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		<title><![CDATA[Latest posts for the thread "[1500] - Grey Knight - With Knight Allies"]]></title>
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				<title>[1500] - Grey Knight - With Knight Allies</title>
				<description><![CDATA[ Grey Knight 1500 – <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Strike Force Detachment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Librarian - 140 Pts (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3, Hammer)<br /> Librarian - 140 Pts (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3, Hammer)<br /> <br /> Troops:<br /> <br /> Terminators X10 - 390 Pts (Hammer  x2, Halberd x5, Psycannon x2)<br /> <br /> Heavy Support: <br /> <br /> Nemesis Dreadknight - 225 Pts (Greatsword, Heavy Psycannon, Heavy Incinerator, Teleporter)<br /> <br /> Nemesis Dreadknight - 225 Pts (Greatsword, Heavy Psycannon, Heavy Incinerator, Teleporter)<br /> <br /> Allies:<br /> <br /> Knight Errant – 370 Pts<br /> <br /> Let me know what you think!]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 15:05:07]]> GMT</pubDate>
				<author><![CDATA[ twinner]]></author>
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				<title>[1500] - Grey Knight - With Knight Allies</title>
				<description><![CDATA[ Seems pretty fun.  Super elite, but you can play around that I'm sure.  And with the termies deep striking turn 1 at least everything will be on the board hopefully to play with.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 15:09:32]]> GMT</pubDate>
				<author><![CDATA[ Chancetragedy]]></author>
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				<title>[1500] - Grey Knight - With Knight Allies</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/612376/7152529.page"><b>Chancetragedy wrote:</b></a><br/>Seems pretty fun.  Super elite, but you can play around that I'm sure.  And with the termies deep striking turn 1 at least everything will be on the board hopefully to play with.</div></blockquote><br /> <br /> I will start them on the board if I get gates on one of my Librarians. It would be ideal for one to have gates and one to invisibility. And they have the options to combat squad. If I dont get gates they will start in reserves.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 15:30:01]]> GMT</pubDate>
				<author><![CDATA[ twinner]]></author>
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				<title>[1500] - Grey Knight - With Knight Allies</title>
				<description><![CDATA[ Well, very straightforward. <br /> In maelstrom missions you have too less units.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 15:55:48]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>[1500] - Grey Knight - With Knight Allies</title>
				<description><![CDATA[ I like this list. Bringing an Ik at 1500 is tough for armies that are not prepared, and having two ML3 libbys with a ten termis offer good flexibility depending on what powers and <span class="glossaryitem" onmouseover='gp(227);'>WL</span> traits you get. Being able to change strategy easily with random powers is a great force multiplier and doesn't force you to be mono-strategy paired with bad rolls.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2014 21:10:18]]> GMT</pubDate>
				<author><![CDATA[ jpevansiii]]></author>
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				<title>[1500] - Grey Knight - With Knight Allies</title>
				<description><![CDATA[ Here's my version of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> + IK at 1500. <br /> <br /> x1 ML3 Lib<br /> <br /> x5 Terminators<br /> <br /> x20 Interceptors<br /> <br /> x1 Dreadknight<br /> <br /> x1 Imperial Knight<br /> <br /> I'm still debating whether or not I want to put a teleporter on the dreadknight, but I think I will.  The two <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are a good distraction, and I run x2 hammers on the terminators to back them up in case I need everyone to run over and beat on a transcendent c'tan. And you thought a IK in 1500 points was mean... (This actually happened in my last game - protip: garguantuan creatures are not immune to instant death, and instead take d3 wounds from force weapons.  My opponent failed to notify me of this.)<br /> <br /> Anyhow - the interceptors can hold their own against really any other fast attack option except for a flyer, and they're fantastic at scoring objectives. ]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2014 03:02:10]]> GMT</pubDate>
				<author><![CDATA[ Belac Ynnead]]></author>
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