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		<title><![CDATA[Latest posts for the thread "Going to ground."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Going to ground."]]></description>
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				<title>Going to ground.</title>
				<description><![CDATA[ I was wondering if going to ground was ever an effective tactic, or if the increased mobility is more important.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 19:49:32]]> GMT</pubDate>
				<author><![CDATA[ Waaagh 18]]></author>
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				<title>Re:Going to ground.</title>
				<description><![CDATA[ It's useful if you have a unit with weak saves you need to stay at a point to achieve an objective. Then they're less likely to be killed by the enemy before they do what they need to do.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 19:55:22]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Going to ground.</title>
				<description><![CDATA[ A troop that is camping an objective that has stealth, shrouded, or both going to ground can be a very useful tactic.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 20:01:38]]> GMT</pubDate>
				<author><![CDATA[ radlE]]></author>
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				<title>Going to ground.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(682);'>AM</span> can go to ground and then nilch the drawbacks on an order. Other armies, when playing Eternal War missions, can make use of G2G in cover to increase durability while objective squatting.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 20:02:35]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>Re:Going to ground.</title>
				<description><![CDATA[ A unit with stealth going to ground in ruins has a 2+ cover save, meaning it's nigh-invulnerable unless your opponent has a powerful assault or many flamers, none of which are commonly seen on the <span class="glossaryitem" onmouseover='gp(497);'>TT</span>.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 20:05:10]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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			<item>
				<title>Going to ground.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/56bd1e92c5044c3ec9a4429ad395dd29.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/607365/7061242.page"><b>Waaagh 18 wrote:</b></a><br/>I was wondering if going to ground was ever an effective tactic, or if the increased mobility is more important.</div></blockquote><br /> You can't think of this in a vacuum. It is very much about all the specifics in a given situation (such as what is shooting at you and what you unit needs to do in the following turn)]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 20:12:07]]> GMT</pubDate>
				<author><![CDATA[ CrownAxe]]></author>
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			<item>
				<title>Going to ground.</title>
				<description><![CDATA[ As an Ork-player you might be interested in Lootas and their ability to Go to Ground with an Aegis Defense Line.<br /> <br /> 10-15 Lootas, one <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and Go to Ground.<br /> That should give you a 2+ cover while still firing an average of 20-30 shots, that suddenly fire at BS1 instead of BS2.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 20:17:33]]> GMT</pubDate>
				<author><![CDATA[ Kangodo]]></author>
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