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		<title><![CDATA[Latest posts for the thread "Kill team Rules."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Kill team Rules."]]></description>
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				<title>Kill team Rules.</title>
				<description><![CDATA[  We have a local tourny coming up and i wondered if anyone could tell me the combination you are allowed to take, i noticed no vehicles but is that it?<br /> <br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2014 15:34:55]]> GMT</pubDate>
				<author><![CDATA[ Fatal]]></author>
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				<title>Kill team Rules.</title>
				<description><![CDATA[ I don't think you can take <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> either]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2014 17:19:50]]> GMT</pubDate>
				<author><![CDATA[ Taffy17]]></author>
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				<title>Kill team Rules.</title>
				<description><![CDATA[ 200 points per side.<br /> <br /> No <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, No Heavy Support.  No 2+ armor saves.  No models with more than 3 wounds/ hull points.  No Vehicles whose armor values add up to more than 33.  No Fliers.  Brotherhood of Psykers/Sorcerers do not generate warp charges, and cannot cast powers.  Every model is a lone model unit and cannot be joined by any other models.  Mandatory at least 4 non-vehicle models (Leader & 4 specialists).  0-2 Troops, 0-1 Fast, 0-1 Elite.  House-rules may expand on the restrictions.<br /> <br /> That will let you build your force.  The other players will let you know about the rest of the rules.]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2014 17:44:07]]> GMT</pubDate>
				<author><![CDATA[ ForeverARookie]]></author>
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