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		<title><![CDATA[Latest posts for the thread "[1250] - Lizardmen"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1250] - Lizardmen"]]></description>
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				<title>[1250] - Lizardmen</title>
				<description><![CDATA[ Saurus Old Blood – 255<br /> •	Armor of Destiny<br /> •	Fencer’s Blades<br /> •	Cold One<br /> Skink Priest - 95<br /> •	Lore of Beasts<br /> •	Cube of Darkness<br /> Skink Priest - 90<br /> •	Lore of Beasts<br /> •	Dispell Scroll<br /> Saurus Warriors - 250<br /> •	20 Warriors<br /> •	Spears<br /> •	Full Command<br /> Skink Cohorts - 50<br /> •	10 Skinks<br /> Skink Cohorts – 50<br /> •	10 Skinks<br /> Bastilodon – 150<br /> •	Solar Engine<br /> Chameleon Skinks – 195<br /> •	15 Chameleon Skinks<br /> Ripperdactyl -120<br /> •	3 Ripperdactyls<br /> <br /> I was planning on putting the Old Blood in the unit of Saurus with the skink priests behind the unit. The Bastilodon walks alongside providing bonuses and shooting. Skinks run from both sides of the block. Chameleon skinks provide harrasment and Ripperdactyls warmachine hunt. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've been also debating on adding a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> to the list. I've chosen the Banner of Swiftness so my Warriors can get into combat faster. List looks something like this : <br /> <br /> Saurus Old Blood – 255<br /> •	Armor of Destiny<br /> •	Fencer’s Blades<br /> •	Cold One<br /> Scar Veteran – 120<br /> •	<span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> •	Banner of Swiftness<br /> Skink Priest - 90<br /> •	Lore of Beasts<br /> •	Dispell Scroll<br /> Saurus Warriors - 295<br /> •	25 Warriors<br /> •	Spears<br /> •	Champion & Musician<br /> Skink Cohorts - 50<br /> •	10 Skinks<br /> Skink Cohorts – 50<br /> •	10 Skinks<br /> Bastilodon – 150<br /> •	Solar Engine<br /> Chameleon Skinks – 130<br /> •	10 Chameleon Skinks<br /> Ripperdactyl -120<br /> •	3Ripperdactyls<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2014 16:46:38]]> GMT</pubDate>
				<author><![CDATA[ DirusdaPlagueFather]]></author>
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				<title>Re:[1250] - Lizardmen</title>
				<description><![CDATA[ only thing i can think of at the moment is get the Old Blood off of the cold one, you should run him in a unit of Warriors, temple guard if you have them.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2014 08:31:17]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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				<title>[1250] - Lizardmen</title>
				<description><![CDATA[ I have decided to go with list 2. I like the idea of having the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> for rerolls on <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> and with the cold one for the 1+ armor on my general. However, I'm thinking of altering the skink priest so it may be able to get more spells. I'm thinking about taking 5 saurus off and making the priest level 2 with a Channeling staff]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2014 16:44:11]]> GMT</pubDate>
				<author><![CDATA[ DirusdaPlagueFather]]></author>
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