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		<title><![CDATA[Latest posts for the thread "starting orks?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "starting orks?"]]></description>
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				<title>starting orks?</title>
				<description><![CDATA[ So I was thinking of finally making the plunge into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and untill the new ork release none of the armies appealed to me that much. So I was wondering if anyone had any advice one what to get to start so I don't go spending money on models that I won't be able to use untill higher point values, or aren't viable at all. I did some searching but couldn't find anything recent.<br /> <br /> Thanks in advance guys!]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 04:15:58]]> GMT</pubDate>
				<author><![CDATA[ spike_akers]]></author>
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				<title>starting orks?</title>
				<description><![CDATA[ Buy the codex first, have a good read and decide what type of army you want to play. Boys heavy? vehicle heavy? then head to ebay and buy an army on the cheap.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 04:22:58]]> GMT</pubDate>
				<author><![CDATA[ wufai]]></author>
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				<title>starting orks?</title>
				<description><![CDATA[ Trukks and Boys. When in doubt trukks and boys. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 04:30:58]]> GMT</pubDate>
				<author><![CDATA[ robam45]]></author>
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				<title>Re:starting orks?</title>
				<description><![CDATA[ Unless you plan on making an army without trukks, which is prefectly possible  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> A warboss, two units of 20 boyz and a painboy are great start since you can use them in pretty much any kind of army. Hunting down an <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> set would be a great options, since you get koptaz on top of that, which are playable in pretty much any kind of army.<br /> <br /> After that a unit of <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> is useful, since you can put them in trukks as <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> missiles, or have slightly bigger units drive around as hammer unit for a battlewagon rush.<br /> <br /> After that, you'll have to decide on some type of army. Bikers are awesome for fast armies but cost too much points for footsloggers or battlewagon rush, mek gunz are great support for kult of speed lists and green tide armies, but you don't have slots to spare for them in battlewagon armies, battlewagons don't work well with footsloggers.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 10:11:48]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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