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		<title><![CDATA[Latest posts for the thread "Help with a few new missions for a local GT"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Help with a few new missions for a local GT"]]></description>
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				<title>Help with a few new missions for a local GT</title>
				<description><![CDATA[ I am working on 6 new missions for a local <span class="glossaryitem" onmouseover='gp(48);'>GT</span> I will be running around middle September and wanted a little help with some mission I have, 3 done already. They are all malstorm of war missions and I would like 2 with each deployment <br /> <br /> Mission 1 <div style="margin-top:5px; margin-bottom:10px;">
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First to the Fray <br /> A small detachments on reconicens quickly finds competition from an enemy and calls in for back up. <br /> <br /> THE BATTLEFIELD <br /> Use the standard Preparing for Battle, Random Deployment Zones, and roll off to determine table halves and deployment. <br /> <br /> Objective Markers <br /> After terrain has been set up, but before determining deployment map and table halves, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules for Placing Objective Markers. <br /> <br /> DEPLOYMENT <br /> Each Player may deploy  up to 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Unit, 2 Troops Units ,1 Elite Unit, 1 Fast Attack Unit and 1 Heavy support Unit  during the their deployment phase all other units in their army must be placed into reserves. (Vanguard Strike)<br /> <br /> <br /> <br /> FIRST TURN <br /> The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. <br /> <br /> <br /> Tactical Objectives <br /> Each player generates 3 Tactical Objectives at the start of their first turn. <br /> <br /> GAME LENGTH <br /> This mission uses variable game lengths or The game ends when one player gains 15 Victory Points. <br /> <br /> VICTORY CONDITIONS <br /> At the end of the game, the player with 15 victory points is the winner. <br /> <br /> Primary Objectives <br /> Achieve as many Tactical Objectives as possible. If, at the start of a player’s turn, he has fewer than 3 Active Tactical Objectives, he must generate 1 new Tactical Objective.<br /> <br /> Secondary Objectives <br /> Slay the Warlord, First Blood, Line Breaker <br /> <br /> MISSION SPECIAL RULES <br /> Night Fighting,Tactical Objectives <br /> 
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</div><br /> <br /> Mission 2<div style="margin-top:5px; margin-bottom:10px;">
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Over Kill <br /> <br /> <br /> THE BATTLEFIELD <br /> Use the standard Preparing for Battle, Random Deployment Zones, and roll off to determine table halves and deployment. <br /> <br /> Objective Markers <br /> After terrain has been set up, but before determining deployment map and table halves, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules for Placing Objective Markers. <br /> <br /> DEPLOYMENT <br /> Dawn of War<br /> <br /> <br /> FIRST TURN <br /> The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. <br /> <br /> <br /> Tactical Objectives <br /> Each player Generates 2 tactical objectives on there first turn, From then on a player will generate additional objectives equal to the game turn plus the number of enemy units that where removed from the game during their player turn. If a player has fewer than 2 active tactical objective after their second player turn  when they generate their objectives they will only generate objectives equal to the number of enemy units that were removed from the game in there last player turn.  <br /> <br /> GAME LENGTH <br /> This mission uses variable game lengths <br /> <br /> VICTORY CONDITIONS <br /> At the end of the game, the player with the most  victory points is the winner. <br /> <br /> Primary Objectives <br /> Achieve as many Tactical Objectives as possible. <br /> <br /> Secondary Objectives <br /> Slay the Warlord, First Blood, Line Breaker <br /> <br /> MISSION SPECIAL RULES <br /> Night Fighting,Tactical Objectives <br /> 
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</div><br /> <br /> Mission 3 <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Siege Warfare <br /> <br /> <br /> THE BATTLEFIELD <br /> Use the standard Preparing for Battle, Random Deployment Zones, and roll off to determine table halves and deployment. <br /> <br /> Objective Markers <br /> After terrain has been set up, but before determining deployment map and table halves, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules for Placing Objective Markers. <br /> <br /> DEPLOYMENT <br /> the player that chooses to deploy first is the defender the player that deploys second is the attacker. The attacking player may only deploy ½ of his units in his army on first turn rounding up the rest are placed into on going reserves.(Vanguard Strike)  <br /> <br /> <br /> FIRST TURN <br /> The player that is the attacking player gets first turn and the defending player my attempted to seize the initiative.  <br /> <br /> <br /> GAME LENGTH <br /> This mission uses variable game lengths <br /> <br /> VICTORY CONDITIONS <br /> At the end of the game, the player with the most  victory points is the winner. <br /> <br /> Primary Objectives <br /> Achieve as many Tactical Objectives as possible. <br /> <br /> Secondary Objectives <br /> Slay the Warlord, First Blood <br /> <br /> Hold the line<br /> at the end of the game none of the attacking players units are in the defending players deployment zone then the defending player will score and additional 6 Victory points. <br /> <br /> Attack  <br /> At the end of the game if the attacking player has at least 1 unit within 12 inches of the defending players board edge that is in the deafening players deployment zone then they score an additional 6 victory points <br /> <br /> MISSION SPECIAL RULES <br /> Night Fighting,Tactical Objectives <br /> 
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				<pubDate><![CDATA[Tue, 29 Jul 2014 15:22:08]]> GMT</pubDate>
				<author><![CDATA[ ChapertMasterRagnaValick]]></author>
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