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		<title><![CDATA[Latest posts for the thread "Sanctus Reach, how are you liking the fluff?"]]></title>
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				<title>Sanctus Reach, how are you liking the fluff?</title>
				<description><![CDATA[ I had picked up the Red Waaagh a couple of weeks back and recently finished reading the Stormclaw starter kits fluff. <br /> <br /> I really enjoyed the Red Waaagh. It gave a pretty good perspective of the three factions. Imperial Knights, Imperial Guard, and Orks. The only bit of fluff I didn't understand was how one Shokk attack gun disabled a single Imperial Knight which in turn blocked the path the Knights were using. It was already said that the path was high above waters. Why wouldn't the knights simply knock their disabled/dead comrade into the waters?<br /> <br /> The only issue I had with the Stormclaw set was it brought back Grukk to put him against the Space Wolves only for them to face off in an epic battle against each other and then they are teleported away from each other so no one dies. I know this is just a way to drag the story on, hopefully it will have a satisfying conclusion. The ending screamed that the writer did not want to "kill his babies"]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 10:41:24]]> GMT</pubDate>
				<author><![CDATA[ DontEatRawHagis]]></author>
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				<title>Sanctus Reach, how are you liking the fluff?</title>
				<description><![CDATA[ The ending of Stormclaw bothered me aswell,the only reason Grey Knights can survive teleporting with Power Armo(u)r is that they have such anti demon training,wouldn't the wolf be torn apart by daemons asap?]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 23:07:22]]> GMT</pubDate>
				<author><![CDATA[ Jinx Magiga]]></author>
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				<title>Sanctus Reach, how are you liking the fluff?</title>
				<description><![CDATA[ Well no. If what you say was true then Orks couldn't teleport ever. Power Armour is fine for teleporting. The only reason Terminators are used is because <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> gives the best chance.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 23:16:37]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>Sanctus Reach, how are you liking the fluff?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3d96af52bf98994c2d2f7241726835b5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/607990/7074690.page"><b>Jinx Magiga wrote:</b></a><br/>The ending of Stormclaw bothered me aswell,the only reason Grey Knights can survive teleporting with Power Armo(u)r is that they have such anti demon training,wouldn't the wolf be torn apart by daemons asap?</div></blockquote><br /> <br /> Terminator armor acts like a personal gellar field for the Space Marine using it but even though it provides protection, it isn't needed for travel through the warp, just lessens the chances of something bad happening to the user. Ships have traveled through the warp without a gellar field and made but have damage or things can go completely wrong, same concept here so they can do it but choose not to because the risk involved. <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> due to their psychic training generate their personal gellar field at all times and therefore risk teleporting in regular power armor. ]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2014 23:24:36]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>Sanctus Reach, how are you liking the fluff?</title>
				<description><![CDATA[ Ork tech of works. That is all. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2014 01:56:54]]> GMT</pubDate>
				<author><![CDATA[ DontEatRawHagis]]></author>
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				<title>Sanctus Reach, how are you liking the fluff?</title>
				<description><![CDATA[ I love the whole Sanctus Reach Campaign, so impress with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> introducing a whole new campaign built for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (not <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>) I almost purchased everything relating to it.<br /> <br /> I got the Red Waaagh!, Stormclaw, White Drawf for Stormclaw, the Evil Sun Raising ebook, as well as all the suppliment ebooks and audiobooks for the Sancus Reach campaign.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2014 02:20:17]]> GMT</pubDate>
				<author><![CDATA[ wufai]]></author>
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				<title>Sanctus Reach, how are you liking the fluff?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/607990/7072729.page"><b>DontEatRawHagis wrote:</b></a><br/>I had picked up the Red Waaagh a couple of weeks back and recently finished reading the Stormclaw starter kits fluff. <br /> <br /> I really enjoyed the Red Waaagh. It gave a pretty good perspective of the three factions. Imperial Knights, Imperial Guard, and Orks. The only bit of fluff I didn't understand was how one Shokk attack gun disabled a single Imperial Knight which in turn blocked the path the Knights were using. It was already said that the path was high above waters. Why wouldn't the knights simply knock their disabled/dead comrade into the waters?<br /> <br /> The only issue I had with the Stormclaw set was it brought back Grukk to put him against the Space Wolves only for them to face off in an epic battle against each other and then they are teleported away from each other so no one dies. I know this is just a way to drag the story on, hopefully it will have a satisfying conclusion. The ending screamed that the writer did not want to "kill his babies"</div></blockquote><br /> <br /> <br /> Probably not, "not wanting to "kill his babies"", but rather to act as a jumping off point for the tabletop game.<br /> It leaves an open end for you to play out further conflict between these two forces.  Dare I say (ugh, can't believe it) it leaves you free to "forge the narrative"!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2014 02:48:25]]> GMT</pubDate>
				<author><![CDATA[ xraytango]]></author>
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				<title>Sanctus Reach, how are you liking the fluff?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/607990/7075123.page"><b>xraytango wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/607990/7072729.page"><b>DontEatRawHagis wrote:</b></a><br/>I had picked up the Red Waaagh a couple of weeks back and recently finished reading the Stormclaw starter kits fluff. <br /> <br /> I really enjoyed the Red Waaagh. It gave a pretty good perspective of the three factions. Imperial Knights, Imperial Guard, and Orks. The only bit of fluff I didn't understand was how one Shokk attack gun disabled a single Imperial Knight which in turn blocked the path the Knights were using. It was already said that the path was high above waters. Why wouldn't the knights simply knock their disabled/dead comrade into the waters?<br /> <br /> The only issue I had with the Stormclaw set was it brought back Grukk to put him against the Space Wolves only for them to face off in an epic battle against each other and then they are teleported away from each other so no one dies. I know this is just a way to drag the story on, hopefully it will have a satisfying conclusion. The ending screamed that the writer did not want to "kill his babies"</div></blockquote><br /> <br /> <br /> Probably not, "not wanting to "kill his babies"", but rather to act as a jumping off point for the tabletop game.<br /> It leaves an open end for you to play out further conflict between these two forces.  Dare I say (ugh, can't believe it) it leaves you free to "forge the narrative"!<br /> <br /> </div></blockquote><br /> <br /> It's fun reading some of the older codex, such as Sisters of Battle where if think Jacobus was killed but he is a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice still. <br /> <br /> I like the fact that we have unnamed <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to use as characters. Unlike other Wargames that have only named <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> I like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for having my own Warboss. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2014 13:44:16]]> GMT</pubDate>
				<author><![CDATA[ DontEatRawHagis]]></author>
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