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		<title><![CDATA[Latest posts for the thread "Shoota or Slugga/Choppa 7th Ed."]]></title>
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				<title>Shoota or Slugga/Choppa 7th Ed.</title>
				<description><![CDATA[ Hey guys,<br />  I couldn't find anything in the search engine but regarding the ghazzy supplement and the green tide formation, what do I arm the boyz with shootas or slugga/choppa?<br /> <br /> Thanks for looking.]]></description>
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				<pubDate><![CDATA[Wed, 6 Aug 2014 18:16:53]]> GMT</pubDate>
				<author><![CDATA[ Deadpool27]]></author>
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				<title>Shoota or Slugga/Choppa 7th Ed.</title>
				<description><![CDATA[ Well, Shootas could possibly get a shot off before they get shot to pieces.  Sluggas wont be able to do anything until next turn(unless you have some Big shootas/Rokkits).  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 17:23:47]]> GMT</pubDate>
				<author><![CDATA[ DaKKaLAnce]]></author>
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				<title>Re:Shoota or Slugga/Choppa 7th Ed.</title>
				<description><![CDATA[ I mostly depends on your taste really. Whenever I run Green Tide, I run about 150 models average, including the Warboss and added <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> from a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. I usually bring along Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and Painboy, just to be a jerk and make the tide harder to kill. I run them all with Slugga/Choppas to make the formation as cheap as I can. If you run shootas, it will cost 1pt more per boy you bring, so your tide can cost up to 300 points more if you load each boy with Shootas. Then comes the cost of Nobz and their <span class="glossaryitem" onmouseover='gp(107);'>Pks</span>. It can get pricey.<br /> <br /> With a mob that size, you might only want to bring a few squads of shoots Since the mob is made of 10 units of boyz, you could bring 2 units of shootas and keep them up front while the 8 units of Slugga/Choppas run up behind. That way your mob can at least try to soften up targets and have SOME shooty going on. But I prefer just to run every turn anyway and forgoe shooting. That unit needs to get somewhere ASAP so you don't get blown out of the water.]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 20:45:33]]> GMT</pubDate>
				<author><![CDATA[ Melevolence]]></author>
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				<title>Shoota or Slugga/Choppa 7th Ed.</title>
				<description><![CDATA[ Shootas, never underestimate moar dakka!]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 23:38:04]]> GMT</pubDate>
				<author><![CDATA[ throwoff]]></author>
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				<title>Shoota or Slugga/Choppa 7th Ed.</title>
				<description><![CDATA[ Sluggas.... I haven't seen the value in paying an extra <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> on a unit that is only meh at shooting, but I guess it all depends on your build/meta.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 03:56:27]]> GMT</pubDate>
				<author><![CDATA[ mrfantastical]]></author>
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