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		<title><![CDATA[Latest posts for the thread "[1500] - Eldar - Local Tournament"]]></title>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ Ok, so here's a list I plan to run at a local tournament. Unbound is banned, but everything else is fine. I'm not really sure what to do with Eldar in 7th. Changes to Jink and Psychic Powers (including the rise of summoning spam) has led me to taking less Wave Serpents and Jetbikes and more Psykers, which is reflected in my list. <br /> <br /> Anyway, here it is, all comments and criticism appreciated:<br /> <br /> ------<br /> <br /> Farseer - Spirit Stone, Singing Spear, Runes of Witnessing* - 135<br /> Farseer - Runes of Witnessing** - 115<br /> 5x Warlocks** - 175<br /> <br /> 5x Dire Avengers - <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatters, Shuricannon - 210<br /> 10x Dire Avengers - Exarch w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> + Shimmershield* - 160<br /> 10x Guardian Defenders - Bright Lance, Warlock - 115<br /> 3x Jetbikes - Shuricannon - 61<br /> <br /> 8x Warp Spiders - 152<br /> 7x Warp Spiders - 133<br /> <br /> 3x War Walkers - Dual <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> - 210<br /> <br /> Total: 1496<br /> <br /> */** - Indicates the units each <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is joining<br /> <br /> ----<br /> <br /> So I'm not really sure what the tactics are. Generally, with the help of psychic powers, I just shoot stuff. Unsure of whether to run Divination or Runes of Fate on the second Farseer, the first will roll on Fate for Fortune. The War Walkers (who are the anti-tank), Guardians and Warlocks hang back, with the Farseer Guiding/Prescience-ing stuff. Everything else moves up and shoots up. Jetbikes hang in reserve and then hang back for a last minute objective grab. Worried about dedicated Anti-Air, but I think the Spiders should be able to handle it.<br /> <br /> Let me know what you think! Thanks in advance <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 19:52:57]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/608365/7079679.page"><b>The Shadow wrote:</b></a><br/>Ok, so here's a list I plan to run at a local tournament. Unbound is banned, but everything else is fine. I'm not really sure what to do with Eldar in 7th. Changes to Jink and Psychic Powers (including the rise of summoning spam) has led me to taking less Wave Serpents and Jetbikes and more Psykers, which is reflected in my list. <br /> <br /> Anyway, here it is, all comments and criticism appreciated:<br /> <br /> ------<br /> <br /> Farseer - Spirit Stone, Singing Spear, Runes of Witnessing* - 135<br /> Farseer - Runes of Witnessing** - 115<br /> 5x Warlocks** - 175<br /> <br /> 5x Dire Avengers - <span class="glossaryitem" onmouseover='gp(149);'>WS</span> w/ <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatters, Shuricannon - 210<br /> 10x Dire Avengers - Exarch w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> + Shimmershield* - 160<br /> 10x Guardian Defenders - Bright Lance, Warlock - 115<br /> 3x Jetbikes - Shuricannon - 61<br /> <br /> 8x Warp Spiders - 152<br /> 7x Warp Spiders - 133<br /> <br /> 3x War Walkers - Dual <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> - 210<br /> <br /> Total: 1496<br /> <br /> */** - Indicates the units each <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is joining<br /> <br /> ----<br /> <br /> So I'm not really sure what the tactics are. Generally, with the help of psychic powers, I just shoot stuff. Unsure of whether to run Divination or Runes of Fate on the second Farseer, the first will roll on Fate for Fortune. The War Walkers (who are the anti-tank), Guardians and Warlocks hang back, with the Farseer Guiding/Prescience-ing stuff. Everything else moves up and shoots up. Jetbikes hang in reserve and then hang back for a last minute objective grab. Worried about dedicated Anti-Air, but I think the Spiders should be able to handle it.<br /> <br /> Let me know what you think! Thanks in advance <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> </div></blockquote><br /> <br /> You NEED Wave Serpents. I would suggest looking at this list (you can subtract to get to 1500). <a href="http://www.dakkadakka.com/dakkaforum/posts/list/608279.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/608279.page</a>]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 19:58:17]]> GMT</pubDate>
				<author><![CDATA[ Random Dude]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ This is the worst kind of uncreative advice, i'm sure if he wanted to play an internet spam list he would have just googled it.<br /> <br /> The only advice you need it to drop the avengers and serpent, drop 1 spider from the 8 man unit, and but those points into a crimson hunter and warlocks for the council.<br /> <br /> As for tactics, the council pretty much kills anything it can touch while spiders and walkers kill elite or tanks which the council shouldn't waste time on.<br /> <br /> If you want list changing advice I would drop the warlock from guardians and throw him into the council as well.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 21:40:57]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/608365/7079956.page"><b>Arbiter wrote:</b></a><br/>This is the worst kind of uncreative advice, i'm sure if he wanted to play an internet spam list he would have just googled it.<br /> <br /> The only advice you need it to drop the avengers and serpent, drop 1 spider from the 8 man unit, and but those points into a crimson hunter and warlocks for the council.<br /> <br /> As for tactics, the council pretty much kills anything it can touch while spiders and walkers kill elite or tanks which the council shouldn't waste time on.<br /> <br /> If you want list changing advice I would drop the warlock from guardians and throw him into the council as well.<br /> <br /> </div></blockquote><br /> <br /> I'm offended. I wrote that list without checking the internet first.]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 21:44:22]]> GMT</pubDate>
				<author><![CDATA[ Random Dude]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ That list has been out since 4th ed, it isn't original.]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2014 22:54:47]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ I hate serpent spam! I think this will be a powerful list.  Best of luck]]></description>
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				<pubDate><![CDATA[Mon, 4 Aug 2014 08:18:30]]> GMT</pubDate>
				<author><![CDATA[ Eldarplayer]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ Yeah, let's not forget who's list we're reviewing here <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Random dude, I appreciate the advice, but Serpent Spam is not the only way to run Eldar in tournaments and nor do I think it longer is the best way, due to changes in Jink. If it'd genuinely make my list better, I could add in some more Wave Serpents, but I'll gather more opinions first.]]></description>
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				<pubDate><![CDATA[Mon, 4 Aug 2014 22:16:44]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ Serpents are still very powerful, maybe even more so.<br /> <br /> But with a codex full of powerful units there is no need to have the same net list all the <span class="glossaryitem" onmouseover='gp(323);'>Waac</span> nerds take (yes serpent spam turns them into nerds).]]></description>
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				<pubDate><![CDATA[Tue, 5 Aug 2014 01:50:27]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ How many would you recommend I take?]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 20:00:59]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>[1500] - Eldar - Local Tournament</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/608365/7091971.page"><b>The Shadow wrote:</b></a><br/>How many would you recommend I take?</div></blockquote><br /> <br /> If you really want to win, and you're not afraid of being harassed for spamming (like I have been), you could take 5 in a 1500 point list.]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 20:21:10]]> GMT</pubDate>
				<author><![CDATA[ Random Dude]]></author>
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