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		<title><![CDATA[Latest posts for the thread "[5000] - Grey Knights - Apocalypse"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[5000] - Grey Knights - Apocalypse"]]></description>
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				<title>[5000] - Grey Knights - Apocalypse</title>
				<description><![CDATA[ I will be playing an apocalypse game agains an ork player who can bring a stompah a morkanought, and mostly just boyz. I don't have any super heavies and my total model count is as follows:<br /> Draigo<br /> 30 <span class="glossaryitem" onmouseover='gp(313);'>TAGK</span><br /> 45 <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span><br /> 2 land raider<br /> 7 rhinos/lasbacks<br /> 5 NDK's<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> <br /> So I have come up with an apocalypse army using those models. it is as follows<br /> 	<br /> Nemesis Strike Force			<br /> <span class="glossaryitem" onmouseover='gp(787);'>LoW</span>	Draigo		245	1<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	Librarian	Mastery level 3 Telepathy, Teleport Homer, Combi Melta, Curiass of Sacrifice	170	1<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	Librarian	Mastery level 3 Telepathy, <span class="glossaryitem" onmouseover='gp(213);'>SB</span>	140	1<br /> Elite	Palladin Squad	B Banner,Apothecary, Melta Bombs, psycannon, Psilencer,	355	5<br /> Troop	Terminator squad	Daemon Hammer x2, Incinerator x2, melta bombs	375	10<br /> Troop	Terminator squad	Daemon Hammer x2, Incinerator x2, melta bombs	375	10<br /> Troop	Terminator squad	Incinerator x1, Meltabombs	180	5<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>	Dreadknight	Great Sword, Heavy Incinerator, Personal Teleporter	190	1<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>	Dreadknight	Great Sword, Heavy Incinerator, Personal Teleporter		190	1<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>	Razorback	<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon	75	1<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>	Razorback	<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon	75	1<br /> 	Fortification			<br /> Fort	Aegis Defense Line	Comms Relay	70	<br /> 	Combined Arms Detatchment			<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	Librarian	Mastery level 3 Sanctic, combi melta, Domina Libre Daemonica 	180	1<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	Librarian	Mastery level 3 Telepathy, combi melta	145	1<br /> Troop	Strike Squad	Warding staff, Falchions x2, Halberds x2,	167	5<br /> Troop	Strike Squad	Melta Bombs	115	5<br /> Elite	Purifier squad	Psycannon x4	315	10<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>	Rhino		35	1<br /> Elite	Purifier squad	Psycannon x4	315	10<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>	Rhino		35	1<br /> Elite	Purifier squad	Psycannon x4	315	10<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>	Rhino		35	1<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>	Interceptor squad	Halberds x5	145	<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>	Razorback	<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon	75	1<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>	Razorback	<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon	75	1<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>	Dreadknight	Great Sword, Heavy Incinerator, Personal Teleporter		190	1<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>	Dreadknight	Great Sword, Heavy Incinerator, Personal Teleporter		190	1<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>	Dreadknight	Personal Teleporter, Heavy Psycannon, Gatling Psilencer	225	<br /> <br /> totals to 4997<br /> <br /> <br /> How solid do you think this list is, and if you were to change anything what would it be?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 16:57:38]]> GMT</pubDate>
				<author><![CDATA[ GKTiberius]]></author>
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				<title>[5000] - Grey Knights - Apocalypse</title>
				<description><![CDATA[ There's a large detachment in the codex that allows 3+ casts on powers. I forget the name but you should look into filling that detachment since Apocalypse is the only time you'll be able to use it.]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 18:20:25]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[5000] - Grey Knights - Apocalypse</title>
				<description><![CDATA[ Yea, try out the brotherhood formation, then ally in whatever's left]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 18:35:26]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Re:[5000] - Grey Knights - Apocalypse</title>
				<description><![CDATA[ Can Draigo count as the grand master in the brotherhood formation?<br /> <br /> Also I don't really want to use the formation because I only have so many <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>'s and I would rather them be the purifiers as opposed to the extra strike squad and 2 purgation squads. To me the formation looks a little haphazard. It forces you to take a bunch of stuff that is subpar for the slot. I understand that in apocalypse slot allocation doesn't matter, but the only real benefit to the formation is generating psychic charges on a 3+ instead of a 4+. While that is a really cool thing, it is vastly outweighed by the fact that I have to field a brother captain and brotherhood champion (the champion is only there for challenges, and the brother captain is just a handicapped grand master) 3 strike squads( 1 more than I want to), 2 interceptor squads ( 1 more than I can afford to) 2 purgation squads (purifiers take the same number of special weapons and have holy flame nova), a dreadnought (slot and points better spent on purifiers). The way I look at the army and its codex, the best bang for your buck is gonna come from librarians to focus all of the warp charges, terminators that are cheap and deep striking, and NDK's which are the new black.. Using the NSF and <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> together I am able to get the deep strike turn 1 on the stuff that needs it, and if it matters I get objective secured on a couple of troop choices (not the reason I took the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, but still a benefit).    If the formation required fewer specific options and allowed a little more flexibility to work with it would be much better, but at a minimum of 2045 points with minimum squad size, no equipment or supplemental troops outside of the formation, including no librarians, paladins or purifiers, I just don't see that being worth it at any point level.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 20:36:45]]> GMT</pubDate>
				<author><![CDATA[ GKTiberius]]></author>
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				<title>[5000] - Grey Knights - Apocalypse</title>
				<description><![CDATA[ I dont believe so, I believe it has to be the Grand Master upgrade for a Captain.<br /> <br /> Though I wouldnt argue against it as he is the Supreme Grand Master]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 20:42:05]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Re:[5000] - Grey Knights - Apocalypse</title>
				<description><![CDATA[ Just grab 10 paladins, draigo<br /> <br /> Then all terminators + libs. Ally in <span class="glossaryitem" onmouseover='gp(69);'>IG</span>!!! Priests are <span class="glossaryitem" onmouseover='gp(280);'>op</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 20:59:03]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>[5000] - Grey Knights - Apocalypse</title>
				<description><![CDATA[ At this points level I made all my Terminator models count as ML2 Grand Masters. Put them all in a single unit, spend 30 minutes rolling for psychic powers, and have fun destroying everything in the psychic phase. 15 Grand Masters with Invisibility couldn't be touched and removed multiple units per turn with Shrieks, novas, vortexes and regular shooting/assaulting.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 14:26:26]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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