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		<title><![CDATA[Latest posts for the thread "Using unique character rules on a diferent unique model"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Using unique character rules on a diferent unique model"]]></description>
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				<title>Using unique character rules on a diferent unique model</title>
				<description><![CDATA[ So I have a <span class="glossaryitem" onmouseover='gp(682);'>AM</span> army that has <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with attached Lord Commissar. The problem being is that my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is the Guant's Ghosts squad and there are no rules that I can fine to use them the way they should be. Because of this my Coronel Commissar Gaunt model can not be my Warlord (Lord Commissar has chain of command special rule that pushes leadership to the senior officer in the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>) So I was wondering if it would be possible to maybe use Commissar Yarrik character sheet with my unique Guant model to achieve my Commissar warlord goal?]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 02:26:12]]> GMT</pubDate>
				<author><![CDATA[ DeGradation]]></author>
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				<title>Using unique character rules on a diferent unique model</title>
				<description><![CDATA[ I don't think you're going to get any complaints about using a different commissar model to represent Yarrick.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 02:42:58]]> GMT</pubDate>
				<author><![CDATA[ Pyrian]]></author>
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				<title>Using unique character rules on a diferent unique model</title>
				<description><![CDATA[ I generally agree. It's a question of how many things I have to remember as your opponent. That model is Yarrick=easy. If you throw in two or three more similar commissars and try to make me remember=a bit harder. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 03:03:37]]> GMT</pubDate>
				<author><![CDATA[ Dessorag]]></author>
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				<title>Re:Using unique character rules on a diferent unique model</title>
				<description><![CDATA[ I was just wondering what the general consensus was, because I had the manager at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store lean into a player for wanting to use a proxy. But by the way it sounded he tried to proxy a lot of different rules and models over the last few games and I didn't know what most people thought of it.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 03:17:32]]> GMT</pubDate>
				<author><![CDATA[ DeGradation]]></author>
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				<title>Using unique character rules on a diferent unique model</title>
				<description><![CDATA[ That's been talked about at length on this forum, you can probably search up an old thread. Players tend to separate into two categories, proxy and counts-as. You are using one commissar to be another; this is counts-as. The models are very similar and/or you are using a custom conversion.  Proxy is using a solo cup as a drop pod, or raptors as sternguard. It's useful for trying out a new army before you commit to the modeling. <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is in the business of selling models. Proxy games look bad on the table, and are a short cut to making purchases. Neither of these things are in a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store managers best interest. As a player, I recommend you default to making your opponent feel comfortable in friendly games. I would be happy to play you using Gaunt as Yarick. If the rest of your army is made of tyrannid or necron proxies, I'd likely decline the game. ]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2014 15:03:25]]> GMT</pubDate>
				<author><![CDATA[ Dessorag]]></author>
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