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		<title><![CDATA[Latest posts for the thread "[1500] - Lizardmen - Semi Competitive List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Lizardmen - Semi Competitive List"]]></description>
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				<title>[1500] - Lizardmen - Semi Competitive List</title>
				<description><![CDATA[ Hello dakka,<br /> <br /> Working on a semi-competitive 1500 pt lizard list. Some basic principles, I am not looking to add a large amount of units that I do not own already but I appreciate all the constructive criticism. <br /> <br /> Lord: <br /> Slaan - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Wandering Deliberations, Reservoir of Eldritch <br /> <br /> Hero:<br /> Scar Vet - CO, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, Armor of Fortune<br /> Scar Vet- CO, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, Armor of Destiny<br /> Skink Priest - <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 - Lore of Heavens<br /> <br /> Core:<br /> 30 Saurus <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, (6x5)<br /> 10 Skirmishers<br /> <br /> Special:<br /> 10 Temple Guard, <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> 3 Terradons<br /> <br /> My thought is that the slann will be able to focus on whatever is needed with <span class="glossaryitem" onmouseover='gp(143);'>WD</span>. The scar vets will do what they do and chomp things. The Skink priest will go with the skirmishers at first and split off to provide the extra range for the slann plus support with iceshard where required. The terradons are there to be artillery hunters and redirect. The temple guard block is small but they will sit back with the slann. The Saurus will just hit another block of something and grind away. I do have 60 points left over for something. Not sure where to put it]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2014 17:48:55]]> GMT</pubDate>
				<author><![CDATA[ Joravi]]></author>
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				<title>[1500] - Lizardmen - Semi Competitive List</title>
				<description><![CDATA[ I don't play lizardmen, but I think that you don't really have enough bodies on the table. I would drop some of the heroes if not all of them and try to get another 30 man(lizard?) unit of saurus and use spare points to bulk up the temple guard. I think the terra dons and skinks are fine as chaff. For your slann, I cannot offer advice on the disciplines, but I think that you should take the lore of light because it increases the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I of your saurus, which makes them very deadly.<br /> <br /> Hope this Helps]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/609346/7099742.page</guid>
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				<pubDate><![CDATA[Sat, 9 Aug 2014 07:48:18]]> GMT</pubDate>
				<author><![CDATA[ goldknife]]></author>
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				<title>Re:[1500] - Lizardmen - Semi Competitive List</title>
				<description><![CDATA[ get 10 more temple guard run the slann in them. drop one saurus leader, get a cheap skink leader and another block of warriors, those should be your first steps to improving your list, but its all personal choise]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 08:32:48]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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