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		<title><![CDATA[Latest posts for the thread "TLoS, Hills and and Area Terrain"]]></title>
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				<title>TLoS, Hills and and Area Terrain</title>
				<description><![CDATA[ Datasheet schmatasheet, this isn't <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> rules as written but <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span> How I Will Play It.<br /> <br /> First, the poll question:<br /> How many inches of "area terrain" ruins should count as blocking line of sight? 1"? 3"? 6"? Never? Let's assume both sides are infantry models at ground level.<br /> <br /> <br /> More broadly, True line of sight has some issues. How do you play it? How do you think it should be played?<br /> <br /> Most of us have green felt or posterboard as what used to be used to designated 5+ area terrain. Many of us will also have "hills" that in true line of sight scale are about 5' high. <br /> <br /> Since hills are bulky and space is often limited for the urban folk, that massive 2 layer hill is a whopping 3" high. It's really hard to get out of line of sight on most of these boards. That weakens assault armies, buffs indirect fire (What's that whirlwind? I can't hear you over the 4 blasts from the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>?), and the like. <br /> <br /> This next question is for the people who aren't lucky enough to have a steep hilled, solid walled urban environment to fight in.<br /> <br /> How high is a hill? Do you use actual line of sight, which means even a biker can sometimes see over it, much less a rhino/razorback/skimmer, or assume each layer is 2 - 3"?<br /> <br /> Or do you "counts as" the hill to be "infantry" high. So dread can see over it (and be seen) but not one standard infantry/termie squad to another on the far side? A two layer hill will generally block a dread, but what about wraith knights, riptides and GKNDKs? Can they see/be seen over two layers?<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2014 23:56:10]]> GMT</pubDate>
				<author><![CDATA[ RAWRAIrobblerobble]]></author>
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				<title>TLoS, Hills and and Area Terrain</title>
				<description><![CDATA[ I really liked the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> rules of 4th including the admittedely artificial and unrealistic effect of an inch or less of area terrain blocking line of sight if it was between the target and model.  I think models should be able to hide effectively and that a board where every model can always see every other model detracts from the game.  And with <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> only you need bulky or unrealistic terrain features to effectively reduce fields of fire.<br /> <br /> I voted 6", but would have voted for a hybrid if the choice was available:  6" if in the terrain, 2" if the terrain is between the models.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2014 02:33:31]]> GMT</pubDate>
				<author><![CDATA[ Gwaihirsbrother]]></author>
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