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		<title><![CDATA[Latest posts for the thread "Alternate DOA rules"]]></title>
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				<title>Alternate DOA rules</title>
				<description><![CDATA[ With the new Blood Angels codex coming out soon Ive been thinking about what could happen to our Descent Of Angles special rule. As chapter tactics go I see Furious Charge becoming an automatic <span class="glossaryitem" onmouseover='gp(136);'>USR</span> for everyone, but I wonder what may happen to <span class="glossaryitem" onmouseover='gp(493);'>DOA</span>. I was thinking it might look like this, units with jump packs are grouped in with drop pods. They can come in first turn like <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, but aren't as accurate. I was thinking modify there deep strike by the highest Initiative in the unit like <span class="glossaryitem" onmouseover='gp(14);'>BS</span> does with scatter. These units WOULD NOT be able  to assault the turn they landed. It would just help with threat saturation on the Alpha Strike.<br /> <br /> Yes? <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">   No? <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">   Maybe so?  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 22:44:25]]> GMT</pubDate>
				<author><![CDATA[ Red Marine]]></author>
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				<title>Alternate DOA rules</title>
				<description><![CDATA[ Heck, why not just go all out and have <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> let you assault the turn you land? It's not like it would completely unbalance and ruin the entire game...]]></description>
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				<pubDate><![CDATA[Thu, 7 Aug 2014 23:44:05]]> GMT</pubDate>
				<author><![CDATA[ dementedwombat]]></author>
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				<title>Alternate DOA rules</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> + jet packs = suck x 2. I've had more luck with <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>. BAs are supposed to be THEE assault, jet pack army. You know, the whole angel-winged-primarch-thingy. Giving them some alpha strike, WHILE maintaining the jet pack movement in later turns would help.<br /> <br /> And as for wrecking the game, and being <span class="glossaryitem" onmouseover='gp(280);'>OP</span>...well if you cant handle tightly packed <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> with boltpistols...i guess you're not TOTALLY incompetent...]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2014 21:39:39]]> GMT</pubDate>
				<author><![CDATA[ Red Marine]]></author>
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