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		<title><![CDATA[Latest posts for the thread "BT Assault Squad Loadout"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "BT Assault Squad Loadout"]]></description>
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				<title>BT Assault Squad Loadout</title>
				<description><![CDATA[ Hey dakka,<br /> <br /> I'm curious as to how people think Black Templar Assault Squads should be outfitted?  With the Accept Any Challenge rule, what are the best weapons to take for the Sergeant?  <br /> <br /> How's about for the rest of the squad?  Flamers?  Plasma Pistols?<br /> <br /> Thanks!<br /> -Baron]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2014 13:33:50]]> GMT</pubDate>
				<author><![CDATA[ Baron Von Eptastic]]></author>
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				<title>BT Assault Squad Loadout</title>
				<description><![CDATA[ Here are my 2 cents:<br /> <br /> Sergeant: vet upgrade, <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(254);'>MBs</span><br /> Squad: dual flamers.<br /> <br /> Use the unit as a mop-up crew for isolated enemy troops.<br /> <br /> The unit itself isn't spectacular, don't blow a bunch of points on it.  The reason for the claw is that in a challenge you'll get re-rolls to hit and to wound (+rending).]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 03:33:07]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>BT Assault Squad Loadout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efaf10763e6d1c97c8b2ae5cf4b1ccc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/609593/7104157.page"><b>phoenix darkus wrote:</b></a><br/><br /> Sergeant: vet upgrade, <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(254);'>MBs</span><br /> Squad: dual flamers.<br /> <br /> The unit itself isn't spectacular, don't blow a bunch of points on it.  The reason for the claw is that in a challenge you'll get re-rolls to hit and to wound (+rending).</div></blockquote><br /> <br /> As he said.  Except I wouldn't bother giving the Sergeant anything.  Maybe a grav pistol to be more <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>.  Even if by drop pod, the squad is unlikely to see assault.  Only recommend Vet Sgt upgrade to better the chance of the squad not breaking.<br /> <br /> Ray of hope, I have had Assault Marines make it to melee by jump pack.  You really have to play Hide-and-Go seek with them while moving up the enemy's flank.  Kit at your own peril.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2014 01:24:27]]> GMT</pubDate>
				<author><![CDATA[ Farseer Pef]]></author>
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