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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ I always ummed and arrrd about whether to include an assault raven in a list. They were by far the best way to get a death co dread into combat, and an unscythed charge of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> or assault termis into a unit was always a great feeling. But there was always the risk of losing everything if it was shot down.<br /> But now with the better jink save and more favourable damage chart does it make it more of a viable choice?<br /> The majority of skyfire is below st9 and usually isn't better than ap3. True -iscarus lascannons, but who really takes those? Even melta (the biggesst source of ap1 which is realistically the only major threat of one-shotting) isn't too dangerous due to ceremite - it still has to roll a 5+ to get onto the pen chart.<br /> The vast majority of my ravens who have been taken down, have been due to guided warpspiders and serp shields (eldar without skyfire are still the best at <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in the game - grumble), so I know it is <span class="glossaryitem" onmouseover='gp(661);'>hp</span> removal rather than pens that usually get them. But increasing the amount of shots saved from 1/3 to 1/2 is a reasonably good buff, and you also have to consider the fact that since other tanks are tougher there will be less avalible to shoot the raven.<br /> Yes there is still the issue of turn 3 assault at the earliest. But unless you take a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (far too expensive for its output), slingshot bunker (best bet), jump packs (NOT HAPPENING with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>) or drop pods (works en-mass or as a single alphastrike throw away melta distraction), you aren't going to get a turn2 assault anyway.<br /> With the changes, would it make you trust an assault raven more?<br /> I know I have looked on this from a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> angle, feel free to look at it from a <span class="glossaryitem" onmouseover='gp(305);'>GK</span>/<span class="glossaryitem" onmouseover='gp(119);'>SM</span> angle instead.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 10:42:55]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ <br /> I played against one the other day (<span class="glossaryitem" onmouseover='gp(10);'>BA</span>). First game I got an immobilized result and the thing crashed down.<br /> <br /> Next game I gave it a stunned result and it had to keep flying forward so no assault.<br /> <br /> I think your better of with a land raider.  Of course it depends on your armylist but its to much risk to fly around with sum expensive stuff that wont do anything until turn 3 (if your lucky!! -&gt; reserves).]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 10:51:42]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ Putting units like that inside a Storm Raven paints a HUGE target on it. Any and all <span class="glossaryitem" onmouseover='gp(805);'>AA</span> your opponent has, and even stuff that isn't designed for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, are going to try and shoot it down for the free <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 10 hit on each of the passengers. I think it's too risky. You're better off running it as a gunboat.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 12:27:02]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ Good points. Sigh. I WANT it to work!!!]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 20:32:21]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/609759/7104849.page"><b>shogun wrote:</b></a><br/><br /> I played against one the other day (<span class="glossaryitem" onmouseover='gp(10);'>BA</span>). First game I got an immobilized result and the thing crashed down.<br /> <br /> Next game I gave it a stunned result and it had to keep flying forward so no assault.<br /> <br /> I think your better of with a land raider.  Of course it depends on your armylist but its to much risk to fly around with sum expensive stuff that wont do anything until turn 3 (if your lucky!! -&gt; reserves).</div></blockquote><br /> <br /> Damn you and your lucky lucky lucky dice  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> <br /> Actually the tale was even more dire that first game (I was the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player he was playing against). <br /> <br /> That first game I had a Libby dread with shrouding within 6" of the Storm Raven so I was rocking a 2+ cover save. He shot at me with a squad of Loota's and hit me with 1 or 2 shots. he then rolled a 6 to pen. I then rolled a 1 for my save, he rolled a 6 on the chart, I rolled another 1 so instead of crew stunned it crashed and burned. Then 9 of my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> marines died and the pen result on my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread was an immobilized. <br /> I think the odds of all that happing are somehing in the 1 in a 1000 range  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> So my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> marines are now banished to a drop pod, and my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread also now has a drop pod. I still have the Storm Raven, but will be less likely to have them embark on it. I like having the option though (especially for the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dread).]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 22:11:41]]> GMT</pubDate>
				<author><![CDATA[ DutchSage]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ Haha that is exceptionally unlucky! I once lost an entire raven + 11 dc + reclusiarch (slay the warlord <span class="glossaryitem" onmouseover='gp(140);'>vp</span> on top of that) and the dc dread on the back. Not.one.thing.survived (well I lie - the dc dread was immobilised, so it might as well have been dead)! That was a year before 7th. I've not used it as a transport since (and therefore my two dc dreads are collecting dust). Just hoped it'd be a bit better now...]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 22:22:12]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:7th made stormraven assault more viable?</title>
				<description><![CDATA[ I think the only unit that could be safely enjoy the "assult vehicle" of Stormraven is the terminators with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. As it provide decent 3++ for the passenger. However, if army is built around the terminators, I still think landradier crusader is better transport, as you can use a precious slot of heavy support elsewhere.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/609759/7106734.page"><b>DutchSage wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/609759/7104849.page"><b>shogun wrote:</b></a><br/><br /> I played against one the other day (<span class="glossaryitem" onmouseover='gp(10);'>BA</span>). First game I got an immobilized result and the thing crashed down.<br /> <br /> Next game I gave it a stunned result and it had to keep flying forward so no assault.<br /> <br /> I think your better of with a land raider.  Of course it depends on your armylist but its to much risk to fly around with sum expensive stuff that wont do anything until turn 3 (if your lucky!! -&gt; reserves).</div></blockquote><br /> <br /> Damn you and your lucky lucky lucky dice  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> <br /> Actually the tale was even more dire that first game (I was the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player he was playing against). <br /> <br /> That first game I had a Libby dread with shrouding within 6" of the Storm Raven so I was rocking a 2+ cover save. He shot at me with a squad of Loota's and hit me with 1 or 2 shots. he then rolled a 6 to pen. I then rolled a 1 for my save, he rolled a 6 on the chart, I rolled another 1 so instead of crew stunned it crashed and burned. Then 9 of my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> marines died and the pen result on my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread was an immobilized. <br /> I think the odds of all that happing are somehing in the 1 in a 1000 range  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> So my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> marines are now banished to a drop pod, and my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread also now has a drop pod. I still have the Storm Raven, but will be less likely to have them embark on it. I like having the option though (especially for the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dread).</div></blockquote><br /> <br /> I can absolutely feel for you for this accident. Mathematically, the probability of such thing can be calculated as fellow:<br /> <br /> probability of a hit on flier = 1/6<br /> probability of fail jink save = 1/2<br /> probability of a Loota Shell to Pen a StormRaven = 1/6<br /> probability of Immobilize = 1/6<br /> probability of crash by Immobilize = 1/3<br /> probability of slain all 9 marines by Str10 Ap2 hit = (5/6)^9 = 0.193<br /> probability of immobilize or worse of an AP2 Pen to the Dread = 1/3<br /> <br /> So the probability of the occurrence of such disaster is around 0.00004964, much less than 1 in 1000. It's not your opponent but the DICE GODS defeated you <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 05:17:16]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ I have seen them work extremely well, in one case it was 2 Stormravens, one with a Deathcompany termies and a chappy and the other with a Dread. It worked very well, but there were several games where it was immobilized, thus no assault drop.<br /> <br /> I think they are great, but like everyone said, it is a giant bullseye.]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2014 06:14:51]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9badd4ab943c8474788c3e433b851468.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/609759/7111069.page"><b>jreilly89 wrote:</b></a><br/>I have seen them work extremely well, in one case it was 2 Stormravens, one with a Deathcompany termies and a chappy and the other with a Dread. It worked very well, but there were several games where it was immobilized, thus no assault drop.<br /> <br /> I think they are great, but like everyone said, it is a giant bullseye.</div></blockquote><br /> <br /> Are you saying he took 5 terminators (which would take up 10 slots), a squad of death company, and a chaplain all in one storm raven? and then a dreadnought in the other?<br /> <br /> A stormraven can only hold 12 models but ALONG with that it can hold a single dreadnought, and terminators take up 2 slots for transporting purposes. So either you're remembering it wrong or he set it up completely wrong.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 14:00:32]]> GMT</pubDate>
				<author><![CDATA[ l3AK3D]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/609759/7115188.page"><b>l3AK3D wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9badd4ab943c8474788c3e433b851468.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/609759/7111069.page"><b>jreilly89 wrote:</b></a><br/>I have seen them work extremely well, in one case it was 2 Stormravens, one with a Deathcompany termies and a chappy and the other with a Dread. It worked very well, but there were several games where it was immobilized, thus no assault drop.<br /> <br /> I think they are great, but like everyone said, it is a giant bullseye.</div></blockquote><br /> <br /> Are you saying he took 5 terminators (which would take up 10 slots), a squad of death company, and a chaplain all in one storm raven? and then a dreadnought in the other?<br /> <br /> A stormraven can only hold 12 models but ALONG with that it can hold a single dreadnought, and terminators take up 2 slots for transporting purposes. So either you're remembering it wrong or he set it up completely wrong.</div></blockquote><br /> <br /> Sorry, don't play Blood Angels, so I guess it was just regular termies and a chappy; I'm assuming Death Company are elites? The other had just the dreadnought. Pretty sure I didn't remember it wrong, was one of my favorite battle reports to watch  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 14:23:43]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ I like something really cheap, a henchmen squad, scout marines, something like that.<br /> It keeps it cheap enough where you have other threats so the SR doesn't draw all the fire; or if it does draw all the fire, you can afford to lose it and still have plenty of other potential on the table.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 15:21:39]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9badd4ab943c8474788c3e433b851468.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/609759/7115244.page"><b>jreilly89 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/609759/7115188.page"><b>l3AK3D wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9badd4ab943c8474788c3e433b851468.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/609759/7111069.page"><b>jreilly89 wrote:</b></a><br/>I have seen them work extremely well, in one case it was 2 Stormravens, one with a Deathcompany termies and a chappy and the other with a Dread. It worked very well, but there were several games where it was immobilized, thus no assault drop.<br /> <br /> I think they are great, but like everyone said, it is a giant bullseye.</div></blockquote><br /> <br /> Are you saying he took 5 terminators (which would take up 10 slots), a squad of death company, and a chaplain all in one storm raven? and then a dreadnought in the other?<br /> <br /> A stormraven can only hold 12 models but ALONG with that it can hold a single dreadnought, and terminators take up 2 slots for transporting purposes. So either you're remembering it wrong or he set it up completely wrong.</div></blockquote><br /> <br /> Sorry, don't play Blood Angels, so I guess it was just regular termies and a chappy; I'm assuming Death Company are elites? The other had just the dreadnought. Pretty sure I didn't remember it wrong, was one of my favorite battle reports to watch  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Naah Death Company are troops, I assume it was termis with a dreadnought then death company with the chaplain (or reclusiarch) because he makes death company re roll to hits and to wounds. What was the battle report I'd love to watch!]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 19:49:22]]> GMT</pubDate>
				<author><![CDATA[ l3AK3D]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/609759/7116281.page"><b>l3AK3D wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9badd4ab943c8474788c3e433b851468.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/609759/7115244.page"><b>jreilly89 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/609759/7115188.page"><b>l3AK3D wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9badd4ab943c8474788c3e433b851468.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/609759/7111069.page"><b>jreilly89 wrote:</b></a><br/>I have seen them work extremely well, in one case it was 2 Stormravens, one with a Deathcompany termies and a chappy and the other with a Dread. It worked very well, but there were several games where it was immobilized, thus no assault drop.<br /> <br /> I think they are great, but like everyone said, it is a giant bullseye.</div></blockquote><br /> <br /> Are you saying he took 5 terminators (which would take up 10 slots), a squad of death company, and a chaplain all in one storm raven? and then a dreadnought in the other?<br /> <br /> A stormraven can only hold 12 models but ALONG with that it can hold a single dreadnought, and terminators take up 2 slots for transporting purposes. So either you're remembering it wrong or he set it up completely wrong.</div></blockquote><br /> <br /> Sorry, don't play Blood Angels, so I guess it was just regular termies and a chappy; I'm assuming Death Company are elites? The other had just the dreadnought. Pretty sure I didn't remember it wrong, was one of my favorite battle reports to watch  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Naah Death Company are troops, I assume it was termis with a dreadnought then death company with the chaplain (or reclusiarch) because he makes death company re roll to hits and to wounds. What was the battle report I'd love to watch!</div></blockquote><br /> <br /> <a href="https://www.youtube.com/watch?v=-MszVw1emvQ" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=-MszVw1emvQ</a><br /> <br /> He's pretty awesome and has done a bunch of others.]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2014 19:21:41]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>7th made stormraven assault more viable?</title>
				<description><![CDATA[ You just need to change your tactics when using  Storm Ravens. Drop-pod in some nastiness and take out the <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. Flamers + grenades for bastions, Aegis ect and melta for tanks . <br /> <br /> Then your opponent has troops in his backfield they need to focus on while more pods and the Raven come in. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2014 00:27:23]]> GMT</pubDate>
				<author><![CDATA[ dubhgilla]]></author>
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