<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Sanguinary Priests as Upgrades to Sergeants/Squads "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Sanguinary Priests as Upgrades to Sergeants/Squads "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Sanguinary Priests as Upgrades to Sergeants/Squads </title>
				<description><![CDATA[ Just an idea for the next Blood Angels Codex, why not instead of having Sanguinary Priests be <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> which are three to an Elites slot, have them as an upgrade to Assault Squads, Tactical Squads, Bike Squads, Veteran Squads and Terminator Squads. They could hypothetically replace the Sergeant to stop too many characters being around for the purposes of challenges, or they could replace regular Marines. Fluff wise it isn't too out of line, as Sangy Priest essentially act as Apothecaries, who in the Vanilla Dex are part of a command squad. This just takes that a step further.<br /> <br /> The reason I'm suggesting this is just to simplify <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads in Rhinos being joined by a Sangy Priest (normally I'd have to do a 9 man team joined by a Priest.) This way just saves uneven number.<br /> <br /> This way just seems more efficient, and the Blood Chalice could maybe be scaled back a bit to only work on the squad he is in, rather than the bubble effect, giving justification for the significant price drop I'm praying for. Love my Sangy Priests.<br /> <br /> In addition, Corbulo could perhaps become his own Elites choice, or go back to <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> What do people think of that idea? Too much of a nerf, or could it maybe be a genuine possibility? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/612202/7149273.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/612202/7149273.page</link>
				<pubDate><![CDATA[Tue, 26 Aug 2014 12:31:48]]> GMT</pubDate>
				<author><![CDATA[ diepotato47]]></author>
			</item>
			<item>
				<title>Sanguinary Priests as Upgrades to Sergeants/Squads </title>
				<description><![CDATA[ This is basically the chapter tactic that the Red Scorpions have access to, I wouldn't mind it being army wide instead of tactical squad specific (that's how the Scorpions have it, I think). Although, I think the upgrade is free.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/612202/7154372.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/612202/7154372.page</link>
				<pubDate><![CDATA[Thu, 28 Aug 2014 02:41:21]]> GMT</pubDate>
				<author><![CDATA[ Frankenberry]]></author>
			</item>
			<item>
				<title>Sanguinary Priests as Upgrades to Sergeants/Squads </title>
				<description><![CDATA[ Don't like it. Keeping them as <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> gives any squad the option to pick up another veteran swinging a power weapon, which add hurtiness in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> to any <span class="glossaryitem" onmouseover='gp(10);'>BA</span> squad. Making them replace the sergeant hampers the squads ability in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, especially as you can take an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> with a claw or sword and a sgt with a fist and select which one to challenge with based on what the other guy has. Having more exceptional <span class="glossaryitem" onmouseover='gp(19);'>cc</span> guys is a good niche for the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rather than just having everyone being marginally better (<span class="glossaryitem" onmouseover='gp(124);'>SW</span>) or having a ton of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> guys in general (<span class="glossaryitem" onmouseover='gp(15);'>BT</span>)<br /> <br /> I'd like to see you be able to take 1 to 10 in one elites slot, like wolf guard. Adding another armory accessing veteran to any squad is pretty powerful if costed right. The <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is a nice buff too, although obviously not as good as when the book dropped.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/612202/7154478.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/612202/7154478.page</link>
				<pubDate><![CDATA[Thu, 28 Aug 2014 03:22:12]]> GMT</pubDate>
				<author><![CDATA[ Silverthorne]]></author>
			</item>
	</channel>
</rss>