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		<title><![CDATA[Latest posts for the thread "[1850] - Grey Knights"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Grey Knights"]]></description>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ Double Nemesis Strike Force currently at 1849 points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:  Librarian, L3, Storm Bolter, <br /> T:  Terminators, Psycannon,<i> 4</i> Nemesis Force Halberds, 1 Nemesis Daemon Hammer<br /> F:  Storm Raven<br /> F:  Interceptors:  Incinerator, Nemesis Daemon Hammer,  Teleport Homer<br /> H:  Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:  Librarian, L3, Storm Bolter,<br /> T:  Terminators, Psycannon,<i> 3</i> Nemesis Force Halberds, 1 Nemesis Daemon Hammer<br /> F:  Storm Raven<br /> F:  Interceptors:  Incinerator, Nemesis Daemon Hammer,  Teleport Homer<br /> H:  Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator, Gatling Psilencer, Nemesis Greatsword<br /> <br /> <br /> (EDIT: Storm Ravens come in turn 2), The Librarians/Terminators can either come in on the Storm Ravens, or <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on a 3+ for the first turn.  The Dreadknights and Interceptors will shunt forward.<br /> <br /> Any ideas?]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 18:56:44]]> GMT</pubDate>
				<author><![CDATA[ ForeverARookie]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ The Storm Ravens will not be coming on in turn one. <br /> Might want to check the rules for "Rites of <i>Teleportation</i>" again]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 19:11:01]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ Storm Ravens cant deep strike anymore, havent been able to for a while]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 19:12:08]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ Storm Ravens on turn 2, got it.<br /> <br /> Any suggested list changes?  Maybe dropping a  squad of Interceptors and some various upgrades for a third Dreadknight?  That would give me the option of fielding the list as a Nemesis Strike Force or a Combined Arms Detachment.]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 19:41:58]]> GMT</pubDate>
				<author><![CDATA[ ForeverARookie]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ If you want to go full cheese, I'd drop the Storm Ravens for 2 more Dreadknights with the loadout of the first Dreadknight you have listed.<br /> <br /> Also, try to go second and deep strike everything. Try to get the warlord trait that helps with reserve rolls. This way all your interceptors and dreadknights will still have their shunt move available for later in the game for objective grabbing.]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 20:14:21]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ I'm not looking to go "full cheese".  But for most of the run of the 5th edition <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex, the center of my army was Purifiers with Psycannons, but <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> Psycannons have a useless 12" range now.<br /> <br /> I'm trying to come up with a few lists that give me a chance to win, but don't involve me buying several more Dreadknights.<br /> <br /> I have a good variety of models, and hope to figure out how to keep them useful after the nerf.<br /> <br /> I'll try deepstriking my Dreadknights to save the shunt for later.  Thanks for the suggestion.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 03:07:20]]> GMT</pubDate>
				<author><![CDATA[ ForeverARookie]]></author>
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