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		<title><![CDATA[Latest posts for the thread "Terminator Justicar Loadout"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Terminator Justicar Loadout"]]></description>
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				<title>Terminator Justicar Loadout</title>
				<description><![CDATA[ So I have a Terminator Squad I built up nearly a year ago that I'm slowly getting around to painting. When I built them the old Codex was still in effect and Thawn was still in so I have made a pin that will allow me to switch between Sword, Halberd (for Thawn mode) and Stave (for soaking up challenges).<br /> <br /> Now the changes have been made to the Codex I'm rethinking whether it's worth the time to paint all 3 weapons and not just the Sword to keep it cheap and not on funny costs of 2ppm. Halberd at +1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> doesn't really do much for what they'll be doing: objective camping and fulfilling the 1 Troop requirement for Nemesis Strike Force detachment.<br /> The Stave I'm on the fence about. Its original intention was to soak up challenges with the 2++, which is why I put it on the Justicar instead of a Terminator. Now its not great for challenges except possibly against the odd character with a 4+ save and decent combat ability, but that squad-wide Adamantium Will is decent enough.<br /> <br /> What should I do? Should I just glue on the sword? Or should I paint all 3 weapons? Or just the sword and Stave? Or sword and halberd?<br /> <br /> For reference, the other members of the unit are as follows: Hammer and Storm Bolter, Sword and Psilincer, 2x Sword and Storm Bolter]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 19:28:17]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Terminator Justicar Loadout</title>
				<description><![CDATA[ Mine are all getting Falchions or Halberds...and a melta bomb.<br /> <br /> Falchions for another attack is great when your unit has hammerhand.<br /> <br /> Halberd is good if you don't want to worry about Hammerhand.<br /> <br /> Hammers should hide in squads.<br /> <br /> Staves are also meant for hidden psychic defense.<br /> <br /> Swords are just 2 pts away from being +1S]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 19:55:39]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Terminator Justicar Loadout</title>
				<description><![CDATA[ I'd paint all 3, or at least the sword and stave.<br /> <br /> I'd keep the stave available in case you want to attach the pre-requisite Librarian and free up the Librarian's weapon hand for a hammer. That way the entire unit still has Adamantium Will while the Librarian can do something in a challenge.<br /> <br /> I admit I will continue to use Halberds because I already have them modeled and painted. At least they're cheap and will sometimes make Hammerhand unnecessary (like when fighting T6 multi-wound creatures or T3 characters). While giving Hammerhand a boost for combating T8.]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 20:00:46]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Terminator Justicar Loadout</title>
				<description><![CDATA[ I seem to think Halberds are a decent choice.  But then again I haven't played a 7th game yet.  S7 with hammer hand is nothing to joke about.  But then again, to save points swords would also be a good choice.  Falchions are more than likely one of the better options now to increase the amount of attacks the unit puts out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  ]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2014 22:18:39]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion]]></author>
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