HGC</span> for the  longer range (or the particle shredder - you have a better chance of hitting something with that).  Stalkers combo really well with lanceteks, so perhaps try and squeeze a couple of those in?<br /> <br /> <blockquote class="uncited"><div>Troops<br /> <br /> Necron Warriors - 195<br /> 15x Warriors<br /> <br /> Zahndrekh and the Lord without the Res Orb in this unit<br /> <br /> Necron Warriors - 195<br /> 15x Warriors<br /> <br /> Obyron and Lord in this unit<br /> <br /> Necron Warriors - 195<br /> 15x Warriors<br /> <br /> Lord in this unit</div></blockquote><br /> I'd prefer to see full blobs of 20 rather than 15.  Also, I'm not convinced that the additional lords are adding much.   I reckon ditching the lords, getting an Overlord with Phaeron and a ghost ark or two would serve you better.<br /> Are you planning on ghostwalking a blob?  That's a brave move because of the size of the footprint and using Oby could be problematic because as soon as Zandy's blob get assaulted, Oby will disappear.  I realise that you can ghostwalk out of combat, but the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> risk is a bit too high for me.  <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, I think a more effective combo would be a veiltek with 10 tesla immortals.<br /> <br /> <blockquote class="uncited"><div>Fast Attack<br /> <br /> Canoptek Wraiths - 210<br /> 6x Wraiths<br /> <br /> Heavy Support<br /> <br /> Annihilation Barge - 90<br /> Twin-linked Tesla Destructor, Tesla Cannon<br /> <br /> Annihilation Barge - 90<br /> Twin-linked Tesla Destructor, Tesla Cannon<br /> </div></blockquote><br /> Nothing wrong with this lot!]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 12:17:20]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:First Time 2k Necrons</title>
				<description><![CDATA[ Those are some great suggestions.<br /> <br /> I wanna keep Obyron, mostly due to fluff and I like his crazy ghostwalk ability. I understand the hestitation though.<br /> <br /> This is an updated list with your suggestions, but it is also a bit of a departure. <br /> <br /> I removed the Deathmarks (maybe a huge mistake), reduced the warriors and removed all the lords. Again, I haven't played these guys before. I'm used to playing Tau, so I wanted something a little different, but still shooty.<br /> <br /> Thanks for everyones help.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Necron Overlord - 165<br /> Phaeron, warscythe, res orb, sempiternal weave<br /> <br /> Nemesor & Obyron - 345<br /> <br /> Elites<br /> <br /> Triarch Stalker 150<br /> heat ray<br /> <br /> Triarch Stalker 150<br /> heat ray<br /> <br /> Troops<br /> <br /> 20x Warriors - 260<br /> Nemesor with these<br /> <br /> 20x Warriors - 260<br /> <i>Overlord & Obyron with these, Overlord will help if Obyron has to split</i><br /> <br /> Fast Attack<br /> <br /> 6x Canoptek Wraiths - 210<br /> <br /> 3x Tomb Blade - 105<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Tesla Carbine, Nebuloscope, Shadowloom<br /> <i>Now these guys I wasn't sure about. They seem like a cool harassment / fast objective taker. Feel free to critique. </i> <br /> <br /> Heavy Support<br /> <br /> Annihilation Barge - 90<br /> Twin-linked tesla destructor, tesla cannon<br /> <br /> Annihilation Barge - 90<br /> Twin-linked tesla destructor, tesla cannon<br /> <br /> Doom Scythe - 175<br /> <br /> Total 2000.<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 14:41:51]]> GMT</pubDate>
				<author><![CDATA[ doctor_doom]]></author>
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				<title>Re:First Time 2k Necrons</title>
				<description><![CDATA[ First list was better.<br /> <br /> Most of what Markcron was good.  <br /> <br /> Nothing wrong with the Deathmarks at 10, but you don't need the Nightscythe, unless you're planning on using that as your anti-flyer.  I personally hate the Despairtek combo that seems to be popular, since I've never had them make their points back before they die.  I don't think it's any better, but it's something you should try out to see if you like it.  Deathmarks with a Triarch Stalker are decent.<br /> <br /> 20 blob Warrior squads is recommended.  You have more Lords than you need.  Zahndrekh is all you'll need in the one unit, and a Phaeron/Oby is all you'll need in the 2nd unit.  That should free up points for other things.<br /> <br /> Only other thing is that you're light on Troops.  Easy to expect when you're pumping 1/3 of your points into <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> models.  You have the Nightscythe, so a unit of Gauss Immortals, or as many Warriors in a 3rd unit that you can cram into that Nightscythe will help you out immensely.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 14:58:50]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>Re:First Time 2k Necrons</title>
				<description><![CDATA[ Are the Deathmarks that useful? I understand that they can kill essentially a unit due to their special 2+ wound ability. I guess what I ask is are they useful enough to be an auto-include?]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 16:36:53]]> GMT</pubDate>
				<author><![CDATA[ doctor_doom]]></author>
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				<title>Re:First Time 2k Necrons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4472c07da2ee514bcc937b0073156ee.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606862/7055840.page"><b>doctor_doom wrote:</b></a><br/>Are the Deathmarks that useful? I understand that they can kill essentially a unit due to their special 2+ wound ability. I guess what I ask is are they useful enough to be an auto-include?</div></blockquote><br /> They aren't an Auto-Include.  I liked them on your list, because you're new, and a 10 man unit is a great way to learn how to use them w/o relying on what they do for Crypteks.  I suggested dropping the Nightscythe if you needed points for something else, as they're just fine on their own w/o it.<br /> <br /> Many players can't live without the 5 man/Despairtek in a Nightscythe Combo.  It's nice having an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 Template that wounds on a 2+.  My experience with it has been that after a few games, your opponents just bubble wrap what they don't want dead, or have lists that don't care if you hit their big ticket unit.  They will rarely, if ever get a 2nd shot off, so for me, I can't justify the cost.<br /> <br /> They are still phenomenal on their own however.  They are Rapid Fire Snipers.  That alone makes them pretty good.  With 'Big Models' becoming more common like the Wraithknight/Riptides, these things can be a threat.  More if you make them the marked unit, so that you wound on a 2+.  They have the option of a Nightscythe, but you really only need it if you're attaching a Court member/<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that can't Deep Strike.  They are still handy to have if you don't like the randomness or how compact the unit will be from Deep Striking.  They can score now, so if you want to use them for that, then the Nightscythe will help with positioning.  <br /> <br /> While I don't own any yet, I did proxy them when the codex came out and I was learning to use the Triarch Stalkers.  They're FANTASTIC when you take 2 units of them.  You get to mark 2 units, and both units get the benefit.  So both units work on the first marked unit, and the the 2nd marked unit will mess with your opponent.  Especially when he sees what happened to the first one.  Add in the Twin-linked effect of the Triarch Stalker and they're more reliable.  Marking <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s is great, since the mark travels to whatever unit he joins.  It's a tactic you have to commit to as it's a considerable investment point's wise.  Not something I recommend for New Necron players.<br /> <br /> Other things I've tried with them.  <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> for Preferred Enemy.  This allowed the unit to still Deep Strike, give them a 'Tank' and and Orb.  Preferred enemy wasn't as good as Twin-linked, but every hit was a wound.  Fun, but not very practical.  Lords and various Crypteks in the unit for the Nightscythes.  10 Models with a 3+ save do fine on their own w/o an orb, so that didn't work out so well.  The Despairtek thing as already described.  I did have a good time with a Tremortek in there.  A Small blast, wounding on 2's, slowing their movement, and then a further D3 when they decided to charge.  MIGHT revisit this one since the Nightscythe can deploy them into cover giving them a -D3+2 to their total charge distance (if they try to eliminate the Deathmarks)  ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 17:06:40]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ On the flip side though. Why do I need more troops? Everything scores in 7th edition. So their purpose is to fill the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and give me a objective secured army.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 17:07:36]]> GMT</pubDate>
				<author><![CDATA[ doctor_doom]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4472c07da2ee514bcc937b0073156ee.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606862/7055923.page"><b>doctor_doom wrote:</b></a><br/>On the flip side though. Why do I need more troops? Everything scores in 7th edition. So their purpose is to fill the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and give me a objective secured army.</div></blockquote><br /> 'Objective Secured' (Only Troops get this, not the entire army)<br /> <br /> You'll see 5 man Warrior squads in Nightscythes for this reason.  They can roll up and get within 3" of an objective, and claim it unless the unit holding the other objective is also 'Objective Secured'.  With Necrons and how tough they are, you're going to want to A)Make it difficult for your opponent to do the same thing, and B)Make him earn those Objectives, by forcing him to wipe you off of it to claim it.  A Majority of units that are going to be a threat to you, are not going to be 'Objective Secured'.  Sure there are exceptions, but for the most part you won't see it.<br /> <br /> There is a 'Basic Rule' building around most armies where you should have 2-3 Troops around 1k, then 4 at 1500, etc.  This varies from army to army, but it's good advice.  It does mean that everyone, no matter the army, needs to learn to use their Troops with the old '2 min units on the back' mentality becoming less and less effective.  This is my opinion, and not a fact.<br /> <br /> Necron Warriors are the best unit in the Necron Codex, because they're the ones that have the most options to support them in the Codex.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 17:14:37]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ I guess the real questions are what should I be cutting. I agree with you to a point about the troops Akar. Although, I've found with my Tau, I only use 2 units of 12 fire warriors, and I'm good. I can capture objectives and keep a decent gun line. But thats not how Necrons play.<br /> <br /> I also worry about anti-air. I feel like I need a doom/night scythe just to have some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> defense. <br /> <br /> Obviously I would have to play my list to see how it preforms with my play style and evolve from there. I think, like everyone, you hate buying models that you'll never use.<br /> <br /> I want to use the Deathmarks more for Monstrous creatures or taking out special characters. I like the Stalkers. Their targeting relay ability is pretty awesome.<br /> <br /> So many cool choices for units.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I think I'm going to drop the Deathmarks and opt for some more troops.<br /> <br /> So we'll have:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Nemesor & Obyron - 345<br /> <br /> Overlord - 175<br /> Phaeron, staff of light, res orb, sempiternal weave, and Tesseract Labyrinth - <i>this looks like a silly toy and could be fun.</i><br /> <br /> Elites - 300<br /> <br /> 2x Triarch Stalker w/heat ray - <i>I like the option to template or two <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 ap1 shots</i><br /> <br /> Troops - 790<br /> <br /> 10 Immortals w/Night Scythe<br /> <br /> 20 Warriors<br /> <br /> 20 Warriors<br /> <br /> Fast Attack - 210<br /> <br /> 6 Wraiths<br /> <br /> Heavy Support - 180<br /> <br /> 2x Annihilation Barge w/Tesla Destuctor and Tesla Cannon<br /> <br /> ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––<br /> <br /> So I guess strategy wise, I'd have the barges in the back, while I move up on either side with blobs of warriors. Hopefully stealthfully move up the wraiths to prep for assaulting objective takers, drop in with the Doom Scythe, and plow those Immortals wherever a unit needs some filling up and then proceed to cart it around the field shooting stuff. Can I add Obyron to the Wraith unit? and try and teleport them across the field?<br /> <br /> Thanks for everyones help. I really appreciate it.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2014 17:51:24]]> GMT</pubDate>
				<author><![CDATA[ doctor_doom]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ I think that list will do fine.<br /> <br /> Personally, I'd drop the labyrinth and get 2 whip coils instead, and I'd swap the immortals <span class="glossaryitem" onmouseover='gp(546);'>NS</span> for a veiltek and make them tesla and start on the table.  This is personal preference though, as I don't really see the point of having full squads in <span class="glossaryitem" onmouseover='gp(546);'>NS</span>.  <br /> <br /> Have fun with it!]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 00:30:56]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ Most recent list is looking decent... it just pains me to se two Overlord level <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in a list and no double court abuse.<br /> (you know that Deathmark combo Akar wasn't fond of? The way you make it work like crazy is by sticking TWO Despair-teks in the Nightscythe with the Deathmarks. Whatever they land next to is going bye-bye).<br /> <br /> You can attach Obyron to Wraiths, but it's a bad idea: he's too slow to keep up, and they're fast enough on their own to be able to get into combat on turn 2 (if you deep strike them, they'll still only be able to get into combat in turn two, but your opponent will have the upper hand in that event, as he'll be able to shoot and assault them in his turn).]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 05:29:35]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ List is good, Markcron already covered the Tesseract Labryinth.  It's fun, so use it for a few games so you'll see why they aren't recommended over <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>.<br /> <br /> Immortals in the Nightscythe should have Gauss.  The recommendation to switch to the Veiltek/Tesla is also good advice, it really is a matter of preference, as there are too many situations to cover where one will be better than the other.<br /> <br /> Phaeron should also have a Warscythe.  With Obyron, and the Phaeron you'll do more damage in the actual combat with the Warscythes.  With that many points invested, you want to do what you can to survive.  <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> on the Phaeron would be a worthwhile investment.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b12c13a8e9c3c846af5a6f5f4e8719d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606862/7057757.page"><b>skoffs wrote:</b></a><br/>(you know that Deathmark combo Akar wasn't fond of? The way you make it work like crazy is by sticking TWO Despair-teks in the Nightscythe with the Deathmarks. Whatever they land next to is going bye-bye).</div></blockquote><br /> This is brilliant advice!  Put even MORE points into the unit to insure you definitely don't make their points back.  Seriously did not expect this from you Skoffs.<br /> <br /> I'm not against this tactic.  It's fun and it has the potential to work.  Even when it doesn't work, your opponent has to plan for dealing with it and it could screw up his Deployment/Movement.  I stand by what I recommend.  There are better ways to spend points.  Despairteks are not auto includes just because he is taking Deathmarks, and Deathmarks are still worth taking w/o Despairteks.  ]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 06:14:22]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/29363febd19e4274f686c9a660f5f642.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606862/7057802.page"><b>Akar wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b12c13a8e9c3c846af5a6f5f4e8719d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606862/7057757.page"><b>skoffs wrote:</b></a><br/>(you know that Deathmark combo Akar wasn't fond of? The way you make it work like crazy is by sticking TWO Despair-teks in the Nightscythe with the Deathmarks. Whatever they land next to is going bye-bye).</div></blockquote>This is brilliant advice!  Put even MORE points into the unit to insure you definitely don't make their points back.  Seriously did not expect this from you Skoffs.<br /> <br /> I'm not against this tactic.  It's fun and it has the potential to work.  Even when it doesn't work, your opponent has to plan for dealing with it and it could screw up his Deployment/Movement.  I stand by what I recommend.  There are better ways to spend points.  Despairteks are not auto includes just because he is taking Deathmarks, and Deathmarks are still worth taking w/o Despairteks.  </div></blockquote> Didn't say they were or weren't auto include, all I gave him was a heads up on how to make the combo utterly lethal.<br /> I don't know how you've had such bad luck with the D&D squad (or Wraith-Star, or 3x A.Barges), every time I've employed it, they've managed to more than make their points back, not to mention tip the scales of battle.<br /> (Granted, this was predominantly in 2000 point games in 6th, and they tended to come in threes if I ran them seriously, so most armies didn't react well to having their three most important infantry units wiped out before they can do much. Two Deathscythe squads would probably still work pretty well... time to draft a list!).]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 06:37:26]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b12c13a8e9c3c846af5a6f5f4e8719d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606862/7057825.page"><b>skoffs wrote:</b></a><br/>I don't know how you've had such bad luck with the D&D squad (or Wraith-Star, or 3x A.Barges), every time I've employed it, they've managed to more than make their points back, not to mention tip the scales of battle.</div></blockquote><br /> The templates have a max range of 8".  So I don't understand how you're hitting more than a handful of models unless you're opponent is lined up, clumped up from <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, or is only running minimum units which will usually cost less than the D&D squad is worth.  It only took my opponents a few games to restrict where I could place my Nightscythe, forcing me to hit something of even less value, or worse keeping the unit in the Nightscythe.  A second Despairtek in the same unit?  All that's going to do is make sure that any models that might not have died with one are going to die.  <br /> <br /> I'll admit that they did get better with how they work against open topped transports, making the blurb about being able to mark units in transports relevant.  Still don't see that justifying their cost in comparison to the alternatives.  ]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 07:35:16]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ Deathmarks are one of those units that <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span> applies to big time.  Also, I think that how you use them makes a big difference.  <br /> <br /> For me, I don't ever give them a night scythe and I never take groups of 10.  In 6th edition, I always took a veiltek, in 7th I agree with Akar, that just naked Deathmarks are useful. <br /> <br /> The main thing for me is that they are always a suicide unit, whose value is more from threat than from actuality.  Occasionally they work brilliantly on the table, the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> hits, the template fries a large chunk of a unit.   But really, that's something of a bonus <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.  Their value as a nuisance unit is worth it, but again that is personal opinion.<br /> <br /> @DrDoom, I suggest you try them and see how they work for you.]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 10:16:19]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>First Time 2k Necrons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606862/7058069.page"><b>MarkCron wrote:</b></a><br/>Deathmarks <br /> @DrDoom, I suggest you try them and see how they work for you.</div></blockquote> Note: try them naked, first, before you try experimenting with them + Crypteks.<br /> If you like them, then it might be time to up the threat level.]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 11:22:26]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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