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		<title><![CDATA[Latest posts for the thread "[2000] - Eldar - Jetbikes away!"]]></title>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ So, I wanted a eldar army that wasnt just another <font color='darkred'> wraithknight/serpent spam</font>. So I chose a pychic heavy fast attack based army.<br /> <br /> So heres what i came up with. But i have like 15 spare points and iam not sure what to spend them on...<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s<br /> <br /> farseer 150  (Rolls on divination)<br /> runes of witnessing<br /> singing spear<br /> jetbike<br /> spirit tones of anth'lan<br /> <br /> farseer 135 (rolls on eldar table)<br /> runes of witnessing<br /> singing spear<br /> jetbike<br /> <br /> 5 warlock council 275<br /> jetbikes<br /> singing spears<br /> <br /> troops<br /> <br /> 6 windrider jetbikes 122<br /> 2 shurikan cannons<br /> <br /> 6 windrider jetbikes 122<br /> 2 shurikan cannons<br /> <br /> 6 windrider jetbikes 122<br /> 2 shurikan cannons<br /> <br /> 6 windrider jetbikes 122<br /> 2 shurikan cannons<br /> <br /> 6 windrider jetbikes 122<br /> 2 shurikan cannons<br /> <br /> <br /> fast attack<br /> <br /> 5 warpspiders 130<br /> exarch <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> death spinner <br /> fast shot <br /> marksmens eye <br /> <br /> 2 vypers 170<br /> 2 brightlances<br /> holofield<br /> ghostwalk matrix<br /> <br /> <br /> crimson hunter 195<br /> exarct<br /> night vision<br /> marksmen<br /> <br /> heavy suport<br /> <br /> fire prisim 160<br /> shukikan cannon<br /> holofield<br /> ghostwalk matrix<br /> <br /> fire prisim 160<br /> shukikan cannon<br /> holofield<br /> ghostwalk matrix<br /> <br /> 1985<br /> <br /> <br /> (Just to Clarify my LGC dosnt aloud forgeworld, they say it just makes things more complicated for new players)]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 10:18:12]]> GMT</pubDate>
				<author><![CDATA[ jackblg]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ I'm not going to lie, it looks like a very fun list.  I am going to use this, thank you very much!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would get 1 more warpspider with the extra points.]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 10:30:58]]> GMT</pubDate>
				<author><![CDATA[ Eldarplayer]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ If forgeworld is allowed I would make the vipers into hornets with duel pulse lasers gives better anti tank vs everything but av14. Also I find that spiders give you better effectiveness without all the extra upgrades, just more loving bodies.<br /> <br /> Other then that make sure to play objectives, as your shooting is only close ranged on most of your army.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 15:18:49]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ I have ran similar lists.  My experience is that stock Warpspiders around 8-10 strong are great.  I find that more than 4 units of 7 bikes is hard to find room for on a table, and I have been having a lot of success with weapons batteries instead of fire prisms.  I suggest trying a list were you spam Warpspiders I have found them to be easily one of the top 3 units in the entire game.]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 15:35:21]]> GMT</pubDate>
				<author><![CDATA[ theunicorn]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ As stated before, up the number of WarpSpiders. As is, they'll die pretty easily. Also, I see no need for Twin-Linking an Exarch (even though that's the only model we can buy currently).<br /> <br /> No Shard of A - ?]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 04:00:06]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ I'd take hornets as well, fire prisms are best using their big blast which is kinda silly as its main gun sucks.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 06:15:48]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Re:[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ Ok, No I cant take hornets as my LGC dosnt like forge world stuff.<br /> <br /> If say i wanted to increase the warpspiders what should i take out to fit more warpies in?]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 07:23:31]]> GMT</pubDate>
				<author><![CDATA[ jackblg]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ I'd drop the vypers, they die too easily. Drop them both, get more spiders.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 09:31:04]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ I would of dropped the vipers for war walkers ]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 20:00:05]]> GMT</pubDate>
				<author><![CDATA[ Eldarplayer]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ I'd say keep the Vypers.  If they're played smart, and since I don't see Shuriken cannons and Ghostwalk matrix is in there I'm going to assume you plan on keeping them at the 24"+ range of their target, Vypers can be exactly what's needed.  Holofields and sticking to cover gives a better save than the power field, more maneuverability and everything that seems wanted in this list.  They seem like the perfect fit.  <br /> <br /> If you need more points, I'd drop the holo fields from the prisms and just count on keeping them out of range of enemy fire using cover.  In an emergency, Jink is still a decent chance of saving them and then getting away next turn and that frees up 30 points to add more spiders.  A final spider can be grabbed by ditching fast shot on the Exarch and night vision on the Crimson Hunter but that's all the fat that I would be comfortable trimming.]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2014 05:09:59]]> GMT</pubDate>
				<author><![CDATA[ SharkoutofWata]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/095683dd023a8bf2de38faf02af5b448.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/609094/7099609.page"><b>SharkoutofWata wrote:</b></a><br/>I'd say keep the Vypers.  If they're played smart, and since I don't see Shuriken cannons and Ghostwalk matrix is in there I'm going to assume you plan on keeping them at the 24"+ range of their target, Vypers can be exactly what's needed.  Holofields and sticking to cover gives a better save than the power field, more maneuverability and everything that seems wanted in this list.  They seem like the perfect fit.  <br /> <br /> If you need more points, I'd drop the holo fields from the prisms and just count on keeping them out of range of enemy fire using cover.  In an emergency, Jink is still a decent chance of saving them and then getting away next turn and that frees up 30 points to add more spiders.  A final spider can be grabbed by ditching fast shot on the Exarch and night vision on the Crimson Hunter but that's all the fat that I would be comfortable trimming.</div></blockquote><br /> <br /> yeah, i havnt actualy bought the vypers yet, but i have had alot of use with venoms in dark eldar tho.<br /> <br /> yeah i wasnt sure if i needed the holofields on the prisms but i didnt see how it could help, and keeping them out of range of enemy fire is some what hard (<span class="glossaryitem" onmouseover='gp(102);'>mot</span> play against tau and drop-salamanders).]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 08:10:10]]> GMT</pubDate>
				<author><![CDATA[ jackblg]]></author>
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				<title>[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ Got 165 you can get 3 D-cannon weapon batteries which are T7 and 2 wounds. they can move and shoot and have battle focus for an effective 31-36 inch range. 3S 10 blasts per unit is awesome with the chance to instant kill any <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also people need to get over their forgeworld phobia. With all the crazy stuff in "standard" <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, forgeworld really isnt that big of a deal anymore.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 08:29:02]]> GMT</pubDate>
				<author><![CDATA[ Messy0]]></author>
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				<title>Re:[2000] - Eldar - Jetbikes away!</title>
				<description><![CDATA[ 1 thing I can say to definitely do is drop the shuriken cannons on the prisms. What you want to do with those 20 points is up to you. Consider giving those shuriken cannons to the vypers or add some more spyders?<br /> <br /> Also are you actually planning to build this list? It's going to be expensive and lots of conversions but would be super fun to play and probably effective against most armies]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 14:32:50]]> GMT</pubDate>
				<author><![CDATA[ The Night Reaper]]></author>
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