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		<title><![CDATA[Latest posts for the thread "Battle Hardened"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Battle Hardened"]]></description>
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				<title>Battle Hardened</title>
				<description><![CDATA[ One thing i have always had a problem with is that lets say you have a unit in your army that does all this work just to get depleted and dies just as it came in but did a lot of work while in the match but never gains anything for all the there effort. As we know unit gain experience while in combat.<br /> <br /> Like why do assault troops gain nothing after wiping out a unit. They take losses and such why is the depleted yet victorious models not improved after in some manner. I would like to see like some type of modifier for <span class="glossaryitem" onmouseover='gp(123);'>str</span>, toughness weapon skill something.<br /> Examples: a squad take out another assault squad it get something  to weapon skill +1, a tank something to <span class="glossaryitem" onmouseover='gp(123);'>str</span> , a shooting squad something to toughness.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2014 12:51:27]]> GMT</pubDate>
				<author><![CDATA[ Fireraven]]></author>
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				<title>Battle Hardened</title>
				<description><![CDATA[ You mean give everyone Dark Eldar's special snowflake power?<br /> <br /> Eh. Characters don't level up that fast.]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2014 13:26:23]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Battle Hardened</title>
				<description><![CDATA[ I don't know. I like the idea of Carnifexes getting a bonus to Toughness for taking out a squad of Fire Warriors, and losing a single Fex.]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2014 13:30:25]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Battle Hardened</title>
				<description><![CDATA[ Because that would make no sense.<br /> <br /> Why would you expect someone to get 'stronger' after beating up a tank? If anything, you'd be weaker because you are tired because you just smushed a Rhino with a Big Choppa. People don't 'upgrade' after they achieve an objective, nor do you become more skillful just by taking a guy out in a fight. <br /> <br /> A better example would be to give them specific special rules after they accomplish something rather then stat-increases. And these 'upgrades' would only effect campaign games and would only come into play in the following game. For example a unit takes out 3 tanks in a game, they gain tank hunter next game. Sweep 3 squads in combat, gain crusader. Things like that might make sense because they portray the units learning over a campaign, your idea simply has them getting stronger by hitting people.<br /> <br /> At any rate, your idea would be <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. A Beaststar could easily get S 5 T5 by the end of turn two, then it would face roll everything. ]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2014 15:04:54]]> GMT</pubDate>
				<author><![CDATA[ ALEXisAWESOME]]></author>
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				<title>Battle Hardened</title>
				<description><![CDATA[ Yep bad idea back to the barn I go.]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2014 02:38:52]]> GMT</pubDate>
				<author><![CDATA[ Fireraven]]></author>
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				<title>Battle Hardened</title>
				<description><![CDATA[ I'm not sure what's it about. At first I thought that <span class="glossaryitem" onmouseover='gp(280);'>OP</span> meant campaign rules, where units get no promotions if they take too much casualties or destroyed.<br /> <br /> In this sense, yes, "suicide bombers" that may play key roles in your list aren't getting stronger while campaign progresses even if they do a lot of work for you.<br /> <br /> As for regular games, yeah, there is such special mech, but it's that - special, and not everyone gets it.]]></description>
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				<pubDate><![CDATA[Wed, 3 Sep 2014 10:42:39]]> GMT</pubDate>
				<author><![CDATA[ Barrogh]]></author>
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